34 Commits

Author SHA1 Message Date
sam-astro
6800ed6284 Added include for math 2022-01-15 22:00:14 -05:00
sam-astro
ebeaf65513 Revert "Included boost libraries"
This reverts commit 79994b09112c8ad598611045f72ad029531cf6e7.
2022-01-15 20:34:33 -05:00
sam-astro
79994b0911 Included boost libraries 2022-01-15 20:22:33 -05:00
sam-astro
4f960ce685 Revert "Rename to StuLang"
This reverts commit c11f089178b58189558dad072df29a8fd3beac13.
2022-01-15 15:53:55 -05:00
sam-astro
c11f089178 Rename to StuLang 2022-01-15 15:45:33 -05:00
sam-astro
3f6e04b751 Finished pong clone, added full text functionality, added icon, and completed v1.0.0 of Slang 2022-01-15 12:56:44 -05:00
sam-astro
c1dda8efd8 Updated graphics, got pong physics working 2022-01-14 23:21:44 -05:00
sam-astro
f5895477aa
text 2022-01-14 09:32:59 -05:00
sam-astro
735a20c224
Changed collision 2022-01-14 07:35:02 -05:00
sam-astro
4546c8e2a2 Started working on *simple* axis aligned collisions 2022-01-13 22:19:11 -05:00
sam-astro
71ba1d608e Optimization, graphics and builtin updates, and continued working on pong game in Slang 2022-01-13 19:45:03 -05:00
sam-astro
3e6c84add6 Graphics working, and started pong game 2022-01-12 22:18:40 -05:00
sam-astro
b3ac3ce18f Spippity boppity, my code is now the trashcans property 2022-01-12 19:21:11 -05:00
sam-astro
79ec9f6cd7 Graphics and drawing now work, but there is a HUGE memory leak, probably from creating a new object every frame or something 2022-01-12 17:02:56 -05:00
sam-astro
ee147bd78a
Add vec2 type 2022-01-12 08:54:45 -05:00
sam-astro
57deb5a790
Input and draw handling 2022-01-12 08:53:58 -05:00
sam-astro
74da7a7590
Added Vec2 initialization 2022-01-11 22:40:54 -05:00
sam-astro
ab015b0cef aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAGHGHGHGGHGHHGHGHGGHGHGHGHGHGHGHGHGHHG 2022-01-11 21:53:47 -05:00
sam-astro
59d0bd5c56 Almost done implementing simple graphics!! (hopefully) 2022-01-11 19:51:09 -05:00
sam-astro
036470a14e Started working on rendering 2022-01-10 20:37:16 -05:00
sam-astro
42bf1cccce FINALLLY!!!!!!!!! Working version !! 2022-01-10 16:22:55 -05:00
sam-astro
bde9ed7222 xdfg 2022-01-10 14:58:31 -05:00
sam-astro
7b737d7799 hgf 2022-01-06 18:41:41 -05:00
sam-astro
41b90c3b4b (slightly) working version. Includes to other files needs fixing, then it should work 2022-01-06 16:51:04 -05:00
sam-astro
b99cb9ba82
Update builtin.h 2022-01-06 07:29:30 -05:00
sam-astro
1702ae73b0
Update builtin.h 2022-01-06 07:27:08 -05:00
sam-astro
79b1b7102d Fixed most errors, moved things around 2022-01-05 15:51:44 -05:00
sam-astro
40bb09d7c8
Changed to const references 2022-01-05 10:47:54 -05:00
sam-astro
26cc5eeeb4
Warn on function doesn't exit 2022-01-05 10:02:15 -05:00
sam-astro
c360238d78 Continued conversion into 'any' variable and function storage 2022-01-03 18:33:07 -05:00
sam-astro
a25df38803
Update builtin.h 2022-01-03 13:58:14 -05:00
sam-astro
e17b89b972
Update builtin.h 2022-01-03 13:24:41 -05:00
sam-astro
9874d03b3f Added many built-in functions and variables, also allowed for displaying graphics.
Graphics are currently *very* slow, and that is due to my underlying code. I will need to spend the next week or so just optimizing.
2022-01-02 15:33:17 -05:00
sam-astro
435d2a2270 Added strig differentiation, and am making cross-referencable functions that can be made in c++. Also made a "builtin.slg" file to load built-in functions and variables written in slang 2022-01-02 11:41:53 -05:00