mirror of
https://github.com/sam-astro/Z-Sharp.git
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121 lines
2.5 KiB
C++
121 lines
2.5 KiB
C++
///*This source code copyrighted by Lazy Foo' Productions (2004-2020)
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//and may not be redistributed without written permission.*/
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//
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////Using SDL and standard IO
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//#include <SDL.h>
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//#include <stdio.h>
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//
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////Screen dimension constants
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//const int SCREEN_WIDTH = 640;
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//const int SCREEN_HEIGHT = 480;
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//
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////Starts up SDL and creates window
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//bool init();
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//
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////Loads media
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//bool loadMedia();
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//
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////Frees media and shuts down SDL
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//void close();
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//
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////The window we'll be rendering to
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//SDL_Window* gWindow = NULL;
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//
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////The surface contained by the window
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//SDL_Surface* gScreenSurface = NULL;
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//
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////The image we will load and show on the screen
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//SDL_Surface* gHelloWorld = NULL;
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//
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//bool init()
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//{
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// //Initialization flag
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// bool success = true;
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//
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// //Initialize SDL
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// if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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// {
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// printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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// success = false;
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// }
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// else
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// {
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// //Create window
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// gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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// if( gWindow == NULL )
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// {
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// printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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// success = false;
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// }
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// else
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// {
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// //Get window surface
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// gScreenSurface = SDL_GetWindowSurface( gWindow );
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// }
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// }
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//
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// return success;
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//}
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//
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//bool loadMedia()
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//{
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// //Loading success flag
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// bool success = true;
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//
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// //Load splash image
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// gHelloWorld = SDL_LoadBMP( "./tut/hello_world.bmp" );
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// if( gHelloWorld == NULL )
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// {
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// printf( "Unable to load image %s! SDL Error: %s\n", "./tut/hello_world.bmp", SDL_GetError() );
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// success = false;
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// }
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//
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// return success;
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//}
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//
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//void close()
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//{
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// //Deallocate surface
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// SDL_FreeSurface( gHelloWorld );
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// gHelloWorld = NULL;
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//
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// //Destroy window
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// SDL_DestroyWindow( gWindow );
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// gWindow = NULL;
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//
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// //Quit SDL subsystems
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// SDL_Quit();
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//}
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//
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//int main( int argc, char* args[] )
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//{
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// //Start up SDL and create window
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// if( !init() )
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// {
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// printf( "Failed to initialize!\n" );
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// }
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// else
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// {
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// //Load media
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// if( !loadMedia() )
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// {
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// printf( "Failed to load media!\n" );
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// }
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// else
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// {
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// //Apply the image
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// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
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//
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// //Update the surface
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// SDL_UpdateWindowSurface( gWindow );
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//
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// //Wait two seconds
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// SDL_Delay( 2000 );
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// }
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// }
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//
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// //Free resources and close SDL
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// close();
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//
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// return 0;
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//}
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