sam-astro
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799b2d7d0b
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Add Z-Sharp to PATH in Windows
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2022-05-29 16:31:40 -04:00 |
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sam-astro
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f7926c44ad
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I accidentally left debug things on
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2022-05-29 15:19:27 -04:00 |
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sam-astro
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444fc24e1d
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Fix dumdum issue with singles ARGs - again...
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2022-05-29 15:15:46 -04:00 |
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sam-astro
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a1dcb55468
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Antialiased text as an extra Text option, update platformer
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2022-05-25 17:34:06 -04:00 |
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sam-astro
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83f0affa64
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Merge branch 'master' into dev
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2022-05-24 18:20:20 -04:00 |
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sam-astro
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b8320da1aa
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Allow sprite scaling
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2022-05-24 18:10:28 -04:00 |
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sam-astro
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ab6f04e3cc
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Fix pixel scaling from fixed value to WINDOW
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2022-05-24 07:24:18 -04:00 |
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sam-astro
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61a6d98e49
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Fix bug with changing Sprite scale at runtime
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2022-05-23 09:34:20 -04:00 |
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sam-astro
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faeef8851e
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Change initial load RenderText to also be Blended
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2022-05-22 17:25:21 -04:00 |
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sam-astro
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664c6de666
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Implement new functions for easier parsing, pixel scaling, and started making threading
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2022-05-22 16:39:53 -04:00 |
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TheAwesome98
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9c1f999425
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change rendertext to use blended
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2022-05-22 17:36:38 +01:00 |
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sam-astro
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8c296f182d
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Rename all to ZSharp
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2022-01-29 18:10:56 -05:00 |
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