Include SDL2_image

This commit is contained in:
sam-astro 2022-01-15 22:12:27 -05:00
parent a42bc685db
commit ff86916f34
2 changed files with 107 additions and 5 deletions

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@ -7,6 +7,7 @@ project(Slang)
# Above line indicates to Cmake that minimum version 2.8 is required.
# As you may have noted all lines beginning with hash symbol are treated as comments by Cmake.
SET(programName Slang)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
# In the above line we declared a variable programName and assigned it a value MyApp. We will make use of the same later.project(PrjMyApp)
# here we define the project or solution (for visual studio) name
# In following lines we try to find out the packages of additional libraries, if reqd. Here we are trying to locate PCL and mrpt library.
@ -14,15 +15,17 @@ SET(programName Slang)
# we Show that later.
# find_package(PCL 1.2 REQUIRED)
# FIND_PACKAGE(MRPT REQUIRED base;bayes;obs;gui)
add_executable (Slang Main.cpp main.h anyops.h builtin.h strops.cpp strops.h eval.cpp eval.h graphics.h SLB.h)
# here we specify the additional include directories for the project. These files come in additional include directories option of VC++
# project.
# either the variable values from package like ${PCL_INCLUDE_DIRS} or absolute paths as shown in second and third line may be used.
#include_directories(${PCL_INCLUDE_DIRS})
find_package(SDL2 REQUIRED)
find_package(SDL2_IMAGE REQUIRED)
find_package(SDL2_TTF REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2TTF_INCLUDE_DIRS})
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS})
include_directories("D:/Code/SDL2_ttf-2.0.15/include")
include_directories("D:/Code/SDL2-2.0.18/include")
include_directories("D:/Code/SDL2_image-2.0.5/include")
@ -56,9 +59,8 @@ include_directories(${Boost_INCLUDE_DIRS})
# compilation in windows platform.
# Followed by the executable name come all your source and header files.
# All cpp fles will be clubbed into source folder and all .h files will be added to header files folder of the project.
add_executable (Slang Main.cpp main.h anyops.h builtin.h strops.cpp strops.h eval.cpp eval.h graphics.h SLB.h)
target_link_libraries(Slang m SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${Boost_LIBRARIES} ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES})
target_link_libraries(Slang m SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${Boost_LIBRARIES} ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES})
# target_link_libraries (Slang SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${SDL2_LIBRARIES})
# # Add the required libraries for linking:

100
Slang/FindSDL2_image.cmake Normal file
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@ -0,0 +1,100 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindSDL2_image
# -------------
#
# Locate SDL2_image library
#
# This module defines:
#
# ::
#
# SDL2_IMAGE_LIBRARIES, the name of the library to link against
# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
# SDL2_IMAGE_FOUND, if false, do not try to link against
# SDL2_IMAGE_VERSION_STRING - human-readable string containing the
# version of SDL2_image
#
#
#
# For backward compatibility the following variables are also set:
#
# ::
#
# SDL2IMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES)
# SDL2IMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS)
# SDL2IMAGE_FOUND (same value as SDL2_IMAGE_FOUND)
#
#
#
# $SDLDIR is an environment variable that would correspond to the
# ./configure --prefix=$SDLDIR used in building SDL.
#
# Created by Eric Wing. This was influenced by the FindSDL.cmake
# module, but with modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
if(NOT SDL2_IMAGE_INCLUDE_DIR AND SDL2IMAGE_INCLUDE_DIR)
set(SDL2_IMAGE_INCLUDE_DIR ${SDL2IMAGE_INCLUDE_DIR} CACHE PATH "directory cache entry initialized from old variable name")
endif()
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_DIR}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
if(NOT SDL2_IMAGE_LIBRARY AND SDL2IMAGE_LIBRARY)
set(SDL2_IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY} CACHE FILEPATH "file cache entry initialized from old variable name")
endif()
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_DIR}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
unset(SDL2_IMAGE_VERSION_MAJOR)
unset(SDL2_IMAGE_VERSION_MINOR)
unset(SDL2_IMAGE_VERSION_PATCH)
endif()
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
# for backward compatibility
set(SDL2IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES})
set(SDL2IMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS})
set(SDL2IMAGE_FOUND ${SDL2_IMAGE_FOUND})
mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)