Z-Sharp/Slang/tut/02_getting_an_image_on_the_screen.cpp
2022-01-10 20:37:16 -05:00

121 lines
2.5 KiB
C++

///*This source code copyrighted by Lazy Foo' Productions (2004-2020)
//and may not be redistributed without written permission.*/
//
////Using SDL and standard IO
//#include <SDL.h>
//#include <stdio.h>
//
////Screen dimension constants
//const int SCREEN_WIDTH = 640;
//const int SCREEN_HEIGHT = 480;
//
////Starts up SDL and creates window
//bool init();
//
////Loads media
//bool loadMedia();
//
////Frees media and shuts down SDL
//void close();
//
////The window we'll be rendering to
//SDL_Window* gWindow = NULL;
//
////The surface contained by the window
//SDL_Surface* gScreenSurface = NULL;
//
////The image we will load and show on the screen
//SDL_Surface* gHelloWorld = NULL;
//
//bool init()
//{
// //Initialization flag
// bool success = true;
//
// //Initialize SDL
// if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
// {
// printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
// success = false;
// }
// else
// {
// //Create window
// gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
// if( gWindow == NULL )
// {
// printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
// success = false;
// }
// else
// {
// //Get window surface
// gScreenSurface = SDL_GetWindowSurface( gWindow );
// }
// }
//
// return success;
//}
//
//bool loadMedia()
//{
// //Loading success flag
// bool success = true;
//
// //Load splash image
// gHelloWorld = SDL_LoadBMP( "./tut/hello_world.bmp" );
// if( gHelloWorld == NULL )
// {
// printf( "Unable to load image %s! SDL Error: %s\n", "./tut/hello_world.bmp", SDL_GetError() );
// success = false;
// }
//
// return success;
//}
//
//void close()
//{
// //Deallocate surface
// SDL_FreeSurface( gHelloWorld );
// gHelloWorld = NULL;
//
// //Destroy window
// SDL_DestroyWindow( gWindow );
// gWindow = NULL;
//
// //Quit SDL subsystems
// SDL_Quit();
//}
//
//int main( int argc, char* args[] )
//{
// //Start up SDL and create window
// if( !init() )
// {
// printf( "Failed to initialize!\n" );
// }
// else
// {
// //Load media
// if( !loadMedia() )
// {
// printf( "Failed to load media!\n" );
// }
// else
// {
// //Apply the image
// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
//
// //Update the surface
// SDL_UpdateWindowSurface( gWindow );
//
// //Wait two seconds
// SDL_Delay( 2000 );
// }
// }
//
// //Free resources and close SDL
// close();
//
// return 0;
//}