sam-astro
7e784d3188
Change [] operator to .at(), use cin() instead of system("pause"), use cout instead of cerr, add required .dlls
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* Change [] operator to .at() for vectors for proper error handling
* Use cin() instead of system("pause") for better cross-platform compatability
* Added libfreetype-6.dll, libjpeg-9.dll, libpng16-16.dll, libtiff-5.dll, libwebp-7.dll, zlib1.dll
2022-01-17 12:13:34 -05:00
sam
f537cf49dd
Linux version now works
2022-01-16 16:11:26 -05:00
sam
ebc3954265
Almost done making linux version, window is showing but there is still an error
2022-01-16 15:06:49 -05:00
sam
fa870f46d5
Porting code to linux
2022-01-16 14:07:27 -05:00
sam-astro
6800ed6284
Added include for math
2022-01-15 22:00:14 -05:00
sam-astro
ebeaf65513
Revert "Included boost libraries"
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This reverts commit 79994b09112c8ad598611045f72ad029531cf6e7.
2022-01-15 20:34:33 -05:00
sam-astro
79994b0911
Included boost libraries
2022-01-15 20:22:33 -05:00
sam-astro
4f960ce685
Revert "Rename to StuLang"
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This reverts commit c11f089178b58189558dad072df29a8fd3beac13.
2022-01-15 15:53:55 -05:00
sam-astro
c11f089178
Rename to StuLang
2022-01-15 15:45:33 -05:00
sam-astro
3f6e04b751
Finished pong clone, added full text functionality, added icon, and completed v1.0.0 of Slang
2022-01-15 12:56:44 -05:00
sam-astro
c1dda8efd8
Updated graphics, got pong physics working
2022-01-14 23:21:44 -05:00
sam-astro
f5895477aa
text
2022-01-14 09:32:59 -05:00
sam-astro
735a20c224
Changed collision
2022-01-14 07:35:02 -05:00
sam-astro
4546c8e2a2
Started working on *simple* axis aligned collisions
2022-01-13 22:19:11 -05:00
sam-astro
71ba1d608e
Optimization, graphics and builtin updates, and continued working on pong game in Slang
2022-01-13 19:45:03 -05:00
sam-astro
3e6c84add6
Graphics working, and started pong game
2022-01-12 22:18:40 -05:00
sam-astro
b3ac3ce18f
Spippity boppity, my code is now the trashcans property
2022-01-12 19:21:11 -05:00
sam-astro
79ec9f6cd7
Graphics and drawing now work, but there is a HUGE memory leak, probably from creating a new object every frame or something
2022-01-12 17:02:56 -05:00
sam-astro
ee147bd78a
Add vec2 type
2022-01-12 08:54:45 -05:00
sam-astro
57deb5a790
Input and draw handling
2022-01-12 08:53:58 -05:00
sam-astro
74da7a7590
Added Vec2 initialization
2022-01-11 22:40:54 -05:00
sam-astro
ab015b0cef
aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAGHGHGHGGHGHHGHGHGGHGHGHGHGHGHGHGHGHHG
2022-01-11 21:53:47 -05:00
sam-astro
59d0bd5c56
Almost done implementing simple graphics!! (hopefully)
2022-01-11 19:51:09 -05:00
sam-astro
036470a14e
Started working on rendering
2022-01-10 20:37:16 -05:00
sam-astro
42bf1cccce
FINALLLY!!!!!!!!! Working version !!
2022-01-10 16:22:55 -05:00
sam-astro
bde9ed7222
xdfg
2022-01-10 14:58:31 -05:00
sam-astro
7b737d7799
hgf
2022-01-06 18:41:41 -05:00
sam-astro
41b90c3b4b
(slightly) working version. Includes to other files needs fixing, then it should work
2022-01-06 16:51:04 -05:00
sam-astro
b99cb9ba82
Update builtin.h
2022-01-06 07:29:30 -05:00
sam-astro
1702ae73b0
Update builtin.h
2022-01-06 07:27:08 -05:00
sam-astro
79b1b7102d
Fixed most errors, moved things around
2022-01-05 15:51:44 -05:00
sam-astro
40bb09d7c8
Changed to const references
2022-01-05 10:47:54 -05:00
sam-astro
26cc5eeeb4
Warn on function doesn't exit
2022-01-05 10:02:15 -05:00
sam-astro
c360238d78
Continued conversion into 'any' variable and function storage
2022-01-03 18:33:07 -05:00
sam-astro
a25df38803
Update builtin.h
2022-01-03 13:58:14 -05:00
sam-astro
e17b89b972
Update builtin.h
2022-01-03 13:24:41 -05:00
sam-astro
9874d03b3f
Added many built-in functions and variables, also allowed for displaying graphics.
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Graphics are currently *very* slow, and that is due to my underlying code. I will need to spend the next week or so just optimizing.
2022-01-02 15:33:17 -05:00
sam-astro
435d2a2270
Added strig differentiation, and am making cross-referencable functions that can be made in c++. Also made a "builtin.slg" file to load built-in functions and variables written in slang
2022-01-02 11:41:53 -05:00