sam-astro
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6800ed6284
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Added include for math
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2022-01-15 22:00:14 -05:00 |
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sam-astro
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ebeaf65513
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Revert "Included boost libraries"
This reverts commit 79994b09112c8ad598611045f72ad029531cf6e7.
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2022-01-15 20:34:33 -05:00 |
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sam-astro
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79994b0911
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Included boost libraries
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2022-01-15 20:22:33 -05:00 |
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sam-astro
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4f960ce685
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Revert "Rename to StuLang"
This reverts commit c11f089178b58189558dad072df29a8fd3beac13.
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2022-01-15 15:53:55 -05:00 |
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sam-astro
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c11f089178
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Rename to StuLang
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2022-01-15 15:45:33 -05:00 |
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sam-astro
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3f6e04b751
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Finished pong clone, added full text functionality, added icon, and completed v1.0.0 of Slang
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2022-01-15 12:56:44 -05:00 |
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sam-astro
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c1dda8efd8
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Updated graphics, got pong physics working
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2022-01-14 23:21:44 -05:00 |
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sam-astro
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f5895477aa
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text
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2022-01-14 09:32:59 -05:00 |
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sam-astro
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735a20c224
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Changed collision
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2022-01-14 07:35:02 -05:00 |
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sam-astro
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4546c8e2a2
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Started working on *simple* axis aligned collisions
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2022-01-13 22:19:11 -05:00 |
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sam-astro
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71ba1d608e
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Optimization, graphics and builtin updates, and continued working on pong game in Slang
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2022-01-13 19:45:03 -05:00 |
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sam-astro
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3e6c84add6
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Graphics working, and started pong game
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2022-01-12 22:18:40 -05:00 |
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sam-astro
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b3ac3ce18f
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Spippity boppity, my code is now the trashcans property
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2022-01-12 19:21:11 -05:00 |
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sam-astro
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79ec9f6cd7
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Graphics and drawing now work, but there is a HUGE memory leak, probably from creating a new object every frame or something
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2022-01-12 17:02:56 -05:00 |
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sam-astro
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ee147bd78a
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Add vec2 type
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2022-01-12 08:54:45 -05:00 |
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sam-astro
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57deb5a790
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Input and draw handling
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2022-01-12 08:53:58 -05:00 |
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sam-astro
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74da7a7590
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Added Vec2 initialization
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2022-01-11 22:40:54 -05:00 |
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sam-astro
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ab015b0cef
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aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAGHGHGHGGHGHHGHGHGGHGHGHGHGHGHGHGHGHHG
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2022-01-11 21:53:47 -05:00 |
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sam-astro
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59d0bd5c56
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Almost done implementing simple graphics!! (hopefully)
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2022-01-11 19:51:09 -05:00 |
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sam-astro
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036470a14e
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Started working on rendering
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2022-01-10 20:37:16 -05:00 |
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sam-astro
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42bf1cccce
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FINALLLY!!!!!!!!! Working version !!
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2022-01-10 16:22:55 -05:00 |
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sam-astro
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bde9ed7222
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xdfg
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2022-01-10 14:58:31 -05:00 |
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sam-astro
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7b737d7799
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hgf
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2022-01-06 18:41:41 -05:00 |
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sam-astro
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41b90c3b4b
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(slightly) working version. Includes to other files needs fixing, then it should work
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2022-01-06 16:51:04 -05:00 |
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sam-astro
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b99cb9ba82
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Update builtin.h
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2022-01-06 07:29:30 -05:00 |
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sam-astro
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1702ae73b0
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Update builtin.h
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2022-01-06 07:27:08 -05:00 |
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sam-astro
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79b1b7102d
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Fixed most errors, moved things around
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2022-01-05 15:51:44 -05:00 |
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sam-astro
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40bb09d7c8
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Changed to const references
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2022-01-05 10:47:54 -05:00 |
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sam-astro
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26cc5eeeb4
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Warn on function doesn't exit
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2022-01-05 10:02:15 -05:00 |
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sam-astro
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c360238d78
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Continued conversion into 'any' variable and function storage
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2022-01-03 18:33:07 -05:00 |
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sam-astro
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a25df38803
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Update builtin.h
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2022-01-03 13:58:14 -05:00 |
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sam-astro
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e17b89b972
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Update builtin.h
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2022-01-03 13:24:41 -05:00 |
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sam-astro
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9874d03b3f
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Added many built-in functions and variables, also allowed for displaying graphics.
Graphics are currently *very* slow, and that is due to my underlying code. I will need to spend the next week or so just optimizing.
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2022-01-02 15:33:17 -05:00 |
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sam-astro
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435d2a2270
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Added strig differentiation, and am making cross-referencable functions that can be made in c++. Also made a "builtin.slg" file to load built-in functions and variables written in slang
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2022-01-02 11:41:53 -05:00 |
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