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84 lines
2.5 KiB
Markdown
84 lines
2.5 KiB
Markdown
# Z#, Z-Sharp
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Z-Sharp is a custom programming language I made because I don't like c++ very much (Z-Sharp's interpreter is written in c++ though). It used to be called Slang, standing for "Stupid Lang", but another programmig langauge called Slang already exists :(. Z-Sharp scripts have the file extension .zs. The base syntax and formatting I would say is quite similar to C#, but differs as task complexity increases. It has support for graphics using SDL2, and by default is not enabled. Here is some example code.
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```c#
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// Comments are indicated by two forward slashes
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// They can only be on their own line
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// int j = 4 // <- This is invalid comment placement
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// All programs start with a main function
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func Main()
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{
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int i = 0
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string s = "r"
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i += 2
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i -= 1
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i /= 3
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i *= 2
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while i < 10
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{
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i += 1
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}
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if s == "r"
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{
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print s + " is r"
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}
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int functionNumber = ExampleFunction("A", s)
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ExampleFunction(1, 3)
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GlobalFunction()
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}
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// Declare new function with 'func', then it's name, and the names of any input variables.
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// The input variables don't need type, as those are automatic. Also, they don't need to
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/// be assigned at all on execute and can be left blank
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func ExampleFunction(inputA, inputB)
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{
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print "In A is: " + inputA
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print "In B is: " + inputB
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// Return a value to the valling location
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return 4
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}
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func GlobalFunction()
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{
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// Create variables that can be accessed from anywhere (ex. in Main or ExampleFunction) with the 'global' keyword before type
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global int x = 12
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global string y = "Y String"
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}
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```
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Here is how to use graphics:
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```c#
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func Main()
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{
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int screenWidth = 500
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int screenHeight = 500
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ZS.Graphics.Init("Title of window", screenWidth, screenHeight)
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// After graphics are initialized, the main function will not finish.
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// Instead, Start() will be called a single time, then Update() every frame after that.
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}
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// Runs once at start of graphics initialization
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func Start()
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{
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// Vec2 are initialized using function 'NVec2(x, y)'
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Vec2 position = NVec2(250, 250)
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Vec2 scale = NVec2(20, 20)
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float rotation = 0
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// Sprite object, stores (and loads from file) the texture, location, scale, and rotation
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global Sprite exampleSprite = ZS.Graphics.Sprite("./square.png", position, scale, rotation)
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}
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// Executes each frame
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func Update()
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{
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// Draws the image created in Start(). This is usually at the end of update.
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ZS.Graphics.Draw(exampleSprite)
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}
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```
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