Z-Sharp/Slang/builtin.slg
2022-01-03 13:32:34 -05:00

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// Default variables, can be overwritten
// if re-initialized or changed
float PI = 3.14159265358979
float EulersNumber = 2.71828183
// Trigonometric function Sin
float Sin(float input)
{
print input
float out = CPP.Math.Sin(input)
return out
}
// Trigonometric function Cos
float Cos(float input)
{
float out = CPP.Math.Cos(input)
return out
}
// Trigonometric function Tan
float Tan(float input)
{
float out = CPP.Math.Tan(input)
return out
}
// Sigmoid activation function
float Sigmoid(float input)
{
float out = 1 / (1+EulersNumber^-input)
return out
}
// Hyperbolic tangent activation function
float Tanh(float input)
{
float out = ((EulersNumber^input)-(EulersNumber^-input))/((EulersNumber^input)+(EulersNumber^-input))
return out
}
// Rounds input to nearest integer value
float Round(float input)
{
float out = CPP.Math.Round(input)
return out
}
// Clamps input between min and max
float Clamp(float input, float min, float max)
{
if input < min
{
return min
}
if input > max
{
return max
}
return input
}
// Sets color of pixel to RGB value
float SetPixel(int x, int y, int r, int g, int b)
{
string out = CPP.Graphics.SetPixel(x, y, r, g, b)
return out
}
// Prints input value to console
float Print(string in)
{
string out = CPP.System.Print(in)
return out
}
// Prints input value to console with appended newline '\n'
float Printl(string in)
{
string out = CPP.System.PrintLine(in)
return out
}