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53
README.md
53
README.md
@ -1,56 +1,45 @@
|
||||
<img src="https://raw.githubusercontent.com/sam-astro/Z-Sharp/master/ExtraResources/ZS-Gem-Icon-Small.png"/><img src="https://raw.githubusercontent.com/sam-astro/Z-Sharp/master/ExtraResources/ZS-Logo-Light-Small.png"/>
|
||||
|
||||
> Z-Sharp is no longer in development! This project was never meant to go beyond the scope of a simple thing I could make pong in, yet people continue to ask for features and fixes, and I continue to oblige. So sadly, even though this was a cool project in which I learned a lot, it will be ending now. I will eventually make some docs and standards for the syntax, and will still leave this repository open. This way anybody can make their own interpreter or compiler for it. I will also still accept pull requests for any changes to this repository.
|
||||
|
||||
## Introduction
|
||||
Z-Sharp is a custom programming language I made because I don't like c++ very much (Z-Sharp's interpreter is written in c++ though). Z-Sharp scripts have the file extension .ZS. The base syntax and formatting I would say is quite similar to C# or Python, but differs as task complexity increases. It has support for graphics using SDL2, and by default is not enabled.
|
||||
Z-Sharp is a custom programming language I made because I don't like c++ very much (Z-Sharp's interpreter is written in c++ though). Z-Sharp scripts have the file extension .ZS. The base syntax and formatting I would say is quite similar to C# or Python, but differs as task complexity increases. It also has support for graphics using SDL2.
|
||||
|
||||
Before using Z#:
|
||||
There is ***no documentation***, ***strings*** barely work, ***performance*** isn't great, the syntax is ***very specific***, and most errors just cause it to ***crash without warning***. I am just a *single developer* working on this during my free time; between school, other projects, and YouTube. Z-Sharp will most likely never be finished, since it was really supposed to end when the video was published about it.
|
||||
If you are trying to use a common programming language feature, ask yourself this: ***Is this feature required to play pong?*** If not, then most likely that feature ***has not been implemented yet***. I initially only made the language so I could create pong and make a video about it, so it really is the ***bare minimum***.
|
||||
|
||||
## Documentation and getting started:
|
||||
[The docs and tutorial](https://spazelectro.github.io/ZSharpDocs/#/README)
|
||||
|
||||
## Installation
|
||||
Downloading or installing is very simple, here is how depending on your version and operating system:
|
||||
### Windows
|
||||
1. Navigate to [the most recent release](https://github.com/sam-astro/Z-Sharp/releases) and download `ZSharp-Win-Installer.zip`.
|
||||
2. Unzip `ZSharp-Win-Installer.zip` and open the unzipped folder.
|
||||
3. Inside is a single file titled `ZSharp-Setup.exe`. Run it, and follow the setup instructions.
|
||||
4. Now that it is installed, there are a few ways to use it:
|
||||
4. If it fails to run, make sure the `MS Visual Runtime and MSVC C++ Redistribute` are installed. You can download them [here from Microsoft](https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
|
||||
5. Now that it is installed, there are a few ways to use it:
|
||||
* (recommended) Any ZSharp file that ends with .ZS will automatically be associated with the interpreter. Just double-click it, and the interpreter will run.
|
||||
* Drag and drop any .ZS script directly onto the executable.
|
||||
* Use command line, providing path to interpreter and then to script like so:
|
||||
`> ./ZSharp.exe ./Pong-Example-Project/script.zs`
|
||||
5. Feel free to use and edit the `Pong-Example-Project`. It is a single script called `script.zs`, and you can open it with any of the methods above. It is also located on the releases page.
|
||||
6. Feel free to use and edit the `Pong-Example-Project`. It is a single script called `script.zs`, and you can open it with any of the methods above. It is also located on the releases page.
|
||||
> If you don't want to install ZSharp on your device, or you want easier acces to the executable and .DLLs, another version is provided called `ZS_Win_Base_Raw.zip`. This just contains all of the files the installer puts on your computer.
|
||||
### Linux
|
||||
1. Install requirements:
|
||||
* You need the package ***libsdl2-dev***.
|
||||
1. Install requirements: `SDL2, SDL2 Image, SDL2 TTF` Commands for `apt` and `pacman` below:
|
||||
|
||||
For Debian based operating systems you can install it with
|
||||
|
||||
```$ sudo apt install libsdl2-dev```
|
||||
#### Debian
|
||||
|
||||
For Arch based operating systems you can install it with
|
||||
```
|
||||
$ sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
|
||||
```
|
||||
|
||||
```$ sudo pacman -S sdl2```
|
||||
|
||||
* You also need the package ***libsdl2-image-dev***.
|
||||
#### Arch
|
||||
|
||||
For Debian based operating systems you can install it with
|
||||
|
||||
```$ sudo apt install libsdl2-image-dev```
|
||||
|
||||
For Arch based operating systems you can install it with
|
||||
|
||||
```$ sudo pacman -S sdl2_image```
|
||||
|
||||
* You also need the package ***libsdl2-ttf-dev***.
|
||||
|
||||
For Debian based operating systems you can install it with
|
||||
|
||||
```$ sudo apt install libsdl2-ttf-dev```
|
||||
|
||||
For Arch based operating systems you can install it with
|
||||
|
||||
```$ sudo pacman -S sdl2_ttf```
|
||||
```
|
||||
$ sudo pacman -S sdl2 sdl2_image sdl2_ttf
|
||||
```
|
||||
|
||||
2. Navigate to [the most recent release](https://github.com/sam-astro/Z-Sharp/releases) and download `ZSharp-Linux.zip`.
|
||||
3. Unzip `ZSharp-Linux.zip` and open the unzipped folder.
|
||||
@ -84,7 +73,7 @@ func Main()
|
||||
|
||||
if s == "r"
|
||||
{
|
||||
print s + " is r"
|
||||
Printl(s + " is r")
|
||||
}
|
||||
|
||||
int functionNumber = ExampleFunction("A", s)
|
||||
@ -98,8 +87,8 @@ func Main()
|
||||
/// be assigned at all on execute and can be left blank
|
||||
func ExampleFunction(inputA, inputB)
|
||||
{
|
||||
print "In A is: " + inputA
|
||||
print "In B is: " + inputB
|
||||
Printl("In A is: " + inputA)
|
||||
Printl("In B is: " + inputB)
|
||||
|
||||
// Return a value to the valling location
|
||||
return 4
|
||||
|
||||
367
ZSharp/Main.cpp
367
ZSharp/Main.cpp
@ -2,9 +2,10 @@
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
//bool DEVELOPER_MESSAGES = true;
|
||||
#define DEVELOPER_MESSAGES false
|
||||
#define EXAMPLE_PROJECT false
|
||||
#define NAMEVERSION "ZSharp v2.1.0-alpha"
|
||||
#define NAMEVERSION "ZSharp v2.1.3-alpha"
|
||||
|
||||
#if defined(__unix__)
|
||||
#define UNIX true
|
||||
@ -77,10 +78,13 @@ boost::any GetVariableValue(const string& varName, const unordered_map<string, b
|
||||
// Check if there is a variable with the specified name
|
||||
bool IsVar(const string& varName, const unordered_map<string, boost::any>& variableValues)
|
||||
{
|
||||
if (variableValues.find(split(varName, '.')[0]) != variableValues.end() && split(varName, '.')[0] != "ZS")
|
||||
return true;
|
||||
else
|
||||
if (split(varName, '.')[0] == "ZS")
|
||||
return false;
|
||||
|
||||
if (variableValues.find(split(varName, '.')[0]) != variableValues.end())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return a vector of values that correspond to a vector of input variable names
|
||||
@ -111,6 +115,20 @@ vector<boost::any> VarValues(const vector<string>& varNames, unordered_map<strin
|
||||
return realValues;
|
||||
}
|
||||
|
||||
void printVarValues(const vector<string>& vec, unordered_map<string, boost::any>& variableValues)
|
||||
{
|
||||
cout << "<";
|
||||
for (int i = 0; i < vec.size(); i++)
|
||||
{
|
||||
cout << AnyAsString(GetVariableValue(vec.at(i), globalVariableValues));
|
||||
cout << AnyAsString(GetVariableValue(vec.at(i), variableValues));
|
||||
cout << " | ";
|
||||
}
|
||||
cout << ">";
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
|
||||
bool IsFunction(const string& funcName)
|
||||
{
|
||||
if (functionValues.find(funcName) != functionValues.end())
|
||||
@ -120,10 +138,7 @@ bool IsFunction(const string& funcName)
|
||||
}
|
||||
bool IsZSFunction(const string& funcName)
|
||||
{
|
||||
if (funcName[0] == 'Z' && funcName[1] == 'S' && funcName[2] == '.')
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
return startsWith(funcName, "ZS.");
|
||||
}
|
||||
|
||||
boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& variableValues)
|
||||
@ -146,30 +161,26 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(expression, '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << insideFunArgs << endl;
|
||||
#endif
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << "[" << unWrapVec(argList) << "]" << endl;
|
||||
cout << split(expression, '(')[0] << " [" << unWrapVec(argList) << "]" << endl;
|
||||
printVarValues(argList, variableValues);
|
||||
#endif
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
return ExecuteFunction(trim(split(expression, '(')[0]), funcArgs);
|
||||
return ExecuteFunction(split(expression, '(')[0], funcArgs);
|
||||
}
|
||||
else if (isZS && !inQuotes)
|
||||
{
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(expression, '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << insideFunArgs << endl;
|
||||
#endif
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << "[" << unWrapVec(argList) << "]" << endl;
|
||||
cout << split(expression, '(')[0] << " [" << unWrapVec(argList) << "]" << endl;
|
||||
printVarValues(argList, variableValues);
|
||||
#endif
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
return ZSFunction(trim(split(expression, '(')[0]), funcArgs);
|
||||
return ZSFunction(split(expression, '(')[0], funcArgs);
|
||||
}
|
||||
else
|
||||
return GetVariableValue(expression, variableValues);
|
||||
@ -200,15 +211,13 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(expression, '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << insideFunArgs << endl;
|
||||
#endif
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << unWrapVec(argList) << endl;
|
||||
cout << "[" << unWrapVec(argList) << "]" << endl;
|
||||
printVarValues(argList, variableValues);
|
||||
#endif
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
string returnVal = AnyAsString(ExecuteFunction(trim(split(expression, '(')[0]), funcArgs));
|
||||
string returnVal = AnyAsString(ExecuteFunction(split(expression, '(')[0], funcArgs));
|
||||
newExpression += returnVal;
|
||||
}
|
||||
else if (split(name, '.')[0] == "ZS" && !inQuotes)
|
||||
@ -216,15 +225,13 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(expression, '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << insideFunArgs << endl;
|
||||
#endif
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << unWrapVec(argList) << endl;
|
||||
cout << "[" << unWrapVec(argList) << "]" << endl;
|
||||
printVarValues(argList, variableValues);
|
||||
#endif
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
string returnVal = AnyAsString(ExecuteFunction(trim(split(expression, '(')[0]), funcArgs));
|
||||
string returnVal = AnyAsString(ZSFunction(split(expression, '(')[0], funcArgs));
|
||||
newExpression += returnVal;
|
||||
}
|
||||
else
|
||||
@ -277,27 +284,33 @@ boost::any EvalExpression(const string& ex, unordered_map<string, boost::any>& v
|
||||
return evaluate(newExpression);
|
||||
}
|
||||
|
||||
bool BooleanLogic(const string& valA, const string& determinant, const string& valB, unordered_map<string, boost::any>& variableValues)
|
||||
bool BooleanLogic(const string& valA, const string& comparer, const string& valB, unordered_map<string, boost::any>& variableValues)
|
||||
{
|
||||
boost::any valARealValue = EvalExpression(valA, variableValues);
|
||||
boost::any valBRealValue = EvalExpression(valB, variableValues);
|
||||
boost::any valARealValue;
|
||||
boost::any valBRealValue;
|
||||
if (valA != "")
|
||||
valARealValue = EvalExpression(valA, variableValues);
|
||||
if (valB != "")
|
||||
valBRealValue = EvalExpression(valB, variableValues);
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog(AnyAsString(valARealValue) + " " + determinant + " " + AnyAsString(valBRealValue) + " : " + AnyAsString(valA) + " " + determinant + " " + AnyAsString(valB) + " : " + to_string(AnyAsString(valARealValue) == AnyAsString(valBRealValue)));
|
||||
InterpreterLog(AnyAsString(valARealValue) + " " + comparer + " " + AnyAsString(valBRealValue) + " : " + AnyAsString(valA) + " " + comparer + " " + AnyAsString(valB) + " : " + to_string(AnyAsString(valARealValue) == AnyAsString(valBRealValue)));
|
||||
#endif
|
||||
if (determinant == "==")
|
||||
if (comparer == "==")
|
||||
return any_compare(valARealValue, valBRealValue);
|
||||
else if (determinant == "!=")
|
||||
else if (comparer == "!=")
|
||||
return !any_compare(valARealValue, valBRealValue);
|
||||
else if (determinant == ">=")
|
||||
else if (comparer == ">=")
|
||||
return AnyAsFloat(valARealValue) >= AnyAsFloat(valBRealValue);
|
||||
else if (determinant == "<=")
|
||||
else if (comparer == "<=")
|
||||
return AnyAsFloat(valARealValue) <= AnyAsFloat(valBRealValue);
|
||||
else if (determinant == ">")
|
||||
else if (comparer == ">")
|
||||
return AnyAsFloat(valARealValue) > AnyAsFloat(valBRealValue);
|
||||
else if (determinant == "<")
|
||||
else if (comparer == "<")
|
||||
return AnyAsFloat(valARealValue) < AnyAsFloat(valBRealValue);
|
||||
else if (comparer == "")
|
||||
return AnyAsBool(valARealValue) == true;
|
||||
else
|
||||
LogWarning("unrecognized determinant \'" + determinant + "\'");
|
||||
LogWarning("unrecognized comparer \'" + comparer + "\'");
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -384,12 +397,12 @@ int varOperation(const vector<string>& str, unordered_map<string, boost::any>& v
|
||||
|
||||
boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unordered_map<string, boost::any>& variableValues)
|
||||
{
|
||||
// Check if the first two chars are '//', which would make it a comment
|
||||
if (words.at(lineNum).at(0)[0] == '/' && words.at(lineNum).at(0)[1] == '/')
|
||||
return nullType;
|
||||
//// Check if the first two chars are '//', which would make it a comment
|
||||
//if (startsWith(words.at(lineNum).at(0), "//"))
|
||||
// return nullType;
|
||||
|
||||
// If print statement (deprecated, now use ZS.System.Print() function)
|
||||
else if (words.at(lineNum).at(0) == "print")
|
||||
if (words.at(lineNum).at(0) == "print")
|
||||
{
|
||||
cout << StringRaw(AnyAsString(EvalExpression(unWrapVec(vector<string>(words.at(lineNum).begin() + 1, words.at(lineNum).end())), variableValues))) << endl;
|
||||
return nullType;
|
||||
@ -399,32 +412,30 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
else if (words.at(lineNum).at(0) == "return")
|
||||
return EvalExpression(unWrapVec(vector<string>(words.at(lineNum).begin() + 1, words.at(lineNum).end())), variableValues);
|
||||
|
||||
// Check if it is ZS Builtin function
|
||||
else if (words.at(lineNum).at(0)[0] == 'Z' && words.at(lineNum).at(0)[1] == 'S' && words.at(lineNum).at(0)[2] == '.')
|
||||
// Check if it is ZS Builtin function call
|
||||
else if (startsWith(words.at(lineNum).at(0), "ZS."))
|
||||
return EvalExpression(unWrapVec(words.at(lineNum)), variableValues);
|
||||
|
||||
// Check if it is function
|
||||
else if (IsFunction(trim(split(words.at(lineNum).at(0), '(')[0])))
|
||||
// Check if it is function call
|
||||
else if (IsFunction(split(words.at(lineNum).at(0), '(')[0]))
|
||||
{
|
||||
// No args provided
|
||||
if (count(words.at(lineNum).at(0), '(') > 0 && count(words.at(lineNum).at(0), ')') > 0)
|
||||
ExecuteFunction(trim(split(words.at(lineNum).at(0), '(')[0]), vector<boost::any>());
|
||||
else
|
||||
{ // Args provided, parse them first
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(unWrapVec(words.at(lineNum)), '(', ')');
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
ExecuteFunction(trim(split(words.at(lineNum).at(0), '(')[0]), funcArgs);
|
||||
}
|
||||
// start -> FuncCall(0, x, OtherFunc(a))
|
||||
// changeto -> 0, x, OtherFunc(a)
|
||||
string insideFunArgs = betweenChars(unWrapVec(words.at(lineNum)), '(', ')');
|
||||
vector<string> argList = splitNoOverlap(insideFunArgs, ',', '(', ')');
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << unWrapVec(argList) << endl;
|
||||
printVarValues(argList, variableValues);
|
||||
#endif
|
||||
vector<boost::any> funcArgs = VarValues(argList, variableValues);
|
||||
ExecuteFunction(split(words.at(lineNum).at(0), '(')[0], funcArgs);
|
||||
return nullType;
|
||||
}
|
||||
|
||||
// Check if it is a SplitThread call
|
||||
else if (startsWith(words.at(lineNum).at(0), "SplitThread"))
|
||||
{
|
||||
vector<string> lineContents = removeTabs(words.at(lineNum), 10);
|
||||
vector<string> lineContents = words.at(lineNum);
|
||||
cout << "New Thread: " << words.at(lineNum).at(0) << endl;
|
||||
//lineContents.at(0) = betweenChars(lineContents.at(0), '(', ')');
|
||||
|
||||
@ -438,18 +449,31 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
}
|
||||
|
||||
// Check if global variable declaration
|
||||
else if (trim(words.at(lineNum).at(0)) == "global")
|
||||
else if (words.at(lineNum).at(0) == "global")
|
||||
{
|
||||
globalVariableValues[words.at(lineNum).at(2)] = EvalExpression(unWrapVec(slice(words.at(lineNum), 4, -1)), variableValues);
|
||||
try
|
||||
{
|
||||
globalVariableValues[words.at(lineNum).at(2)] = EvalExpression(unWrapVec(slice(words.at(lineNum), 4, -1)), variableValues);
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
LogCriticalError("Error at line: " + to_string(lineNum) + ", " + unWrapVec(words.at(lineNum)) + ", couldn't initialize variable.");
|
||||
}
|
||||
return nullType;
|
||||
}
|
||||
|
||||
// Iterate through all types to see if line inits or
|
||||
// re-inits a variable then store it with it's value
|
||||
else if (countInVector(types, trim(words.at(lineNum).at(0))) > 0)
|
||||
else if (countInVector(types, words.at(lineNum).at(0)) > 0)
|
||||
{
|
||||
//cout << words.at(lineNum).at(1) << "=" << unWrapVec(slice(words.at(lineNum), 3, -1)) << "=" << AnyAsString(EvalExpression(unWrapVec(slice(words.at(lineNum), 3, -1)), variableValues)) << endl;
|
||||
variableValues[words.at(lineNum).at(1)] = EvalExpression(unWrapVec(slice(words.at(lineNum), 3, -1)), variableValues);
|
||||
try
|
||||
{
|
||||
variableValues[words.at(lineNum).at(1)] = EvalExpression(unWrapVec(slice(words.at(lineNum), 3, -1)), variableValues);
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
LogCriticalError("Error at line: " + to_string(lineNum) + ", " + unWrapVec(words.at(lineNum)) + ", couldn't initialize variable.");
|
||||
}
|
||||
return nullType;
|
||||
}
|
||||
|
||||
@ -478,6 +502,7 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
vector<vector<string>> whileContents;
|
||||
vector<string> whileParameters;
|
||||
|
||||
// Gather the parameters that must be == true for the loop to run
|
||||
int numOfBrackets = 0;
|
||||
for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
|
||||
if (count(words.at(lineNum).at(w), '{') == 0)
|
||||
@ -490,7 +515,21 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
}
|
||||
}
|
||||
|
||||
lineNum += 1;
|
||||
// If the statement is already false, don't bother gathering the contents
|
||||
if (BooleanLogic(whileParameters.at(0), whileParameters.at(1), whileParameters.at(2), variableValues) == false) {
|
||||
lineNum++;
|
||||
while (lineNum < (int)words.size())
|
||||
{
|
||||
numOfBrackets += countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
|
||||
if (numOfBrackets == 0)
|
||||
break;
|
||||
lineNum++;
|
||||
}
|
||||
return nullType;
|
||||
}
|
||||
|
||||
// Gather the contents
|
||||
lineNum++;
|
||||
while (lineNum < (int)words.size())
|
||||
{
|
||||
numOfBrackets += countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
|
||||
@ -500,16 +539,30 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
lineNum++;
|
||||
}
|
||||
|
||||
whileContents = removeTabsWdArry(whileContents, 1);
|
||||
//whileContents = removeTabsWdArry(whileContents, 1);
|
||||
|
||||
// Loop while true
|
||||
while (BooleanLogic(whileParameters.at(0), whileParameters.at(1), whileParameters.at(2), variableValues))
|
||||
{
|
||||
//Iterate through all lines in while loop
|
||||
for (int lineNum = 0; lineNum < (int)whileContents.size(); lineNum++)
|
||||
{
|
||||
if (whileContents.at(lineNum).at(0) == "continue")
|
||||
break; // Stops iterating through lines and return to beginning
|
||||
if (whileContents.at(lineNum).at(0) == "break")
|
||||
return nullType; // Stops iterating through lines and leave while loop
|
||||
boost::any returnVal = ProcessLine(whileContents, lineNum, variableValues);
|
||||
if (!returnVal.empty())
|
||||
return returnVal;
|
||||
if (!returnVal.empty()) {
|
||||
try
|
||||
{
|
||||
BREAK t = any_cast<BREAK>(returnVal);
|
||||
return nullType;
|
||||
}
|
||||
catch (boost::bad_any_cast)
|
||||
{
|
||||
return returnVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullType;
|
||||
@ -521,6 +574,7 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
vector<vector<string>> ifContents;
|
||||
vector<string> ifParameters;
|
||||
|
||||
// Gather the parameters that must be == true for the loop to run
|
||||
int numOfBrackets = 0;
|
||||
for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
|
||||
if (count(words.at(lineNum).at(w), '{') == 0)
|
||||
@ -533,6 +587,20 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
}
|
||||
}
|
||||
|
||||
// If the statement is already false, don't bother gathering the contents
|
||||
if (BooleanLogic(ifParameters.at(0), ifParameters.at(1), ifParameters.at(2), variableValues) == false) {
|
||||
lineNum++;
|
||||
while (lineNum < (int)words.size())
|
||||
{
|
||||
numOfBrackets += countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
|
||||
if (numOfBrackets == 0)
|
||||
break;
|
||||
lineNum++;
|
||||
}
|
||||
return nullType;
|
||||
}
|
||||
|
||||
// Gather the contents
|
||||
lineNum++;
|
||||
while (lineNum < (int)words.size())
|
||||
{
|
||||
@ -542,22 +610,24 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
ifContents.push_back(words.at(lineNum));
|
||||
lineNum++;
|
||||
}
|
||||
//ifContents = removeTabsWdArry(ifContents, 1);
|
||||
|
||||
ifContents = removeTabsWdArry(ifContents, 1);
|
||||
|
||||
// Execute if true
|
||||
if (BooleanLogic(ifParameters.at(0), ifParameters.at(1), ifParameters.at(2), variableValues))
|
||||
{
|
||||
//Iterate through all lines in if statement
|
||||
for (int l = 0; l < (int)ifContents.size(); l++)
|
||||
{
|
||||
if (ifContents.at(l).at(0) == "break")
|
||||
return breakReOp; // Stops iterating through lines and leave while loop
|
||||
boost::any returnVal = ProcessLine(ifContents, l, variableValues);
|
||||
if (!returnVal.empty())
|
||||
return returnVal;
|
||||
}
|
||||
}
|
||||
else if (words.size() > lineNum + 1)
|
||||
else if (words.size() > lineNum)
|
||||
{
|
||||
if (words[lineNum + 1].at(0) == "else")
|
||||
if (words[lineNum].at(0) == "else")
|
||||
{
|
||||
vector<vector<string>> elseContents;
|
||||
vector<string> elseParameters;
|
||||
@ -581,9 +651,9 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
lineNum++;
|
||||
}
|
||||
|
||||
elseContents = removeTabsWdArry(elseContents, 1);
|
||||
//elseContents = removeTabsWdArry(elseContents, 1);
|
||||
|
||||
//Iterate through all lines in if statement
|
||||
//Iterate through all lines in else statement
|
||||
for (int l = 0; l < (int)elseContents.size(); l++)
|
||||
{
|
||||
boost::any returnVal = ProcessLine(elseContents, l, variableValues);
|
||||
@ -595,12 +665,6 @@ boost::any ProcessLine(const vector<vector<string>>& words, int& lineNum, unorde
|
||||
}
|
||||
return nullType;
|
||||
}
|
||||
//// Gathers else statement contents
|
||||
//if (words[lineNum][0] == "else")
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
return nullType;
|
||||
}
|
||||
|
||||
@ -619,7 +683,7 @@ boost::any ExecuteFunction(const string& functionName, const vector<boost::any>&
|
||||
{
|
||||
variableValues[funcArgs[i]] = inputVarVals[i];
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
cout << functionName + " \x1B[33m" << funcArgs[i] << " == " << AnyAsString(inputVarVals[i]) << "\033[0m\t\t" << endl;
|
||||
cout << "in " << functionName + " " << funcArgs[i] << " == " << AnyAsString(inputVarVals[i]) << endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -635,6 +699,7 @@ boost::any ExecuteFunction(const string& functionName, const vector<boost::any>&
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
LogCriticalError("Error at line: " + to_string(lineNum) + ", " + unWrapVec(words.at(lineNum)));
|
||||
}
|
||||
}
|
||||
return nullType;
|
||||
@ -642,21 +707,33 @@ boost::any ExecuteFunction(const string& functionName, const vector<boost::any>&
|
||||
|
||||
int parseZSharp(string script)
|
||||
{
|
||||
script = replace(script, " ", "\t"); // Replace spaces with tabs (not really required, and will break purposefull whitespace in strings etc.)
|
||||
#if DEVELOPER_MESSAGES
|
||||
InterpreterLog("Contents:\n" + script);
|
||||
#endif
|
||||
//script = replace(script, " ", "\t"); // Replace spaces with tabs (not really required, and will break purposefull whitespace in strings etc.)
|
||||
|
||||
// Split the script by ;, signifying a line ending
|
||||
vector<string> lines = split(script, '\n');
|
||||
// Split the script by newline, signifying a line ending
|
||||
vector<string> beforeProcessLines = split(script, '\n');
|
||||
vector<string> lines;
|
||||
for (int i = 0; i < (int)beforeProcessLines.size(); i++) { // Then split said lines into indiviual words
|
||||
if (!startsWith(trim(beforeProcessLines.at(i)), "//") && trim(beforeProcessLines.at(i)) != "")
|
||||
{ // dont include line if it is a comment or if it is blank
|
||||
lines.push_back(trim(beforeProcessLines.at(i)));
|
||||
}
|
||||
}
|
||||
#if DEVELOPER_MESSAGES
|
||||
InterpreterLog("Contents:\n");
|
||||
#endif
|
||||
vector<vector<string>> words;
|
||||
for (int i = 0; i < (int)lines.size(); i++) // Then split said lines into indiviual words
|
||||
{
|
||||
words.push_back(split(lines.at(i), ' '));
|
||||
#if DEVELOPER_MESSAGES
|
||||
cout << unWrapVec(words.at(i)) << endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if DEVELOPER_MESSAGES
|
||||
InterpreterLog("Gather variables & functions...");
|
||||
#endif
|
||||
// First go through entire script and iterate through all types to see if line is a variable
|
||||
// Go through entire script and iterate through all types to see if line is a variable
|
||||
// or function declaration, then store it with it's value
|
||||
for (int lineNum = 0; lineNum < (int)words.size(); lineNum++)
|
||||
{
|
||||
@ -670,18 +747,35 @@ int parseZSharp(string script)
|
||||
InterpreterLog("Load script function " + functName + "...");
|
||||
#endif
|
||||
|
||||
string args = "";
|
||||
if (indexInStr(unWrapVec(words.at(lineNum)), ')') - indexInStr(unWrapVec(words.at(lineNum)), '(') > 1)
|
||||
for (int w = 1; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
|
||||
{
|
||||
if (count(words.at(lineNum).at(w), '{') == 0)
|
||||
args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
|
||||
}
|
||||
//string args = "";
|
||||
//if (indexInStr(unWrapVec(words.at(lineNum)), ')') - indexInStr(unWrapVec(words.at(lineNum)), '(') > 1)
|
||||
// for (int w = 0; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
|
||||
// {
|
||||
// if (count(words.at(lineNum).at(w), '{') == 0)
|
||||
// args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
|
||||
// }
|
||||
string args = betweenChars(unWrapVec(words.at(lineNum)), '(', ')');
|
||||
//cout << functName << "<" << args << ">" << endl;
|
||||
|
||||
args = trim(replace(args, functName + " ", ""));
|
||||
functionContents.push_back(split(args, ','));
|
||||
//args = trim(replace(args, functName, ""));
|
||||
functionContents.push_back(split(replace(args, " ", ""), ','));
|
||||
|
||||
int numOfBrackets = 0;
|
||||
|
||||
int numOfBrackets = countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
|
||||
// Gather the contents
|
||||
lineNum++;
|
||||
while (lineNum < (int)words.size())
|
||||
{
|
||||
numOfBrackets += countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
|
||||
if (numOfBrackets == 0)
|
||||
break;
|
||||
functionContents.push_back(words.at(lineNum));
|
||||
//cout << functName << "<" << args << ">" << endl;
|
||||
lineNum++;
|
||||
}
|
||||
//functionContents = removeTabsWdArry(functionContents, 1);
|
||||
|
||||
/*int numOfBrackets = 0;
|
||||
for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
|
||||
if (count(words.at(lineNum).at(w), '{') != 0) {
|
||||
numOfBrackets = 1;
|
||||
@ -695,7 +789,7 @@ int parseZSharp(string script)
|
||||
if (numOfBrackets == 0)
|
||||
break;
|
||||
functionContents.push_back(removeTabs(words.at(p), 1));
|
||||
}
|
||||
}*/
|
||||
functionValues[functName] = functionContents;
|
||||
}
|
||||
else
|
||||
@ -736,26 +830,34 @@ int parseZSharp(string script)
|
||||
InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "int") {
|
||||
globalVariableValues[words.at(lineNum).at(1)] = stoi(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
|
||||
// Iterate through all types to see if line inits or
|
||||
// re-inits a variable then store it with it's value
|
||||
else if (countInVector(types, trim(words.at(lineNum).at(0))) > 0)
|
||||
{
|
||||
//cout << words.at(lineNum).at(1) << "=" << unWrapVec(slice(words.at(lineNum), 3, -1)) << "=" << AnyAsString(EvalExpression(unWrapVec(slice(words.at(lineNum), 3, -1)), variableValues)) << endl;
|
||||
globalVariableValues[words.at(lineNum).at(1)] = EvalExpression(unWrapVec(slice(words.at(lineNum), 3, -1)), globalVariableValues);
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "float") {
|
||||
globalVariableValues[words.at(lineNum).at(1)] = stof(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "bool") {
|
||||
globalVariableValues[words.at(lineNum).at(1)] = stob(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
/*else
|
||||
LogWarning("unrecognized type \'" + words.at(lineNum).at(0) + "\' on line: " + to_string(lineNum));*/
|
||||
// else if (words.at(lineNum).at(0) == "int") {
|
||||
// globalVariableValues[words.at(lineNum).at(1)] = stoi(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// else if (words.at(lineNum).at(0) == "float") {
|
||||
// globalVariableValues[words.at(lineNum).at(1)] = stof(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// else if (words.at(lineNum).at(0) == "bool") {
|
||||
// globalVariableValues[words.at(lineNum).at(1)] = stob(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load script variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
else
|
||||
LogWarning("unrecognized type \'" + words.at(lineNum).at(0) + "\' on line: " + to_string(lineNum));
|
||||
}
|
||||
}
|
||||
|
||||
@ -769,9 +871,9 @@ int main(int argc, char* argv[])
|
||||
cout << endl << endl;
|
||||
|
||||
// Gathers builtin functions and variables
|
||||
GetBuiltins(ZSContents);
|
||||
functionValues = builtinFunctionValues;
|
||||
globalVariableValues = builtinVarVals;
|
||||
parseZSharp(ZSContents);
|
||||
//functionValues = builtinFunctionValues;
|
||||
//globalVariableValues = builtinVarVals;
|
||||
|
||||
std::string scriptTextContents;
|
||||
|
||||
@ -780,7 +882,7 @@ int main(int argc, char* argv[])
|
||||
{
|
||||
std::string scriptPath;
|
||||
if (EXAMPLE_PROJECT)
|
||||
scriptPath = "D:\\Code\\Z-Sharp\\Releases\\ZS-Win-x64-Base\\Pong-Example-Project\\script.zs";
|
||||
scriptPath = "D:\\Code\\Z-Sharp\\examples\\Platformer\\script.zs";
|
||||
else
|
||||
scriptPath = argv[1];
|
||||
#if DEVELOPER_MESSAGES
|
||||
@ -804,12 +906,11 @@ int main(int argc, char* argv[])
|
||||
int chErr = chdir(projectDirectory.c_str());
|
||||
if (chErr < 0)
|
||||
LogCriticalError("Failed to change directory to: \"" + projectDirectory + "\", error num: " + to_string(chErr));
|
||||
|
||||
#if DEVELOPER_MESSAGES
|
||||
InterpreterLog("Changed directory to " + projectDirectory + "...");
|
||||
#endif
|
||||
#if DEVELOPER_MESSAGES
|
||||
string newPath = filesystem::current_path();
|
||||
#endif
|
||||
|
||||
#elif WINDOWS
|
||||
// Get script contents as single string
|
||||
ifstream script(scriptPath);
|
||||
@ -831,9 +932,9 @@ int main(int argc, char* argv[])
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{ // If no script is provided as an argument then throw error
|
||||
{ // If no script is provided as an argument throw error
|
||||
LogWarning("No script provided! Please drag and drop .ZS file over interpreter executable file, or provide it's path as a command-line argument.");
|
||||
cout << "Press Enter to Continue";
|
||||
InterpreterLog("Press Enter to Exit...");
|
||||
cin.ignore();
|
||||
exit(1);
|
||||
}
|
||||
@ -858,7 +959,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
// Entire script has been run, exit.
|
||||
#if DEVELOPER_MESSAGES // If built with developer messages, then verify exit
|
||||
cout << "Press Enter to Continue";
|
||||
InterpreterLog("Press Enter to Exit...");
|
||||
cin.ignore();
|
||||
exit(1);
|
||||
#else
|
||||
@ -870,11 +971,17 @@ int main(int argc, char* argv[])
|
||||
|
||||
if (a == "-ve") // If the '-ve' (verify exit) option is used, ask for verification on exit
|
||||
{
|
||||
cout << "Press Enter to Continue";
|
||||
InterpreterLog("Press Enter to Exit...");
|
||||
cin.ignore();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
else if (AnyAsBool(GetVariableValue("EXIT_WHEN_DONE", globalVariableValues)) == false)
|
||||
{
|
||||
InterpreterLog("Press Enter to Exit...");
|
||||
cin.ignore();
|
||||
exit(1);
|
||||
}
|
||||
#endif // Else exit automatically
|
||||
return 0;
|
||||
}
|
||||
|
||||
95
ZSharp/ZS.h
95
ZSharp/ZS.h
@ -3,11 +3,18 @@
|
||||
using namespace std;
|
||||
|
||||
std::string ZSContents = R"(
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// BUILTIN
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Default variables, can be overwritten
|
||||
// if re-initialized or changed
|
||||
float PI = 3.14159265358979323846264338
|
||||
float EulersNumber = 2.71828183
|
||||
|
||||
// This variable tells the interpreter if it should close the console window when the program has finished running.
|
||||
bool EXIT_WHEN_DONE = true
|
||||
|
||||
// Trigonometric function Sin
|
||||
func Sin(input)
|
||||
{
|
||||
@ -100,15 +107,15 @@ func SetPixel(x, y, r, g, b)
|
||||
}
|
||||
|
||||
// Prints input value to console
|
||||
func Print(in)
|
||||
func Print(strToPrint)
|
||||
{
|
||||
ZS.System.Print(in)
|
||||
ZS.System.Print(strToPrint)
|
||||
}
|
||||
|
||||
// Prints input value to console with appended newline '\n'
|
||||
func Printl(in)
|
||||
func Printl(strToPrint)
|
||||
{
|
||||
ZS.System.PrintLine(in)
|
||||
ZS.System.PrintLine(strToPrint)
|
||||
}
|
||||
|
||||
// Creates new sprite class
|
||||
@ -138,9 +145,79 @@ func GetKey(keyName)
|
||||
return b
|
||||
}
|
||||
|
||||
//func SplitThread(function)
|
||||
//{
|
||||
// ZS.System.SplitThread(function)
|
||||
//}
|
||||
////////////////////////////
|
||||
// ↓ MADE BY KAPUTCHINO ↓ //
|
||||
////////////////////////////
|
||||
|
||||
// Return the number of combinations
|
||||
func Comb(n, r)
|
||||
{
|
||||
return Perm(n, r) / Fac(r)
|
||||
}
|
||||
|
||||
// Return the factorial of a number
|
||||
func Fac(x)
|
||||
{
|
||||
int r = 1
|
||||
while x > 1
|
||||
{
|
||||
r = r * x
|
||||
x = x - 1
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// Return exp(x) by using the taylor method, not extremly accurate
|
||||
func TaylorExp(x)
|
||||
{
|
||||
float sum = 0
|
||||
float term = 1
|
||||
int i = 1
|
||||
float sumterm = 1
|
||||
while sum != sumterm
|
||||
{
|
||||
sum = sumterm
|
||||
term = term * x / i
|
||||
i = i + 1
|
||||
sumterm = sumterm + term
|
||||
}
|
||||
return sum
|
||||
}
|
||||
|
||||
// Return the number of permutations
|
||||
func Perm(n, r)
|
||||
{
|
||||
if n < 0
|
||||
{
|
||||
ZS.System.PrintLine("n must be superior or equal to 0")
|
||||
return -1
|
||||
}
|
||||
if r < 0
|
||||
{
|
||||
ZS.System.PrintLine("r must be superior or equal to 0")
|
||||
return -1
|
||||
}
|
||||
if r > n
|
||||
{
|
||||
ZS.System.PrintLine("r must be inferior or equal to n")
|
||||
return -1
|
||||
}
|
||||
return Fac(n) / Fac(n - r)
|
||||
}
|
||||
|
||||
//////////////////////////////////////////
|
||||
// ↓ MADE BY CONCHETUMARE_PRODUCTIONS ↓ //
|
||||
//////////////////////////////////////////
|
||||
func GetPercent(value, percent)
|
||||
{
|
||||
float temp = value * percent / 100
|
||||
return temp
|
||||
}
|
||||
//gets 100% of number
|
||||
func PercentToHundred(value, percent)
|
||||
{
|
||||
float temp = value * 100 / percent
|
||||
return temp
|
||||
}
|
||||
)"
|
||||
;
|
||||
;
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
|
||||
|
||||
#define MyAppName "Z-Sharp"
|
||||
#define MyAppVersion "2.1.0-alpha"
|
||||
#define MyAppVersion "2.1.3-alpha"
|
||||
#define MyAppPublisher "AstroSam"
|
||||
#define MyAppURL "https://github.com/sam-astro/Z-Sharp"
|
||||
#define MyAppExeName "ZSharp.exe"
|
||||
@ -25,6 +25,7 @@ DefaultDirName={autopf}\ZSharp
|
||||
DisableDirPage=yes
|
||||
ChangesAssociations=yes
|
||||
DisableProgramGroupPage=yes
|
||||
ChangesEnvironment=true
|
||||
LicenseFile=D:\Code\Z-Sharp\LICENSE
|
||||
; Uncomment the following line to run in non administrative install mode (install for current user only.)
|
||||
;PrivilegesRequired=lowest
|
||||
@ -36,6 +37,21 @@ Compression=lzma
|
||||
SolidCompression=yes
|
||||
WizardStyle=modern
|
||||
|
||||
[Tasks]
|
||||
Name: modifypath; Description: Add application directory to your environmental path (This allows you to easily use from command line); Flags: unchecked
|
||||
|
||||
[Code]
|
||||
const
|
||||
ModPathName = 'modifypath';
|
||||
ModPathType = 'system';
|
||||
|
||||
function ModPathDir(): TArrayOfString;
|
||||
begin
|
||||
setArrayLength(Result, 1)
|
||||
Result[0] := ExpandConstant('{app}');
|
||||
end;
|
||||
#include "modpath.iss"
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
Name: "armenian"; MessagesFile: "compiler:Languages\Armenian.isl"
|
||||
|
||||
258
ZSharp/builtin.h
258
ZSharp/builtin.h
@ -1,6 +1,14 @@
|
||||
#ifndef BUILTIN_H
|
||||
#define BUILTIN_H
|
||||
|
||||
#if defined(__unix__)
|
||||
#define UNIX true
|
||||
#define WINDOWS false
|
||||
#elif defined(_MSC_VER)
|
||||
#define UNIX false
|
||||
#define WINDOWS true
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
@ -13,6 +21,7 @@
|
||||
#include <ctime>
|
||||
#include <math.h>
|
||||
#include <sys/stat.h>
|
||||
#include <cstdlib> // for console command printing
|
||||
|
||||
#include "strops.h"
|
||||
#include "graphics.h"
|
||||
@ -28,8 +37,8 @@ using namespace boost;
|
||||
|
||||
vector<string> types = { "int", "float", "string", "bool", "void", "null", "Sprite", "Vec2", "Text" };
|
||||
|
||||
unordered_map<string, vector<vector<string>>> builtinFunctionValues;
|
||||
unordered_map<string, boost::any> builtinVarVals;
|
||||
//unordered_map<string, vector<vector<string>>> builtinFunctionValues;
|
||||
//unordered_map<string, boost::any> builtinVarVals;
|
||||
|
||||
// Foreground colors
|
||||
const std::string blackFGColor = "\x1B[30m";
|
||||
@ -72,8 +81,13 @@ class NullType {
|
||||
public:
|
||||
string type = "NULL";
|
||||
};
|
||||
class BREAK {
|
||||
public:
|
||||
string type = "BREAK";
|
||||
};
|
||||
|
||||
boost::any nullType;
|
||||
boost::any breakReOp;
|
||||
|
||||
float clamp(float v, float min, float max)
|
||||
{
|
||||
@ -141,7 +155,7 @@ void PrintColored(std::string text, std::string fgColor, std::string bgColor, bo
|
||||
int LogWarning(const string& warningText)
|
||||
{
|
||||
PrintColored("WARNING: ", yellowFGColor, "", true);
|
||||
PrintColored(warningText, yellowFGColor, "", true);
|
||||
PrintColored(escaped(warningText), yellowFGColor, "", true);
|
||||
cerr << std::endl;
|
||||
//cout << "\x1B[33mWARNING: " << warningText << "\033[0m\t\t" << endl;
|
||||
return 1;
|
||||
@ -157,7 +171,15 @@ int InterpreterLog(const string& logText)
|
||||
|
||||
tm bt{};
|
||||
#if UNIX
|
||||
//localtime_r(&timer, &bt);
|
||||
time_t currentTime;
|
||||
struct tm* localTime;
|
||||
|
||||
time(¤tTime); // Get the current time
|
||||
localTime = localtime(¤tTime); // Convert the current time to the local time
|
||||
|
||||
Hour = localTime->tm_hour;
|
||||
Min = localTime->tm_min;
|
||||
Sec = localTime->tm_sec;
|
||||
#elif WINDOWS
|
||||
localtime_s(&bt, &timer);
|
||||
Hour = bt.tm_hour;
|
||||
@ -171,7 +193,7 @@ int InterpreterLog(const string& logText)
|
||||
|
||||
PrintColored("[" + to_string(Hour) + ":" + to_string(Min) + ":" + to_string(Sec) + "] ", blueFGColor, "", true);
|
||||
PrintColored("ZSharp: ", yellowFGColor, "", true);
|
||||
PrintColored(logText, greenFGColor, "", true);
|
||||
PrintColored(escaped(logText), greenFGColor, "", true);
|
||||
cout << std::endl;
|
||||
//cout << "\x1B[34m[" + to_string(Hour) + ":" + to_string(Min) + ":" + to_string(Sec) + "] \x1B[33mZSharp: \x1B[32m" << logText << "\033[0m\t\t" << endl;
|
||||
return 1;
|
||||
@ -185,9 +207,17 @@ int LogCriticalError(const string& errorText)
|
||||
time_t timer = time(0);
|
||||
|
||||
tm bt{};
|
||||
#if defined(__unix__)
|
||||
//localtime_r(&timer, &bt);
|
||||
#elif defined(_MSC_VER)
|
||||
#if UNIX
|
||||
time_t currentTime;
|
||||
struct tm* localTime;
|
||||
|
||||
time(¤tTime); // Get the current time
|
||||
localTime = localtime(¤tTime); // Convert the current time to the local time
|
||||
|
||||
Hour = localTime->tm_hour;
|
||||
Min = localTime->tm_min;
|
||||
Sec = localTime->tm_sec;
|
||||
#elif WINDOWS
|
||||
localtime_s(&bt, &timer);
|
||||
Hour = bt.tm_hour;
|
||||
Min = bt.tm_min;
|
||||
@ -200,9 +230,9 @@ int LogCriticalError(const string& errorText)
|
||||
|
||||
PrintColored("[" + to_string(Hour) + ":" + to_string(Min) + ":" + to_string(Sec) + "] ", blueFGColor, "", true);
|
||||
PrintColored("ZSharp: ", yellowFGColor, "", true);
|
||||
PrintColored(errorText, redFGColor, "", true);
|
||||
PrintColored(escaped(errorText), redFGColor, "", true);
|
||||
cerr << std::endl;
|
||||
cout << "Press Enter to Continue";
|
||||
InterpreterLog("Press Enter to Exit...");
|
||||
cin.ignore();
|
||||
exit(1);
|
||||
//cerr << "\x1B[34m[" + to_string(Hour) + ":" + to_string(Min) + ":" + to_string(Sec) + "] \x1B[33mZSharp: \x1B[31mERROR: " << errorText << "\033[0m\t\t" << endl;
|
||||
@ -276,90 +306,90 @@ bool AxisAlignedCollision(const Sprite& a, const Sprite& b) // AABB - AABB colli
|
||||
return collisionX && collisionY;
|
||||
}
|
||||
|
||||
// Initial script processing, which loads variables and functions from builtin
|
||||
int GetBuiltins(std::string s)
|
||||
{
|
||||
std::string script = replace(s, " ", "\t");
|
||||
|
||||
vector<string> lines = split(script, '\n');
|
||||
vector<vector<string>> words;
|
||||
for (int i = 0; i < (int)lines.size(); i++)
|
||||
{
|
||||
words.push_back(split(lines.at(i), ' '));
|
||||
}
|
||||
|
||||
// Go through entire script and iterate through all types to see if line is a
|
||||
// function declaration, then store it with it's value
|
||||
for (int lineNum = 0; lineNum < (int)words.size(); lineNum++)
|
||||
{
|
||||
//Checks if it is function
|
||||
if (words.at(lineNum).at(0) == "func")
|
||||
{
|
||||
vector<vector<string>> functionContents;
|
||||
|
||||
string functName = split(words.at(lineNum).at(1), '(')[0];
|
||||
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load builtin function " + functName + "...");
|
||||
#endif
|
||||
|
||||
string args = "";
|
||||
for (int w = 1; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
|
||||
{
|
||||
args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
|
||||
}
|
||||
|
||||
args = replace(args, functName + " ", "");
|
||||
functionContents.push_back(split(args, ','));
|
||||
|
||||
int numOfBrackets = 1;
|
||||
for (int p = lineNum + 2; p < (int)words.size(); p++)
|
||||
{
|
||||
numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
|
||||
if (numOfBrackets == 0)
|
||||
break;
|
||||
functionContents.push_back(removeTabs(words.at(p), 1));
|
||||
}
|
||||
builtinFunctionValues[functName] = functionContents;
|
||||
//cout << functName << " is \n" << Vec2Str(functionContents) << endl << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (words.at(lineNum).at(0) == "string")
|
||||
{
|
||||
builtinVarVals[words.at(lineNum).at(1)] = StringRaw(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "int")
|
||||
{
|
||||
builtinVarVals[words.at(lineNum).at(1)] = stoi(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "float")
|
||||
{
|
||||
builtinVarVals[words.at(lineNum).at(1)] = stof(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
else if (words.at(lineNum).at(0) == "bool")
|
||||
{
|
||||
builtinVarVals[words.at(lineNum).at(1)] = stob(words.at(lineNum).at(3));
|
||||
#if DEVELOPER_MESSAGES == true
|
||||
InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
#endif
|
||||
}
|
||||
//else
|
||||
// LogWarning("unrecognized type \'" + words[lineNum][0] + "\' on line: " + to_string(lineNum));
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
//// Initial script processing, which loads variables and functions from builtin
|
||||
//int GetBuiltins(std::string s)
|
||||
//{
|
||||
// std::string script = replace(s, " ", "\t");
|
||||
//
|
||||
// vector<string> lines = split(script, '\n');
|
||||
// vector<vector<string>> words;
|
||||
// for (int i = 0; i < (int)lines.size(); i++)
|
||||
// {
|
||||
// words.push_back(split(lines.at(i), ' '));
|
||||
// }
|
||||
//
|
||||
// // Go through entire script and iterate through all types to see if line is a
|
||||
// // function declaration, then store it with it's value
|
||||
// for (int lineNum = 0; lineNum < (int)words.size(); lineNum++)
|
||||
// {
|
||||
// //Checks if it is function
|
||||
// if (words.at(lineNum).at(0) == "func")
|
||||
// {
|
||||
// vector<vector<string>> functionContents;
|
||||
//
|
||||
// string functName = split(words.at(lineNum).at(1), '(')[0];
|
||||
//
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load builtin function " + functName + "...");
|
||||
//#endif
|
||||
//
|
||||
// string args = "";
|
||||
// for (int w = 1; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
|
||||
// {
|
||||
// args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
|
||||
// }
|
||||
//
|
||||
// args = replace(args, functName + " ", "");
|
||||
// functionContents.push_back(split(args, ','));
|
||||
//
|
||||
// int numOfBrackets = 1;
|
||||
// for (int p = lineNum + 2; p < (int)words.size(); p++)
|
||||
// {
|
||||
// numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
|
||||
// if (numOfBrackets == 0)
|
||||
// break;
|
||||
// functionContents.push_back(removeTabs(words.at(p), 1));
|
||||
// }
|
||||
// builtinFunctionValues[functName] = functionContents;
|
||||
// //cout << functName << " is \n" << Vec2Str(functionContents) << endl << endl;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (words.at(lineNum).at(0) == "string")
|
||||
// {
|
||||
// builtinVarVals[words.at(lineNum).at(1)] = StringRaw(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// else if (words.at(lineNum).at(0) == "int")
|
||||
// {
|
||||
// builtinVarVals[words.at(lineNum).at(1)] = stoi(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// else if (words.at(lineNum).at(0) == "float")
|
||||
// {
|
||||
// builtinVarVals[words.at(lineNum).at(1)] = stof(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// else if (words.at(lineNum).at(0) == "bool")
|
||||
// {
|
||||
// builtinVarVals[words.at(lineNum).at(1)] = stob(words.at(lineNum).at(3));
|
||||
//#if DEVELOPER_MESSAGES == true
|
||||
// InterpreterLog("Load builtin variable " + words.at(lineNum).at(1) + "...");
|
||||
//#endif
|
||||
// }
|
||||
// //else
|
||||
// // LogWarning("unrecognized type \'" + words[lineNum][0] + "\' on line: " + to_string(lineNum));
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
// Executes
|
||||
boost::any ZSFunction(const string& name, const vector<boost::any>& args)
|
||||
@ -388,23 +418,44 @@ boost::any ZSFunction(const string& name, const vector<boost::any>& args)
|
||||
}
|
||||
else if (name == "ZS.Graphics.Sprite")
|
||||
{
|
||||
if (!fileExists(StringRaw(AnyAsString(args.at(0)))))
|
||||
LogCriticalError("Failed to create 'Sprite' object: \"" + StringRaw(AnyAsString(args.at(0))) + "\"");
|
||||
string path = StringRaw(AnyAsString(args.at(0)));
|
||||
if (count(path, '/') == 0)
|
||||
path = "./" + path;
|
||||
if (!fileExists(path))
|
||||
LogCriticalError("Failed to create 'Sprite' object: \"" + path + "\"");
|
||||
|
||||
Sprite s(StringRaw(AnyAsString(args.at(0))), any_cast<Vec2>(args.at(1)), any_cast<Vec2>(args.at(2)), AnyAsFloat(args.at(3)));
|
||||
return s;
|
||||
}
|
||||
else if (name == "ZS.Graphics.DrawPixel")
|
||||
{
|
||||
SDL_SetRenderDrawColor(gRenderer, AnyAsInt(args.at(2)), AnyAsInt(args.at(3)), AnyAsInt(args.at(4)), 255);
|
||||
SDL_RenderDrawPoint(gRenderer, AnyAsInt(args.at(0)), AnyAsInt(args.at(1)));
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
|
||||
}
|
||||
//DrawPixel(AnyAsInt(args.at(0)), AnyAsInt(args.at(1)), AnyAsInt(args.at(2)), AnyAsInt(args.at(3)), AnyAsInt(args.at(4)));
|
||||
else if (name == "ZS.Graphics.Draw")
|
||||
any_cast<Sprite>(args.at(0)).Draw();
|
||||
else if (name == "ZS.Graphics.Load")
|
||||
any_cast<Sprite>(args.at(0)).Load();
|
||||
else if (name == "ZS.Graphics.Text")
|
||||
{
|
||||
if (!fileExists(StringRaw(AnyAsString(args.at(1)))))
|
||||
LogCriticalError("Failed to create 'Text' object: \"" + StringRaw(AnyAsString(args.at(1))) + "\"");
|
||||
string path = StringRaw(AnyAsString(args.at(1)));
|
||||
if (count(path, '/') == 0)
|
||||
path = "./" + path;
|
||||
if (!fileExists(path))
|
||||
LogCriticalError("Failed to create 'Text' object: \"" + path + "\"");
|
||||
|
||||
Text t(StringRaw(AnyAsString(args.at(0))), StringRaw(AnyAsString(args.at(1))), any_cast<Vec2>(args.at(2)), AnyAsFloat(args.at(3)), AnyAsFloat(args.at(4)), (Uint8)AnyAsFloat(args.at(5)), (Uint8)AnyAsFloat(args.at(6)), (Uint8)AnyAsFloat(args.at(7)));
|
||||
return t;
|
||||
if (args.size() <= 8)
|
||||
{
|
||||
Text t(StringRaw(AnyAsString(args.at(0))), path, any_cast<Vec2>(args.at(2)), AnyAsFloat(args.at(3)), AnyAsFloat(args.at(4)), (Uint8)AnyAsFloat(args.at(5)), (Uint8)AnyAsFloat(args.at(6)), (Uint8)AnyAsFloat(args.at(7)), true);
|
||||
return t;
|
||||
}
|
||||
else
|
||||
{
|
||||
Text t(StringRaw(AnyAsString(args.at(0))), path, any_cast<Vec2>(args.at(2)), AnyAsFloat(args.at(3)), AnyAsFloat(args.at(4)), (Uint8)AnyAsFloat(args.at(5)), (Uint8)AnyAsFloat(args.at(6)), (Uint8)AnyAsFloat(args.at(7)), AnyAsBool(args.at(8)));
|
||||
return t;
|
||||
}
|
||||
}
|
||||
else if (name == "ZS.Graphics.DrawText")
|
||||
any_cast<Text>(args.at(0)).Draw();
|
||||
@ -425,6 +476,13 @@ boost::any ZSFunction(const string& name, const vector<boost::any>& args)
|
||||
Vec2 v(AnyAsFloat(args.at(0)), AnyAsFloat(args.at(1)));
|
||||
return v;
|
||||
}
|
||||
else if (name == "ZS.System.Command"){
|
||||
string command = StringRaw(AnyAsString(args.at(0)));
|
||||
//int command_len = command.length();
|
||||
//char* command_char_arr=new char[command_len + 1];
|
||||
//strcpy(command_char_arr, command.c_str()); // string into char arr
|
||||
int k = system(command.c_str());
|
||||
}
|
||||
else
|
||||
LogWarning("ZS function \'" + name + "\' does not exist.");
|
||||
|
||||
|
||||
@ -523,8 +523,8 @@ public:
|
||||
class Text
|
||||
{
|
||||
public:
|
||||
Text(std::string content, std::string pathToFont, Vec2 position, float fontSize, double angle, Uint8 r, Uint8 g, Uint8 b)
|
||||
: position(position), angle(angle), content(content), pathToFont(pathToFont), fontSize(fontSize), r(r), g(g), b(b)
|
||||
Text(std::string content, std::string pathToFont, Vec2 position, float fontSize, double angle, Uint8 r, Uint8 g, Uint8 b, bool antialias)
|
||||
: position(position), angle(angle), content(content), pathToFont(pathToFont), fontSize(fontSize), r(r), g(g), b(b), antialias(antialias)
|
||||
{
|
||||
rect.x = position.x;
|
||||
rect.y = position.y;
|
||||
@ -538,8 +538,12 @@ public:
|
||||
{
|
||||
SDL_Color color = { r, g, b };
|
||||
|
||||
SDL_Surface* surface = TTF_RenderText_Blended(font, content.c_str(), color);
|
||||
|
||||
SDL_Surface* surface;
|
||||
if (antialias)
|
||||
surface = TTF_RenderText_Blended(font, content.c_str(), color);
|
||||
else
|
||||
surface = TTF_RenderText_Solid(font, content.c_str(), color);
|
||||
|
||||
texture = SDL_CreateTextureFromSurface(gRenderer, surface);
|
||||
|
||||
TTF_SizeText(font, content.c_str(), &rect.w, &rect.h);
|
||||
@ -559,7 +563,11 @@ public:
|
||||
{
|
||||
SDL_Color color = { r, g, b };
|
||||
|
||||
SDL_Surface* surface = TTF_RenderText_Blended(font, content.c_str(), color);
|
||||
SDL_Surface* surface;
|
||||
if (antialias)
|
||||
surface = TTF_RenderText_Blended(font, content.c_str(), color);
|
||||
else
|
||||
surface = TTF_RenderText_Solid(font, content.c_str(), color);
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
texture = SDL_CreateTextureFromSurface(gRenderer, surface);
|
||||
@ -604,6 +612,8 @@ public:
|
||||
return content;
|
||||
if (componentName == "pathToFont")
|
||||
return pathToFont;
|
||||
if (componentName == "antialias")
|
||||
return antialias;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -711,12 +721,19 @@ public:
|
||||
else if (oper == "+=")
|
||||
content += AnyAsString(otherVal);
|
||||
}
|
||||
else if (componentName == "antialias")
|
||||
{
|
||||
if (oper == "=")
|
||||
antialias = AnyAsBool(otherVal);
|
||||
}
|
||||
|
||||
// Updates changes to text
|
||||
Update();
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool antialias = true;
|
||||
|
||||
Vec2 position;
|
||||
Vec2 scale;
|
||||
float fontSize;
|
||||
@ -744,6 +761,12 @@ int cleanupGraphics()
|
||||
return 0;
|
||||
}
|
||||
|
||||
//void DrawPixel(int x, int y, int r, int g, int b) {
|
||||
// SDL_SetRenderDrawColor(gRenderer, r, g, b, 255);
|
||||
// SDL_RenderDrawPoint(gRenderer, x, y);
|
||||
// SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
|
||||
//}
|
||||
|
||||
|
||||
int updateLoop()
|
||||
{
|
||||
|
||||
219
ZSharp/modpath.iss
Normal file
219
ZSharp/modpath.iss
Normal file
@ -0,0 +1,219 @@
|
||||
// ----------------------------------------------------------------------------
|
||||
//
|
||||
// Inno Setup Ver: 5.4.2
|
||||
// Script Version: 1.4.2
|
||||
// Author: Jared Breland <jbreland@legroom.net>
|
||||
// Homepage: http://www.legroom.net/software
|
||||
// License: GNU Lesser General Public License (LGPL), version 3
|
||||
// http://www.gnu.org/licenses/lgpl.html
|
||||
//
|
||||
// Script Function:
|
||||
// Allow modification of environmental path directly from Inno Setup installers
|
||||
//
|
||||
// Instructions:
|
||||
// Copy modpath.iss to the same directory as your setup script
|
||||
//
|
||||
// Add this statement to your [Setup] section
|
||||
// ChangesEnvironment=true
|
||||
//
|
||||
// Add this statement to your [Tasks] section
|
||||
// You can change the Description or Flags
|
||||
// You can change the Name, but it must match the ModPathName setting below
|
||||
// Name: modifypath; Description: &Add application directory to your environmental path; Flags: unchecked
|
||||
//
|
||||
// Add the following to the end of your [Code] section
|
||||
// ModPathName defines the name of the task defined above
|
||||
// ModPathType defines whether the 'user' or 'system' path will be modified;
|
||||
// this will default to user if anything other than system is set
|
||||
// setArrayLength must specify the total number of dirs to be added
|
||||
// Result[0] contains first directory, Result[1] contains second, etc.
|
||||
// const
|
||||
// ModPathName = 'modifypath';
|
||||
// ModPathType = 'user';
|
||||
//
|
||||
// function ModPathDir(): TArrayOfString;
|
||||
// begin
|
||||
// setArrayLength(Result, 1);
|
||||
// Result[0] := ExpandConstant('{app}');
|
||||
// end;
|
||||
// #include "modpath.iss"
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
procedure ModPath();
|
||||
var
|
||||
oldpath: String;
|
||||
newpath: String;
|
||||
updatepath: Boolean;
|
||||
pathArr: TArrayOfString;
|
||||
aExecFile: String;
|
||||
aExecArr: TArrayOfString;
|
||||
i, d: Integer;
|
||||
pathdir: TArrayOfString;
|
||||
regroot: Integer;
|
||||
regpath: String;
|
||||
|
||||
begin
|
||||
// Get constants from main script and adjust behavior accordingly
|
||||
// ModPathType MUST be 'system' or 'user'; force 'user' if invalid
|
||||
if ModPathType = 'system' then begin
|
||||
regroot := HKEY_LOCAL_MACHINE;
|
||||
regpath := 'SYSTEM\CurrentControlSet\Control\Session Manager\Environment';
|
||||
end else begin
|
||||
regroot := HKEY_CURRENT_USER;
|
||||
regpath := 'Environment';
|
||||
end;
|
||||
|
||||
// Get array of new directories and act on each individually
|
||||
pathdir := ModPathDir();
|
||||
for d := 0 to GetArrayLength(pathdir)-1 do begin
|
||||
updatepath := true;
|
||||
|
||||
// Modify WinNT path
|
||||
if UsingWinNT() = true then begin
|
||||
|
||||
// Get current path, split into an array
|
||||
RegQueryStringValue(regroot, regpath, 'Path', oldpath);
|
||||
oldpath := oldpath + ';';
|
||||
i := 0;
|
||||
|
||||
while (Pos(';', oldpath) > 0) do begin
|
||||
SetArrayLength(pathArr, i+1);
|
||||
pathArr[i] := Copy(oldpath, 0, Pos(';', oldpath)-1);
|
||||
oldpath := Copy(oldpath, Pos(';', oldpath)+1, Length(oldpath));
|
||||
i := i + 1;
|
||||
|
||||
// Check if current directory matches app dir
|
||||
if pathdir[d] = pathArr[i-1] then begin
|
||||
// if uninstalling, remove dir from path
|
||||
if IsUninstaller() = true then begin
|
||||
continue;
|
||||
// if installing, flag that dir already exists in path
|
||||
end else begin
|
||||
updatepath := false;
|
||||
end;
|
||||
end;
|
||||
|
||||
// Add current directory to new path
|
||||
if i = 1 then begin
|
||||
newpath := pathArr[i-1];
|
||||
end else begin
|
||||
newpath := newpath + ';' + pathArr[i-1];
|
||||
end;
|
||||
end;
|
||||
|
||||
// Append app dir to path if not already included
|
||||
if (IsUninstaller() = false) AND (updatepath = true) then
|
||||
newpath := newpath + ';' + pathdir[d];
|
||||
|
||||
// Write new path
|
||||
RegWriteStringValue(regroot, regpath, 'Path', newpath);
|
||||
|
||||
// Modify Win9x path
|
||||
end else begin
|
||||
|
||||
// Convert to shortened dirname
|
||||
pathdir[d] := GetShortName(pathdir[d]);
|
||||
|
||||
// If autoexec.bat exists, check if app dir already exists in path
|
||||
aExecFile := 'C:\AUTOEXEC.BAT';
|
||||
if FileExists(aExecFile) then begin
|
||||
LoadStringsFromFile(aExecFile, aExecArr);
|
||||
for i := 0 to GetArrayLength(aExecArr)-1 do begin
|
||||
if IsUninstaller() = false then begin
|
||||
// If app dir already exists while installing, skip add
|
||||
if (Pos(pathdir[d], aExecArr[i]) > 0) then
|
||||
updatepath := false;
|
||||
break;
|
||||
end else begin
|
||||
// If app dir exists and = what we originally set, then delete at uninstall
|
||||
if aExecArr[i] = 'SET PATH=%PATH%;' + pathdir[d] then
|
||||
aExecArr[i] := '';
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
// If app dir not found, or autoexec.bat didn't exist, then (create and) append to current path
|
||||
if (IsUninstaller() = false) AND (updatepath = true) then begin
|
||||
SaveStringToFile(aExecFile, #13#10 + 'SET PATH=%PATH%;' + pathdir[d], True);
|
||||
|
||||
// If uninstalling, write the full autoexec out
|
||||
end else begin
|
||||
SaveStringsToFile(aExecFile, aExecArr, False);
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
// Split a string into an array using passed delimeter
|
||||
procedure MPExplode(var Dest: TArrayOfString; Text: String; Separator: String);
|
||||
var
|
||||
i: Integer;
|
||||
begin
|
||||
i := 0;
|
||||
repeat
|
||||
SetArrayLength(Dest, i+1);
|
||||
if Pos(Separator,Text) > 0 then begin
|
||||
Dest[i] := Copy(Text, 1, Pos(Separator, Text)-1);
|
||||
Text := Copy(Text, Pos(Separator,Text) + Length(Separator), Length(Text));
|
||||
i := i + 1;
|
||||
end else begin
|
||||
Dest[i] := Text;
|
||||
Text := '';
|
||||
end;
|
||||
until Length(Text)=0;
|
||||
end;
|
||||
|
||||
|
||||
procedure CurStepChanged(CurStep: TSetupStep);
|
||||
var
|
||||
taskname: String;
|
||||
begin
|
||||
taskname := ModPathName;
|
||||
if CurStep = ssPostInstall then
|
||||
if IsTaskSelected(taskname) then
|
||||
ModPath();
|
||||
end;
|
||||
|
||||
procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep);
|
||||
var
|
||||
aSelectedTasks: TArrayOfString;
|
||||
i: Integer;
|
||||
taskname: String;
|
||||
regpath: String;
|
||||
regstring: String;
|
||||
appid: String;
|
||||
begin
|
||||
// only run during actual uninstall
|
||||
if CurUninstallStep = usUninstall then begin
|
||||
// get list of selected tasks saved in registry at install time
|
||||
appid := '{#emit SetupSetting("AppId")}';
|
||||
if appid = '' then appid := '{#emit SetupSetting("AppName")}';
|
||||
regpath := ExpandConstant('Software\Microsoft\Windows\CurrentVersion\Uninstall\'+appid+'_is1');
|
||||
RegQueryStringValue(HKLM, regpath, 'Inno Setup: Selected Tasks', regstring);
|
||||
if regstring = '' then RegQueryStringValue(HKCU, regpath, 'Inno Setup: Selected Tasks', regstring);
|
||||
|
||||
// check each task; if matches modpath taskname, trigger patch removal
|
||||
if regstring <> '' then begin
|
||||
taskname := ModPathName;
|
||||
MPExplode(aSelectedTasks, regstring, ',');
|
||||
if GetArrayLength(aSelectedTasks) > 0 then begin
|
||||
for i := 0 to GetArrayLength(aSelectedTasks)-1 do begin
|
||||
if comparetext(aSelectedTasks[i], taskname) = 0 then
|
||||
ModPath();
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
function NeedRestart(): Boolean;
|
||||
var
|
||||
taskname: String;
|
||||
begin
|
||||
taskname := ModPathName;
|
||||
if IsTaskSelected(taskname) and not UsingWinNT() then begin
|
||||
Result := True;
|
||||
end else begin
|
||||
Result := False;
|
||||
end;
|
||||
end;
|
||||
@ -8,7 +8,8 @@
|
||||
//#include "builtin.h"
|
||||
using namespace std;
|
||||
|
||||
const string WHITESPACE = " \n\r\t\f\v";
|
||||
const string WHITESPACE = " \t\f";
|
||||
//const string WHITESPACE = " \n\r\t\f\v";
|
||||
|
||||
|
||||
bool isNumber(const string& str)
|
||||
@ -25,6 +26,51 @@ bool stob(const string& str)
|
||||
return b;
|
||||
}
|
||||
|
||||
string unescape(const string& s)
|
||||
{
|
||||
string res;
|
||||
string::const_iterator it = s.begin();
|
||||
while (it != s.end())
|
||||
{
|
||||
char c = *it++;
|
||||
if (c == '\\' && it != s.end())
|
||||
{
|
||||
switch (*it++) {
|
||||
case '\\': c = '\\'; break;
|
||||
case 'n': c = '\n'; break;
|
||||
case 't': c = '\t'; break;
|
||||
// all other escapes
|
||||
default:
|
||||
// invalid escape sequence - skip it. alternatively you can copy it as is, throw an exception...
|
||||
continue;
|
||||
}
|
||||
}
|
||||
res += c;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
std::string escaped(const std::string& input)
|
||||
{
|
||||
std::string output;
|
||||
output.reserve(input.size());
|
||||
for (const char c : input) {
|
||||
switch (c) {
|
||||
case '\a': output += "\\a"; break;
|
||||
case '\b': output += "\\b"; break;
|
||||
case '\f': output += "\\f"; break;
|
||||
case '\n': output += "\\n"; break;
|
||||
case '\r': output += "\\r"; break;
|
||||
case '\t': output += "\\t"; break;
|
||||
case '\v': output += "\\v"; break;
|
||||
default: output += c; break;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
string StringRaw(const string& s)
|
||||
{
|
||||
string str = trim(s);
|
||||
@ -42,7 +88,7 @@ string StringRaw(const string& s)
|
||||
if (str[str.size() - 1] != '\"')
|
||||
withoutQuotes += str[str.size() - 1];
|
||||
|
||||
return withoutQuotes;
|
||||
return unescape(withoutQuotes);
|
||||
}
|
||||
|
||||
string Quoted(const string& s)
|
||||
@ -190,20 +236,25 @@ string betweenChars(const string& str, const char& openChar, const char& closeCh
|
||||
{
|
||||
string content = "";
|
||||
|
||||
int waitingForClose = 0;
|
||||
int startPos = 0;
|
||||
int endPos = (int)str.size();
|
||||
|
||||
for (int i = 0; i < (int)str.size(); i++)
|
||||
{
|
||||
if (waitingForClose > 0 && !(str[i] == closeChar && waitingForClose == 1))
|
||||
content += str[i];
|
||||
|
||||
if (str[i] == openChar)
|
||||
waitingForClose++;
|
||||
else if (str[i] == closeChar)
|
||||
waitingForClose--;
|
||||
if (str[i] == openChar){
|
||||
startPos = i+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = (int)str.size()-1; i >=0; i--)
|
||||
{
|
||||
if (str[i] == closeChar){
|
||||
endPos = i-(startPos); // or startPos-1 idk I cant do math right now
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return content;
|
||||
return str.substr(startPos, endPos);
|
||||
}
|
||||
|
||||
bool startsWith(const string& str, const string& lookFor)
|
||||
@ -420,4 +471,4 @@ bool isEscaped(const string& str, int curChar)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -69,4 +69,6 @@ bool isEscaped(const string& str, int curChar);
|
||||
|
||||
bool startsWith(const string& str, const string& lookFor);
|
||||
|
||||
std::string escaped(const std::string& input);
|
||||
|
||||
#endif
|
||||
|
||||
BIN
examples/Benchmark/mariostill.png
Normal file
BIN
examples/Benchmark/mariostill.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 297 B |
157
examples/Benchmark/script.zs
Normal file
157
examples/Benchmark/script.zs
Normal file
@ -0,0 +1,157 @@
|
||||
int g_screenw = 256
|
||||
int g_screenh = 224
|
||||
int g_resolutionScale = 3
|
||||
|
||||
float g_playerWalkSpeed = 150
|
||||
float g_playerRunSpeed = 210
|
||||
float g_jumpHeight = 200
|
||||
float g_currPlayerSpeed = 400
|
||||
|
||||
bool g_running = false
|
||||
bool g_colliding = false
|
||||
|
||||
float g_gravitySpeed = 86
|
||||
|
||||
bool g_jumping = false
|
||||
float g_jumpingTime = 0
|
||||
|
||||
//include "./extra-include.zs"
|
||||
|
||||
func Main()
|
||||
{
|
||||
//SplitThread(ThreadedFunction())
|
||||
EXIT_WHEN_DONE = false
|
||||
|
||||
// Immediately creates the window, then runs Start(), then the game loop. The game loop calls Update() every frame
|
||||
ZS.Graphics.Init("Platformer game", g_screenw, g_screenh, g_resolutionScale)
|
||||
}
|
||||
|
||||
func Start()
|
||||
{
|
||||
float centerX = g_screenw / 2
|
||||
float centerY = g_screenh / 2
|
||||
|
||||
|
||||
global Vec2 v_aa = NVec2(g_screenw / 2 + -40, g_screenh / 2 + -40)
|
||||
global Sprite s_aa = ZS.Graphics.Sprite("./mariostill.png", v_aa, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ab = NVec2(g_screenw / 2 + -30, g_screenh / 2 + -40)
|
||||
global Sprite s_ab = ZS.Graphics.Sprite("./mariostill.png", v_ab, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ac = NVec2(g_screenw / 2 + -20, g_screenh / 2 + -40)
|
||||
global Sprite s_ac = ZS.Graphics.Sprite("./mariostill.png", v_ac, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ad = NVec2(g_screenw / 2 + -10, g_screenh / 2 + -40)
|
||||
global Sprite s_ad = ZS.Graphics.Sprite("./mariostill.png", v_ad, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ae = NVec2(g_screenw / 2 + -0, g_screenh / 2 + -40)
|
||||
global Sprite s_ae = ZS.Graphics.Sprite("./mariostill.png", v_ae, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_af = NVec2(g_screenw / 2 + 10, g_screenh / 2 + -40)
|
||||
global Sprite s_af = ZS.Graphics.Sprite("./mariostill.png", v_af, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ag = NVec2(g_screenw / 2 + 20, g_screenh / 2 + -40)
|
||||
global Sprite s_ag = ZS.Graphics.Sprite("./mariostill.png", v_ag, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ah = NVec2(g_screenw / 2 + 30, g_screenh / 2 + -40)
|
||||
global Sprite s_ah = ZS.Graphics.Sprite("./mariostill.png", v_ah, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ai = NVec2(g_screenw / 2 + 40, g_screenh / 2 + -40)
|
||||
global Sprite s_ai = ZS.Graphics.Sprite("./mariostill.png", v_ai, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_aj = NVec2(g_screenw / 2 + -40, g_screenh / 2 + -30)
|
||||
global Sprite s_aj = ZS.Graphics.Sprite("./mariostill.png", v_aj, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_ak = NVec2(g_screenw / 2 + -30, g_screenh / 2 + -30)
|
||||
global Sprite s_ak = ZS.Graphics.Sprite("./mariostill.png", v_ak, NVec2(16, 16), 0)
|
||||
|
||||
global Vec2 v_al = NVec2(g_screenw / 2 + -20, g_screenh / 2 + -30)
|
||||
global Sprite s_al = ZS.Graphics.Sprite("./mariostill.png", v_al, NVec2(16, 16), 0)
|
||||
|
||||
|
||||
}
|
||||
|
||||
func Update(deltaTime)
|
||||
{
|
||||
float fps = 1 / deltaTime
|
||||
Printl("FPS: " + fps)
|
||||
|
||||
// // Shift key lets you sprint
|
||||
// g_running = GetKey("SHIFT_L")
|
||||
|
||||
// if g_running == true
|
||||
// {
|
||||
// g_currPlayerSpeed = g_playerRunSpeed
|
||||
// }
|
||||
|
||||
// if g_running == false
|
||||
// {
|
||||
// g_currPlayerSpeed = g_playerWalkSpeed
|
||||
// }
|
||||
|
||||
// // Move Left And Right
|
||||
// if GetKey("D") == true
|
||||
// {
|
||||
// g_playerTargetPosition.x += g_currPlayerSpeed * deltaTime
|
||||
// }
|
||||
// if GetKey("A") == true
|
||||
// {
|
||||
// g_playerTargetPosition.x -= g_currPlayerSpeed * deltaTime
|
||||
// }
|
||||
|
||||
|
||||
// // Apply gravity
|
||||
// g_colliding = Colliding(g_playerSprite, g_groundSprite)
|
||||
// if g_colliding == false
|
||||
// {
|
||||
// if g_jumping == false
|
||||
// {
|
||||
// g_playerTargetPosition.y += deltaTime * g_gravitySpeed
|
||||
// }
|
||||
// if g_jumping == true
|
||||
// {
|
||||
// g_playerTargetPosition.y -= (g_jumpHeight * deltaTime) + (deltaTime * g_gravitySpeed * -g_jumpingTime * 5)
|
||||
// }
|
||||
// }
|
||||
// if g_colliding == true
|
||||
// {
|
||||
// if GetKey("SPACE") == false
|
||||
// {
|
||||
// if g_jumpingTime > 1
|
||||
// {
|
||||
// g_jumping = false
|
||||
// }
|
||||
// }
|
||||
// if GetKey("SPACE") == true
|
||||
// {
|
||||
// g_jumping = true
|
||||
// g_jumpingTime = 0
|
||||
// g_playerTargetPosition.y -= 2
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Lerps from old position to destination smoothly
|
||||
// float stopSpeed = deltaTime * 15
|
||||
// float lerpedX = Lerp(g_playerSprite.position.x, g_playerTargetPosition.x, stopSpeed)
|
||||
// s_aa.position = NVec2(lerpedX, g_playerTargetPosition.y)
|
||||
|
||||
// Finally draws all of the sprites
|
||||
ZS.Graphics.Draw(s_aa)
|
||||
ZS.Graphics.Draw(s_ab)
|
||||
ZS.Graphics.Draw(s_ac)
|
||||
ZS.Graphics.Draw(s_ad)
|
||||
ZS.Graphics.Draw(s_ae)
|
||||
ZS.Graphics.Draw(s_af)
|
||||
ZS.Graphics.Draw(s_ag)
|
||||
ZS.Graphics.Draw(s_ah)
|
||||
ZS.Graphics.Draw(s_ai)
|
||||
ZS.Graphics.Draw(s_aj)
|
||||
ZS.Graphics.Draw(s_ak)
|
||||
ZS.Graphics.Draw(s_al)
|
||||
}
|
||||
|
||||
func Colliding(a, b)
|
||||
{
|
||||
bool bo = ZS.Physics.AxisAlignedCollision(a, b)
|
||||
return bo
|
||||
}
|
||||
@ -1,5 +1,103 @@
|
||||
// This is an "included" ZS file, which can keep your main script
|
||||
// tidier and more organized or easily share the same functions
|
||||
// across multiple programs.
|
||||
|
||||
|
||||
func TestInclude()
|
||||
{
|
||||
print "Hello World!"
|
||||
}
|
||||
Printl("Hello World!")
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Benchmark, to check if performance suffers from too many functions/variables
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
func b1()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b2()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b3()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b4()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b5()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b6()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b7()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b8()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b9()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b10()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b11()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b12()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b13()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b14()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b15()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
func b16()
|
||||
{
|
||||
Printl("Hello World!")
|
||||
}
|
||||
|
||||
int a = 4
|
||||
int b = 4
|
||||
int c = 4
|
||||
int d = 4
|
||||
int e = 4
|
||||
int f = 4
|
||||
int g = 4
|
||||
int h = 4
|
||||
int i = 4
|
||||
int j = 4
|
||||
int k = 4
|
||||
int l = 4
|
||||
int m = 4
|
||||
int n = 4
|
||||
int o = 4
|
||||
int p = 4
|
||||
int q = 4
|
||||
int r = 4
|
||||
int s = 4
|
||||
int t = 4
|
||||
int u = 4
|
||||
int v = 4
|
||||
int w = 4
|
||||
int x = 4
|
||||
int y = 4
|
||||
int z = 4
|
||||
|
||||
@ -2,108 +2,127 @@ int g_screenw = 256
|
||||
int g_screenh = 224
|
||||
int g_resolutionScale = 3
|
||||
|
||||
float g_playerWalkSpeed = 400
|
||||
float g_playerRunSpeed = 700
|
||||
float g_jumpHeight = 20
|
||||
float g_playerWalkSpeed = 150
|
||||
float g_playerRunSpeed = 210
|
||||
float g_jumpHeight = 200
|
||||
float g_currPlayerSpeed = 400
|
||||
|
||||
bool g_running = false
|
||||
bool g_colliding = false
|
||||
|
||||
float g_gravitySpeed = -86
|
||||
float g_gravitySpeed = 86
|
||||
|
||||
include "./extra-include.zs"
|
||||
bool g_jumping = false
|
||||
float g_jumpingTime = 0
|
||||
|
||||
//include "./extra-include.zs"
|
||||
|
||||
func Main()
|
||||
{
|
||||
//SplitThread(ThreadedFunction())
|
||||
EXIT_WHEN_DONE = false
|
||||
|
||||
// Immediately creates the window, then Start(), then the game loop. The game loop calls Update() every frame
|
||||
// Immediately creates the window, then runs Start(), then the game loop. The game loop calls Update() every frame
|
||||
ZS.Graphics.Init("Platformer game", g_screenw, g_screenh, g_resolutionScale)
|
||||
}
|
||||
|
||||
func ThreadedFunction()
|
||||
{
|
||||
print "threaded:"
|
||||
Printl("threaded:")
|
||||
}
|
||||
|
||||
func Start()
|
||||
{
|
||||
float centerX = g_screenw / 2
|
||||
float centerY = g_screenh / 2
|
||||
global Vec2 g_screencenter = NVec2(centerX, centerY)
|
||||
global Vec2 g_screencenter = NVec2(g_screenw / 2, g_screenh / 2)
|
||||
|
||||
Vec2 playerPos = g_screencenter
|
||||
Vec2 playerScale = NVec2(16, 16)
|
||||
global Sprite g_playerSprite = ZS.Graphics.Sprite("./mariostill.png", playerPos, playerScale, 0)
|
||||
global Sprite g_playerSprite = ZS.Graphics.Sprite("./mariostill.png", g_screencenter, NVec2(16, 16), 0)
|
||||
|
||||
Vec2 groundPos = NVec2(g_screencenter.x, 192)
|
||||
Vec2 groundScale = NVec2(256, 16)
|
||||
global Sprite g_groundSprite = ZS.Graphics.Sprite("./square.png", groundPos, groundScale, 0)
|
||||
global Sprite g_groundSprite = ZS.Graphics.Sprite("./square.png", NVec2(g_screencenter.x, 192), NVec2(256, 16), 0)
|
||||
|
||||
Vec2 instructionsPos = NVec2(centerOfScreen.x, centerOfScreen.y)
|
||||
global Text g_instructionsText = ZS.Graphics.Text("Use Arrow Keys or WASD to Move, and Spacebar to Jump", "./arial.ttf", instructionsPos, 20, 0, 255, 255, 255)
|
||||
global Text g_instructionsText = ZS.Graphics.Text("Use Arrow Keys or WASD to Move and Spacebar to Jump", "./arial.ttf", NVec2(g_screencenter.x, g_screencenter.y), 8, 0, 255, 255, 255)
|
||||
g_instructionsText.antialias = false
|
||||
|
||||
global Vec2 g_playerTargetPosition = playerPos
|
||||
|
||||
int i = 0
|
||||
while i < 10 {
|
||||
i += 1
|
||||
print "while iter : " + i
|
||||
}
|
||||
global Vec2 g_playerTargetPosition = g_screencenter
|
||||
}
|
||||
|
||||
func Update(deltaTime) {
|
||||
func Update(deltaTime)
|
||||
{
|
||||
float fps = 1 / deltaTime
|
||||
print "FPS: " + fps
|
||||
g_jumpingTime += deltaTime
|
||||
Printl("FPS: " + fps)
|
||||
//TestInclude()
|
||||
|
||||
//// Test automatic conversion from bool to int
|
||||
//int c = GetKey("A")
|
||||
//print "Test: " + c
|
||||
|
||||
// Shift key lets you sprint
|
||||
g_running = GetKey("SHIFT_L")
|
||||
|
||||
if g_running == true{
|
||||
if g_running == true
|
||||
{
|
||||
g_currPlayerSpeed = g_playerRunSpeed
|
||||
}
|
||||
|
||||
if g_running == false
|
||||
{
|
||||
g_currPlayerSpeed = g_playerWalkSpeed
|
||||
}
|
||||
|
||||
// Move Left And Right
|
||||
if GetKey("A") == true
|
||||
{
|
||||
float newY = g_playerSprite.position.y
|
||||
|
||||
float newX = g_playerTargetPosition.x - g_currPlayerSpeed * deltaTime
|
||||
g_playerTargetPosition = NVec2(newX, newY)
|
||||
}
|
||||
if GetKey("D") == true
|
||||
{
|
||||
float newY = g_playerSprite.position.y
|
||||
|
||||
float newX = g_playerTargetPosition.x + g_currPlayerSpeed * deltaTime
|
||||
g_playerTargetPosition = NVec2(newX, newY)
|
||||
g_playerTargetPosition.x += g_currPlayerSpeed * deltaTime
|
||||
}
|
||||
if GetKey("A") == true
|
||||
{
|
||||
g_playerTargetPosition.x -= g_currPlayerSpeed * deltaTime
|
||||
}
|
||||
// Lerps from old position to destination smoothly
|
||||
float oldX = g_playerSprite.position.x
|
||||
float newX = g_playerTargetPosition.x
|
||||
float stopSpeed = deltaTime * 7
|
||||
float lerpedX = Lerp(oldX, newX, stopSpeed)
|
||||
g_playerSprite.position = NVec2(lerpedX, newY)
|
||||
|
||||
|
||||
// Apply gravity
|
||||
g_colliding = Colliding(g_playerSprite, g_groundSprite)
|
||||
if g_colliding == false
|
||||
{
|
||||
if g_jumping == false
|
||||
{
|
||||
g_playerTargetPosition.y += deltaTime * g_gravitySpeed
|
||||
}
|
||||
if g_jumping == true
|
||||
{
|
||||
g_playerTargetPosition.y -= (g_jumpHeight * deltaTime) + (deltaTime * g_gravitySpeed * -g_jumpingTime * 5)
|
||||
}
|
||||
}
|
||||
if g_colliding == true
|
||||
{
|
||||
if GetKey("SPACE") == false
|
||||
{
|
||||
if g_jumpingTime > 1
|
||||
{
|
||||
g_jumping = false
|
||||
}
|
||||
}
|
||||
if GetKey("SPACE") == true
|
||||
{
|
||||
g_jumping = true
|
||||
g_jumpingTime = 0
|
||||
g_playerTargetPosition.y -= 2
|
||||
}
|
||||
}
|
||||
|
||||
// Lerps from old position to destination smoothly
|
||||
float stopSpeed = deltaTime * 15
|
||||
float lerpedX = Lerp(g_playerSprite.position.x, g_playerTargetPosition.x, stopSpeed)
|
||||
g_playerSprite.position = NVec2(lerpedX, g_playerTargetPosition.y)
|
||||
|
||||
// Finally draws all of the sprites
|
||||
ZS.Graphics.Draw(g_playerSprite)
|
||||
ZS.Graphics.Draw(g_groundSprite)
|
||||
|
||||
// Draw the text
|
||||
ZS.Graphics.DrawText(g_instructionsText)
|
||||
}
|
||||
|
||||
func Colliding(a, b)
|
||||
{
|
||||
bool b = ZS.Physics.AxisAlignedCollision(a, b)
|
||||
return b
|
||||
bool bo = ZS.Physics.AxisAlignedCollision(a, b)
|
||||
return bo
|
||||
}
|
||||
|
||||
BIN
examples/Pong-Example-Project/ball.png
Normal file
BIN
examples/Pong-Example-Project/ball.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 403 B |
@ -16,6 +16,8 @@ bool aiOn = false
|
||||
// so if you never call ZS.Graphics.Init, then Start won't run
|
||||
func Main()
|
||||
{
|
||||
EXIT_WHEN_DONE = false
|
||||
|
||||
// Immediately creates the window, then Start(), then the game loop. The game loop calls Update() every frame
|
||||
ZS.Graphics.Init("This is a pong game", SCREENW, SCREENH)
|
||||
}
|
||||
@ -39,7 +41,7 @@ func Start()
|
||||
Vec2 rPaddlePosition = NVec2(rOffset, yPosPaddle)
|
||||
global Vec2 rPaddleTargetPosition = NVec2(rOffset, yPosPaddle)
|
||||
|
||||
global Sprite ballSpr = ZS.Graphics.Sprite("./square.png", ballPos, ballScale, 0)
|
||||
global Sprite ballSpr = ZS.Graphics.Sprite("./ball.png", ballPos, ballScale, 0)
|
||||
global Sprite lPaddle = ZS.Graphics.Sprite("./square.png", lPaddlePosition, paddleScale, 0)
|
||||
global Sprite rPaddle = ZS.Graphics.Sprite("./square.png", rPaddlePosition, paddleScale, 0)
|
||||
|
||||
@ -62,7 +64,7 @@ func Start()
|
||||
func Update(deltaTime)
|
||||
{
|
||||
//float FPS = 1 / deltaTime
|
||||
//print "FPS: " + FPS
|
||||
//Printl("FPS: " + FPS)
|
||||
|
||||
// Handles Left Paddle Movement
|
||||
//
|
||||
@ -237,7 +239,7 @@ func HandleBallBounce()
|
||||
difference -= ballY
|
||||
float paddleHeight = rPaddle.scale.y
|
||||
float normalizedRelativeIntersectionY = difference / (paddleHeight / 2)
|
||||
float bounceAngle = normalizedRelativeIntersectionY * 0.523599
|
||||
float bounceAngle = normalizedRelativeIntersectionY * -0.523599
|
||||
float ballVx = ballSpeed
|
||||
ballVx *= Cos(bounceAngle)
|
||||
ballVx *= -1
|
||||
|
||||
5
examples/console_application.zs
Normal file
5
examples/console_application.zs
Normal file
@ -0,0 +1,5 @@
|
||||
func Main()
|
||||
{
|
||||
Printl("this is a test:")
|
||||
ZS.System.Command("cls")
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user