///*This source code copyrighted by Lazy Foo' Productions (2004-2020) //and may not be redistributed without written permission.*/ // ////Using SDL and standard IO //#include //#include // ////Screen dimension constants //const int SCREEN_WIDTH = 640; //const int SCREEN_HEIGHT = 480; // ////Starts up SDL and creates window //bool init(); // ////Loads media //bool loadMedia(); // ////Frees media and shuts down SDL //void close(); // ////The window we'll be rendering to //SDL_Window* gWindow = NULL; // ////The surface contained by the window //SDL_Surface* gScreenSurface = NULL; // ////The image we will load and show on the screen //SDL_Surface* gHelloWorld = NULL; // //bool init() //{ // //Initialization flag // bool success = true; // // //Initialize SDL // if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) // { // printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); // success = false; // } // else // { // //Create window // gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); // if( gWindow == NULL ) // { // printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); // success = false; // } // else // { // //Get window surface // gScreenSurface = SDL_GetWindowSurface( gWindow ); // } // } // // return success; //} // //bool loadMedia() //{ // //Loading success flag // bool success = true; // // //Load splash image // gHelloWorld = SDL_LoadBMP( "./tut/hello_world.bmp" ); // if( gHelloWorld == NULL ) // { // printf( "Unable to load image %s! SDL Error: %s\n", "./tut/hello_world.bmp", SDL_GetError() ); // success = false; // } // // return success; //} // //void close() //{ // //Deallocate surface // SDL_FreeSurface( gHelloWorld ); // gHelloWorld = NULL; // // //Destroy window // SDL_DestroyWindow( gWindow ); // gWindow = NULL; // // //Quit SDL subsystems // SDL_Quit(); //} // //int main( int argc, char* args[] ) //{ // //Start up SDL and create window // if( !init() ) // { // printf( "Failed to initialize!\n" ); // } // else // { // //Load media // if( !loadMedia() ) // { // printf( "Failed to load media!\n" ); // } // else // { // //Apply the image // SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL ); // // //Update the surface // SDL_UpdateWindowSurface( gWindow ); // // //Wait two seconds // SDL_Delay( 2000 ); // } // } // // //Free resources and close SDL // close(); // // return 0; //}