12 Commits

Author SHA1 Message Date
sam-astro
b3ac3ce18f Spippity boppity, my code is now the trashcans property 2022-01-12 19:21:11 -05:00
sam-astro
79ec9f6cd7 Graphics and drawing now work, but there is a HUGE memory leak, probably from creating a new object every frame or something 2022-01-12 17:02:56 -05:00
sam-astro
aa312cbc3b
Changed to system type 2022-01-11 22:39:13 -05:00
sam-astro
ab015b0cef aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAGHGHGHGGHGHHGHGHGGHGHGHGHGHGHGHGHGHHG 2022-01-11 21:53:47 -05:00
sam-astro
036470a14e Started working on rendering 2022-01-10 20:37:16 -05:00
sam-astro
42bf1cccce FINALLLY!!!!!!!!! Working version !! 2022-01-10 16:22:55 -05:00
sam-astro
bde9ed7222 xdfg 2022-01-10 14:58:31 -05:00
sam-astro
1cc2e9abe7
Updated to new function syntax 2022-01-05 08:41:25 -05:00
sam-astro
e72f58810e
Update builtin.slg 2022-01-03 13:32:34 -05:00
sam-astro
2880d7e007 Performance fix 2022-01-02 15:59:30 -05:00
sam-astro
9874d03b3f Added many built-in functions and variables, also allowed for displaying graphics.
Graphics are currently *very* slow, and that is due to my underlying code. I will need to spend the next week or so just optimizing.
2022-01-02 15:33:17 -05:00
sam-astro
435d2a2270 Added strig differentiation, and am making cross-referencable functions that can be made in c++. Also made a "builtin.slg" file to load built-in functions and variables written in slang 2022-01-02 11:41:53 -05:00