sam-astro
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b3ac3ce18f
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Spippity boppity, my code is now the trashcans property
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2022-01-12 19:21:11 -05:00 |
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sam-astro
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79ec9f6cd7
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Graphics and drawing now work, but there is a HUGE memory leak, probably from creating a new object every frame or something
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2022-01-12 17:02:56 -05:00 |
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sam-astro
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aa312cbc3b
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Changed to system type
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2022-01-11 22:39:13 -05:00 |
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sam-astro
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ab015b0cef
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aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAGHGHGHGGHGHHGHGHGGHGHGHGHGHGHGHGHGHHG
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2022-01-11 21:53:47 -05:00 |
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sam-astro
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036470a14e
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Started working on rendering
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2022-01-10 20:37:16 -05:00 |
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sam-astro
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42bf1cccce
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FINALLLY!!!!!!!!! Working version !!
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2022-01-10 16:22:55 -05:00 |
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sam-astro
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bde9ed7222
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xdfg
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2022-01-10 14:58:31 -05:00 |
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sam-astro
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1cc2e9abe7
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Updated to new function syntax
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2022-01-05 08:41:25 -05:00 |
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sam-astro
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e72f58810e
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Update builtin.slg
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2022-01-03 13:32:34 -05:00 |
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sam-astro
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2880d7e007
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Performance fix
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2022-01-02 15:59:30 -05:00 |
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sam-astro
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9874d03b3f
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Added many built-in functions and variables, also allowed for displaying graphics.
Graphics are currently *very* slow, and that is due to my underlying code. I will need to spend the next week or so just optimizing.
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2022-01-02 15:33:17 -05:00 |
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sam-astro
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435d2a2270
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Added strig differentiation, and am making cross-referencable functions that can be made in c++. Also made a "builtin.slg" file to load built-in functions and variables written in slang
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2022-01-02 11:41:53 -05:00 |
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