Started working on rendering

This commit is contained in:
sam-astro 2022-01-10 20:37:16 -05:00
parent 7f2717cd5e
commit 036470a14e
9 changed files with 254 additions and 50 deletions

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@ -1,5 +1,4 @@
#include "olcPixelGameEngine.h"
#include <iostream>
#include <fstream>
#include <string>
@ -7,6 +6,7 @@
#include <limits>
#include <algorithm>
#include <cstdlib>
#include <sstream>
#include <boost/any.hpp>
#include <unordered_map>
@ -98,7 +98,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
string expression = trim(ex);
bool inQuotes = false;
CompilerLog("OLDEXPRESSION: |" + expression + "|");
//CompilerLog("OLDEXPRESSION: |" + expression + "|");
// If no operations are applied, then return self
if ((count(expression, '+') == 0 && count(expression, '-') == 0 && count(expression, '*') == 0 && count(expression, '/') == 0 && count(expression, '(') == 0 && count(expression, '^') == 0) || split(expression, '.')[0] == "CPP")
@ -115,7 +115,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
y++;
}
CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
//CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
return ExecuteFunction(split(expression, '(')[0], VarValues(split(argContents, ','), variableValues));
}
else if (split(expression, '.')[0] == "CPP" && !inQuotes)
@ -128,7 +128,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
y++;
}
CompilerLog(split(expression, '(')[0] + " " + argContents);
//CompilerLog(split(expression, '(')[0] + " " + argContents);
return CPPFunction(split(expression, '(')[0], VarValues(split(argContents, ','), variableValues));
}
else
@ -165,7 +165,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
i++;
}
CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
//CompilerLog(split(expression, '(')[0] + " " + AnyAsString(GetVariableValue(split(argContents, ',')[0], variableValues)));
string returnVal = AnyAsString(ExecuteFunction(name, VarValues(split(argContents, ','), variableValues)));
newExpression += returnVal;
//cout << newExpression << endl;
@ -199,7 +199,7 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
newExpression += expression[i];
}
}
CompilerLog("NEW EXPRESSION: |" + newExpression + "|");
//CompilerLog("NEW EXPRESSION: |" + newExpression + "|");
bool addStrings = false;
for (int i = 0; i < (int)newExpression.size(); i++)
@ -297,8 +297,8 @@ int varOperation(const vector<string>& str, unordered_map<string, boost::any>& v
boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unordered_map<string, boost::any>& variableValues)
{
CompilerLog(unWrapVec(words[lineNum]));
CompilerLog(AnyAsString(GetVariableValue("out", variableValues)));
//CompilerLog(unWrapVec(words[lineNum]));
//CompilerLog(AnyAsString(GetVariableValue("out", variableValues)));
if (words[lineNum][0][0] == '/' && words[lineNum][0][1] == '/')
return nullType;
@ -330,7 +330,7 @@ boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unorder
else if (countInVector(types, trim(words[lineNum][0])) > 0)
{
variableValues[words[lineNum][1]] = EvalExpression(unWrapVec(slice(words[lineNum], 3, -1)), variableValues);
CompilerLog("new var :: " + words[lineNum][1] + " = " + AnyAsString(variableValues[words[lineNum][1]]));
//CompilerLog("new var :: " + words[lineNum][1] + " = " + AnyAsString(variableValues[words[lineNum][1]]));
return nullType;
}
@ -524,7 +524,7 @@ int parseSlang(string script)
}
args = replace(args, functName + " ", "");
CompilerLog(args);
//CompilerLog(args);
functionContents.push_back(split(args, ','));
int numOfBrackets = 1;

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@ -80,6 +80,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>D:\Code\SDL2-2.0.18\include;D:\Code\SDL2_image-2.0.5\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\Code\SDL2-2.0.18\lib\x64;D:\Code\SDL2_image-2.0.5\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
@ -121,10 +123,13 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>D:\Code\boost;D:\Code\SDL2-2.0.18;D:\Code\SDL2_image-2.0.5;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>D:\Code\SDL2-2.0.18\lib\x64;D:\Code\boost\libs;D:\Code\SDL2_image-2.0.5\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -147,6 +152,7 @@
<ClCompile Include="eval.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="strops.cpp" />
<ClCompile Include="tut\02_getting_an_image_on_the_screen.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="builtin.h" />
@ -163,6 +169,9 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Image Include="tut\hello_world.bmp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@ -24,6 +24,9 @@
<ClCompile Include="strops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tut\02_getting_an_image_on_the_screen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
@ -52,4 +55,9 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Image Include="tut\hello_world.bmp">
<Filter>Source Files</Filter>
</Image>
</ItemGroup>
</Project>

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@ -12,11 +12,12 @@
#include "graphics.h"
#include "anyops.h"
#include <boost/any.hpp>
#include <SDL.h>
using namespace std;
using namespace boost;
vector<string> types = { "int", "float", "string", "bool", "void", "null" };
vector<string> types = { "int", "float", "string", "bool", "void", "null", "Circle"};
unordered_map<string, vector<vector<string>>> builtinFunctionValues;
unordered_map<string, boost::any> builtinVarVals;
@ -28,6 +29,31 @@ public:
string type = "NULL";
};
class Circle
{
public:
int x;
int y;
float r;
};
class Image
{
public:
int x;
int y;
float r;
SDL_Surface* surface;
SDL_Texture* texture;
/*int LoadImage(string PATH)
{
surface = IMG_Load("Path/To/Your/Image.png");
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
}*/
};
boost::any nullType;
int LogWarning(const string& warningText)
@ -125,11 +151,18 @@ boost::any CPPFunction(const string& name, const vector<boost::any>& args)
else if (name == "CPP.Graphics.Init")
{
cout << "\x1B[32mInit graphics\033[0m\t\t" << endl;
if (mainWindow.Construct(AnyAsInt(args[0]), AnyAsInt(args[1]), AnyAsInt(args[2]), AnyAsInt(args[2])))
mainWindow.Start();
mainWindow.Start(AnyAsInt(args[0]), AnyAsInt(args[1]));
}
else if (name == "CPP.Graphics.Circle")
{
Circle c;
c.x = AnyAsInt(args[0]);
c.y = AnyAsInt(args[1]);
c.r = AnyAsInt(args[2]);
boost::any a = c;
Circle d = any_cast<Circle>(a);
return d;
}
else if (name == "CPP.Graphics.SetPixel")
mainWindow.Draw(AnyAsInt(args[0]), AnyAsInt(args[1]), olc::Pixel(AnyAsInt(args[2]), AnyAsInt(args[3]), AnyAsInt(args[4])));
else if (name == "CPP.System.Print")
cout << AnyAsString(args[0]);
else if (name == "CPP.System.PrintLine")

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@ -77,3 +77,10 @@ func Printl(in)
{
CPP.System.PrintLine(in)
}
// Creates new circle class
func NewCircle(x, y, r)
{
Circle c = CPP.Graphics.Circle(x, y, r)
return c
}

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@ -2,9 +2,6 @@
#ifndef GRAPHICS_H
#define GRAPHICS_H
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include <iostream>
#include <fstream>
#include <string>
@ -15,33 +12,62 @@
#include "strops.h"
#include "builtin.h"
#include "main.h"
#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
using namespace std;
class Parser : public olc::PixelGameEngine
class Parser
{
public:
Parser()
int Start(int SCREEN_W, int SCREEN_H)
{
sAppName = "Parser";
////Initialize SDL
//if (SDL_Init(SDL_INIT_VIDEO) < 0)
//{
// printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
//}
//else
//{
// //Create window
// window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
// if (window == NULL)
// {
// printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
// }
// else
// {
// //Get window surface
// screenSurface = SDL_GetWindowSurface(window);
// while (OnUpdate() == 0)
// {
// //Fill the surface white
// SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0x00, 0x00));
//
// //Update the surface
// SDL_UpdateWindowSurface(window);
// }
// }
//}
////Destroy window
//SDL_DestroyWindow(window);
//Quit SDL subsystems
//SDL_Quit();
return 0;
}
public:
bool OnUserCreate() override
int OnUpdate()
{
// Called once at the start
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
ExecuteFunction("Update", vector<boost::any> {});
// Called once per frame
//for (int x = 0; x < ScreenWidth(); x++)
// for (int y = 0; y < ScreenHeight(); y++)
// Draw(x, y, olc::Pixel(rand() % 128, rand() % 128, rand() % 128));
return true;
ExecuteFunction("Update", vector<boost::any>());
//cout << "update" << endl;
return 0;
}
};

View File

@ -19,23 +19,23 @@ func Main(input, in)
x += 1
}
//CPP.Graphics.Init(64, 64, 4)
return 0
NewCircle(0, 0, 5)
CPP.Graphics.Init(64, 64)
}
func Update(input)
{
int x = 0
int y = 0
while x < 64
{
while y < 64
{
SetPixel(x, y, 255, 0, 0)
y += 1
}
y = 0
x += 1
}
//int x = 0
//int y = 0
//while x < 16
//{
// while y < 16
// {
// SetPixel(x, y, 255, 0, 0)
// y += 1
// }
// y = 0
// x += 1
//}
print "updating"
}

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@ -0,0 +1,121 @@
///*This source code copyrighted by Lazy Foo' Productions (2004-2020)
//and may not be redistributed without written permission.*/
//
////Using SDL and standard IO
//#include <SDL.h>
//#include <stdio.h>
//
////Screen dimension constants
//const int SCREEN_WIDTH = 640;
//const int SCREEN_HEIGHT = 480;
//
////Starts up SDL and creates window
//bool init();
//
////Loads media
//bool loadMedia();
//
////Frees media and shuts down SDL
//void close();
//
////The window we'll be rendering to
//SDL_Window* gWindow = NULL;
//
////The surface contained by the window
//SDL_Surface* gScreenSurface = NULL;
//
////The image we will load and show on the screen
//SDL_Surface* gHelloWorld = NULL;
//
//bool init()
//{
// //Initialization flag
// bool success = true;
//
// //Initialize SDL
// if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
// {
// printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
// success = false;
// }
// else
// {
// //Create window
// gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
// if( gWindow == NULL )
// {
// printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
// success = false;
// }
// else
// {
// //Get window surface
// gScreenSurface = SDL_GetWindowSurface( gWindow );
// }
// }
//
// return success;
//}
//
//bool loadMedia()
//{
// //Loading success flag
// bool success = true;
//
// //Load splash image
// gHelloWorld = SDL_LoadBMP( "./tut/hello_world.bmp" );
// if( gHelloWorld == NULL )
// {
// printf( "Unable to load image %s! SDL Error: %s\n", "./tut/hello_world.bmp", SDL_GetError() );
// success = false;
// }
//
// return success;
//}
//
//void close()
//{
// //Deallocate surface
// SDL_FreeSurface( gHelloWorld );
// gHelloWorld = NULL;
//
// //Destroy window
// SDL_DestroyWindow( gWindow );
// gWindow = NULL;
//
// //Quit SDL subsystems
// SDL_Quit();
//}
//
//int main( int argc, char* args[] )
//{
// //Start up SDL and create window
// if( !init() )
// {
// printf( "Failed to initialize!\n" );
// }
// else
// {
// //Load media
// if( !loadMedia() )
// {
// printf( "Failed to load media!\n" );
// }
// else
// {
// //Apply the image
// SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
//
// //Update the surface
// SDL_UpdateWindowSurface( gWindow );
//
// //Wait two seconds
// SDL_Delay( 2000 );
// }
// }
//
// //Free resources and close SDL
// close();
//
// return 0;
//}

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