add EXIT_WHEN_DONE = false

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sam-astro 2022-05-27 08:24:30 -04:00 committed by GitHub
parent 5e89ac5884
commit 33805294d3
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@ -20,6 +20,7 @@ float g_jumpingTime = 0
func Main()
{
//SplitThread(ThreadedFunction())
EXIT_WHEN_DONE = false
// Immediately creates the window, then runs Start(), then the game loop. The game loop calls Update() every frame
ZS.Graphics.Init("Platformer game", g_screenw, g_screenh, g_resolutionScale)