12 Commits

Author SHA1 Message Date
sam-astro
799b2d7d0b Add Z-Sharp to PATH in Windows 2022-05-29 16:31:40 -04:00
sam-astro
f7926c44ad I accidentally left debug things on 2022-05-29 15:19:27 -04:00
sam-astro
444fc24e1d Fix dumdum issue with singles ARGs - again... 2022-05-29 15:15:46 -04:00
sam-astro
a1dcb55468 Antialiased text as an extra Text option, update platformer 2022-05-25 17:34:06 -04:00
sam-astro
83f0affa64
Merge branch 'master' into dev 2022-05-24 18:20:20 -04:00
sam-astro
b8320da1aa Allow sprite scaling 2022-05-24 18:10:28 -04:00
sam-astro
ab6f04e3cc
Fix pixel scaling from fixed value to WINDOW 2022-05-24 07:24:18 -04:00
sam-astro
61a6d98e49
Fix bug with changing Sprite scale at runtime 2022-05-23 09:34:20 -04:00
sam-astro
faeef8851e
Change initial load RenderText to also be Blended 2022-05-22 17:25:21 -04:00
sam-astro
664c6de666 Implement new functions for easier parsing, pixel scaling, and started making threading 2022-05-22 16:39:53 -04:00
TheAwesome98
9c1f999425
change rendertext to use blended 2022-05-22 17:36:38 +01:00
sam-astro
8c296f182d Rename all to ZSharp 2022-01-29 18:10:56 -05:00