mirror of
https://github.com/sam-astro/Z-Sharp.git
synced 2025-12-11 16:22:12 +00:00
Started working on rendering
This commit is contained in:
parent
7f2717cd5e
commit
036470a14e
@ -1,5 +1,4 @@
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#include "olcPixelGameEngine.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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@ -7,6 +6,7 @@
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#include <limits>
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#include <algorithm>
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#include <cstdlib>
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#include <sstream>
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#include <boost/any.hpp>
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#include <unordered_map>
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@ -98,7 +98,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
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string expression = trim(ex);
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bool inQuotes = false;
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CompilerLog("OLDEXPRESSION: |" + expression + "|");
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//CompilerLog("OLDEXPRESSION: |" + expression + "|");
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// If no operations are applied, then return self
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if ((count(expression, '+') == 0 && count(expression, '-') == 0 && count(expression, '*') == 0 && count(expression, '/') == 0 && count(expression, '(') == 0 && count(expression, '^') == 0) || split(expression, '.')[0] == "CPP")
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@ -115,7 +115,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
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y++;
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}
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CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
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//CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
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return ExecuteFunction(split(expression, '(')[0], VarValues(split(argContents, ','), variableValues));
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}
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else if (split(expression, '.')[0] == "CPP" && !inQuotes)
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@ -128,7 +128,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
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y++;
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}
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CompilerLog(split(expression, '(')[0] + " " + argContents);
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//CompilerLog(split(expression, '(')[0] + " " + argContents);
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return CPPFunction(split(expression, '(')[0], VarValues(split(argContents, ','), variableValues));
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}
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else
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@ -165,7 +165,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
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i++;
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}
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CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
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//CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
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string returnVal = AnyAsString(ExecuteFunction(name, VarValues(split(argContents, ','), variableValues)));
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newExpression += returnVal;
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//cout << newExpression << endl;
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@ -199,7 +199,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
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newExpression += expression[i];
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}
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}
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CompilerLog("NEW EXPRESSION: |" + newExpression + "|");
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//CompilerLog("NEW EXPRESSION: |" + newExpression + "|");
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bool addStrings = false;
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for (int i = 0; i < (int)newExpression.size(); i++)
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@ -297,8 +297,8 @@ int varOperation(const vector<string>& str, unordered_map<string, boost::any>& v
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boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unordered_map<string, boost::any>& variableValues)
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{
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CompilerLog(unWrapVec(words[lineNum]));
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CompilerLog(AnyAsString(GetVariableValue("out", variableValues)));
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//CompilerLog(unWrapVec(words[lineNum]));
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//CompilerLog(AnyAsString(GetVariableValue("out", variableValues)));
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if (words[lineNum][0][0] == '/' && words[lineNum][0][1] == '/')
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return nullType;
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@ -330,7 +330,7 @@ boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unorder
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else if (countInVector(types, trim(words[lineNum][0])) > 0)
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{
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variableValues[words[lineNum][1]] = EvalExpression(unWrapVec(slice(words[lineNum], 3, -1)), variableValues);
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CompilerLog("new var :: " + words[lineNum][1] + " = " + AnyAsString(variableValues[words[lineNum][1]]));
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//CompilerLog("new var :: " + words[lineNum][1] + " = " + AnyAsString(variableValues[words[lineNum][1]]));
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return nullType;
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}
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@ -524,7 +524,7 @@ int parseSlang(string script)
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}
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args = replace(args, functName + " ", "");
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CompilerLog(args);
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//CompilerLog(args);
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functionContents.push_back(split(args, ','));
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int numOfBrackets = 1;
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@ -80,6 +80,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>D:\Code\SDL2-2.0.18\include;D:\Code\SDL2_image-2.0.5\include;$(IncludePath)</IncludePath>
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<LibraryPath>D:\Code\SDL2-2.0.18\lib\x64;D:\Code\SDL2_image-2.0.5\lib\x64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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@ -121,10 +123,13 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>D:\Code\boost;D:\Code\SDL2-2.0.18;D:\Code\SDL2_image-2.0.5;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>D:\Code\SDL2-2.0.18\lib\x64;D:\Code\boost\libs;D:\Code\SDL2_image-2.0.5\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -147,6 +152,7 @@
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<ClCompile Include="eval.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="strops.cpp" />
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<ClCompile Include="tut\02_getting_an_image_on_the_screen.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="builtin.h" />
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@ -163,6 +169,9 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="tut\hello_world.bmp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -24,6 +24,9 @@
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<ClCompile Include="strops.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="tut\02_getting_an_image_on_the_screen.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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@ -52,4 +55,9 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="tut\hello_world.bmp">
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<Filter>Source Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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@ -12,11 +12,12 @@
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#include "graphics.h"
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#include "anyops.h"
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#include <boost/any.hpp>
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#include <SDL.h>
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using namespace std;
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using namespace boost;
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vector<string> types = { "int", "float", "string", "bool", "void", "null" };
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vector<string> types = { "int", "float", "string", "bool", "void", "null", "Circle"};
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unordered_map<string, vector<vector<string>>> builtinFunctionValues;
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unordered_map<string, boost::any> builtinVarVals;
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@ -28,6 +29,31 @@ public:
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string type = "NULL";
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};
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class Circle
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{
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public:
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int x;
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int y;
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float r;
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};
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class Image
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{
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public:
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int x;
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int y;
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float r;
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SDL_Surface* surface;
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SDL_Texture* texture;
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/*int LoadImage(string PATH)
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{
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surface = IMG_Load("Path/To/Your/Image.png");
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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}*/
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};
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boost::any nullType;
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int LogWarning(const string& warningText)
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@ -125,11 +151,18 @@ boost::any CPPFunction(const string& name, const vector<boost::any>& args)
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else if (name == "CPP.Graphics.Init")
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{
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cout << "\x1B[32mInit graphics\033[0m\t\t" << endl;
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if (mainWindow.Construct(AnyAsInt(args[0]), AnyAsInt(args[1]), AnyAsInt(args[2]), AnyAsInt(args[2])))
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mainWindow.Start();
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mainWindow.Start(AnyAsInt(args[0]), AnyAsInt(args[1]));
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}
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else if (name == "CPP.Graphics.Circle")
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{
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Circle c;
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c.x = AnyAsInt(args[0]);
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c.y = AnyAsInt(args[1]);
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c.r = AnyAsInt(args[2]);
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boost::any a = c;
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Circle d = any_cast<Circle>(a);
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return d;
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}
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else if (name == "CPP.Graphics.SetPixel")
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mainWindow.Draw(AnyAsInt(args[0]), AnyAsInt(args[1]), olc::Pixel(AnyAsInt(args[2]), AnyAsInt(args[3]), AnyAsInt(args[4])));
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else if (name == "CPP.System.Print")
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cout << AnyAsString(args[0]);
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else if (name == "CPP.System.PrintLine")
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@ -77,3 +77,10 @@ func Printl(in)
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{
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CPP.System.PrintLine(in)
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}
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// Creates new circle class
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func NewCircle(x, y, r)
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{
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Circle c = CPP.Graphics.Circle(x, y, r)
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return c
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}
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@ -2,9 +2,6 @@
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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@ -15,33 +12,62 @@
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#include "strops.h"
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#include "builtin.h"
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#include "main.h"
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#include <SDL.h>
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#include <SDL_image.h>
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#include <stdio.h>
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using namespace std;
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class Parser : public olc::PixelGameEngine
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class Parser
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{
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public:
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Parser()
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int Start(int SCREEN_W, int SCREEN_H)
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{
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sAppName = "Parser";
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////Initialize SDL
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//if (SDL_Init(SDL_INIT_VIDEO) < 0)
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//{
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// printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
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//}
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//else
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//{
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// //Create window
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// window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
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// if (window == NULL)
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// {
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// printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
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// }
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// else
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// {
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// //Get window surface
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// screenSurface = SDL_GetWindowSurface(window);
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// while (OnUpdate() == 0)
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// {
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// //Fill the surface white
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// SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0x00, 0x00));
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//
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// //Update the surface
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// SDL_UpdateWindowSurface(window);
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// }
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// }
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//}
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////Destroy window
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//SDL_DestroyWindow(window);
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//Quit SDL subsystems
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//SDL_Quit();
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return 0;
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}
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public:
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bool OnUserCreate() override
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int OnUpdate()
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{
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// Called once at the start
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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ExecuteFunction("Update", vector<boost::any> {});
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// Called once per frame
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//for (int x = 0; x < ScreenWidth(); x++)
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// for (int y = 0; y < ScreenHeight(); y++)
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// Draw(x, y, olc::Pixel(rand() % 128, rand() % 128, rand() % 128));
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return true;
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ExecuteFunction("Update", vector<boost::any>());
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//cout << "update" << endl;
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return 0;
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}
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};
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@ -19,23 +19,23 @@ func Main(input, in)
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x += 1
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}
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//CPP.Graphics.Init(64, 64, 4)
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return 0
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NewCircle(0, 0, 5)
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CPP.Graphics.Init(64, 64)
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}
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func Update(input)
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{
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int x = 0
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int y = 0
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while x < 64
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{
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while y < 64
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{
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SetPixel(x, y, 255, 0, 0)
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y += 1
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}
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y = 0
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x += 1
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}
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//int x = 0
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//int y = 0
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//while x < 16
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//{
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||||
// while y < 16
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// {
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// SetPixel(x, y, 255, 0, 0)
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// y += 1
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// }
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// y = 0
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// x += 1
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//}
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print "updating"
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}
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121
Slang/tut/02_getting_an_image_on_the_screen.cpp
Normal file
121
Slang/tut/02_getting_an_image_on_the_screen.cpp
Normal file
@ -0,0 +1,121 @@
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///*This source code copyrighted by Lazy Foo' Productions (2004-2020)
|
||||
//and may not be redistributed without written permission.*/
|
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//
|
||||
////Using SDL and standard IO
|
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//#include <SDL.h>
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//#include <stdio.h>
|
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//
|
||||
////Screen dimension constants
|
||||
//const int SCREEN_WIDTH = 640;
|
||||
//const int SCREEN_HEIGHT = 480;
|
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//
|
||||
////Starts up SDL and creates window
|
||||
//bool init();
|
||||
//
|
||||
////Loads media
|
||||
//bool loadMedia();
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||||
//
|
||||
////Frees media and shuts down SDL
|
||||
//void close();
|
||||
//
|
||||
////The window we'll be rendering to
|
||||
//SDL_Window* gWindow = NULL;
|
||||
//
|
||||
////The surface contained by the window
|
||||
//SDL_Surface* gScreenSurface = NULL;
|
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//
|
||||
////The image we will load and show on the screen
|
||||
//SDL_Surface* gHelloWorld = NULL;
|
||||
//
|
||||
//bool init()
|
||||
//{
|
||||
// //Initialization flag
|
||||
// bool success = true;
|
||||
//
|
||||
// //Initialize SDL
|
||||
// if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
|
||||
// {
|
||||
// printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
|
||||
// success = false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //Create window
|
||||
// gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
|
||||
// if( gWindow == NULL )
|
||||
// {
|
||||
// printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||
// success = false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //Get window surface
|
||||
// gScreenSurface = SDL_GetWindowSurface( gWindow );
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return success;
|
||||
//}
|
||||
//
|
||||
//bool loadMedia()
|
||||
//{
|
||||
// //Loading success flag
|
||||
// bool success = true;
|
||||
//
|
||||
// //Load splash image
|
||||
// gHelloWorld = SDL_LoadBMP( "./tut/hello_world.bmp" );
|
||||
// if( gHelloWorld == NULL )
|
||||
// {
|
||||
// printf( "Unable to load image %s! SDL Error: %s\n", "./tut/hello_world.bmp", SDL_GetError() );
|
||||
// success = false;
|
||||
// }
|
||||
//
|
||||
// return success;
|
||||
//}
|
||||
//
|
||||
//void close()
|
||||
//{
|
||||
// //Deallocate surface
|
||||
// SDL_FreeSurface( gHelloWorld );
|
||||
// gHelloWorld = NULL;
|
||||
//
|
||||
// //Destroy window
|
||||
// SDL_DestroyWindow( gWindow );
|
||||
// gWindow = NULL;
|
||||
//
|
||||
// //Quit SDL subsystems
|
||||
// SDL_Quit();
|
||||
//}
|
||||
//
|
||||
//int main( int argc, char* args[] )
|
||||
//{
|
||||
// //Start up SDL and create window
|
||||
// if( !init() )
|
||||
// {
|
||||
// printf( "Failed to initialize!\n" );
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //Load media
|
||||
// if( !loadMedia() )
|
||||
// {
|
||||
// printf( "Failed to load media!\n" );
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //Apply the image
|
||||
// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
|
||||
//
|
||||
// //Update the surface
|
||||
// SDL_UpdateWindowSurface( gWindow );
|
||||
//
|
||||
// //Wait two seconds
|
||||
// SDL_Delay( 2000 );
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //Free resources and close SDL
|
||||
// close();
|
||||
//
|
||||
// return 0;
|
||||
//}
|
||||
BIN
Slang/tut/hello_world.bmp
Normal file
BIN
Slang/tut/hello_world.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 900 KiB |
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Reference in New Issue
Block a user