From ff86916f340f16e91ae040100e5f73ba1d983c38 Mon Sep 17 00:00:00 2001 From: sam-astro <77079540+sam-astro@users.noreply.github.com> Date: Sat, 15 Jan 2022 22:12:27 -0500 Subject: [PATCH] Include SDL2_image --- Slang/CMakeLists.txt | 12 +++-- Slang/FindSDL2_image.cmake | 100 +++++++++++++++++++++++++++++++++++++ 2 files changed, 107 insertions(+), 5 deletions(-) create mode 100644 Slang/FindSDL2_image.cmake diff --git a/Slang/CMakeLists.txt b/Slang/CMakeLists.txt index 5099b7b..b8e1dbb 100644 --- a/Slang/CMakeLists.txt +++ b/Slang/CMakeLists.txt @@ -7,6 +7,7 @@ project(Slang) # Above line indicates to Cmake that minimum version 2.8 is required. # As you may have noted all lines beginning with hash symbol are treated as comments by Cmake. SET(programName Slang) +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") # In the above line we declared a variable programName and assigned it a value MyApp. We will make use of the same later.project(PrjMyApp) # here we define the project or solution (for visual studio) name # In following lines we try to find out the packages of additional libraries, if reqd. Here we are trying to locate PCL and mrpt library. @@ -14,15 +15,17 @@ SET(programName Slang) # we Show that later. # find_package(PCL 1.2 REQUIRED) # FIND_PACKAGE(MRPT REQUIRED base;bayes;obs;gui) +add_executable (Slang Main.cpp main.h anyops.h builtin.h strops.cpp strops.h eval.cpp eval.h graphics.h SLB.h) # here we specify the additional include directories for the project. These files come in additional include directories option of VC++ # project. # either the variable values from package like ${PCL_INCLUDE_DIRS} or absolute paths as shown in second and third line may be used. #include_directories(${PCL_INCLUDE_DIRS}) find_package(SDL2 REQUIRED) -find_package(SDL2_IMAGE REQUIRED) -find_package(SDL2_TTF REQUIRED) -include_directories(${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2TTF_INCLUDE_DIRS}) +find_package(SDL2_image REQUIRED) +find_package(SDL2_ttf REQUIRED) + +include_directories(${SDL2_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS}) include_directories("D:/Code/SDL2_ttf-2.0.15/include") include_directories("D:/Code/SDL2-2.0.18/include") include_directories("D:/Code/SDL2_image-2.0.5/include") @@ -56,9 +59,8 @@ include_directories(${Boost_INCLUDE_DIRS}) # compilation in windows platform. # Followed by the executable name come all your source and header files. # All cpp fles will be clubbed into source folder and all .h files will be added to header files folder of the project. -add_executable (Slang Main.cpp main.h anyops.h builtin.h strops.cpp strops.h eval.cpp eval.h graphics.h SLB.h) -target_link_libraries(Slang m SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${Boost_LIBRARIES} ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES}) +target_link_libraries(Slang m SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${Boost_LIBRARIES} ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES}) # target_link_libraries (Slang SDL2.lib SDL2main.lib SDL2_ttf.lib SDL2_image.lib ${SDL2_LIBRARIES}) # # Add the required libraries for linking: diff --git a/Slang/FindSDL2_image.cmake b/Slang/FindSDL2_image.cmake new file mode 100644 index 0000000..9f0eaff --- /dev/null +++ b/Slang/FindSDL2_image.cmake @@ -0,0 +1,100 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +#.rst: +# FindSDL2_image +# ------------- +# +# Locate SDL2_image library +# +# This module defines: +# +# :: +# +# SDL2_IMAGE_LIBRARIES, the name of the library to link against +# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers +# SDL2_IMAGE_FOUND, if false, do not try to link against +# SDL2_IMAGE_VERSION_STRING - human-readable string containing the +# version of SDL2_image +# +# +# +# For backward compatibility the following variables are also set: +# +# :: +# +# SDL2IMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES) +# SDL2IMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS) +# SDL2IMAGE_FOUND (same value as SDL2_IMAGE_FOUND) +# +# +# +# $SDLDIR is an environment variable that would correspond to the +# ./configure --prefix=$SDLDIR used in building SDL. +# +# Created by Eric Wing. This was influenced by the FindSDL.cmake +# module, but with modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). + +if(NOT SDL2_IMAGE_INCLUDE_DIR AND SDL2IMAGE_INCLUDE_DIR) + set(SDL2_IMAGE_INCLUDE_DIR ${SDL2IMAGE_INCLUDE_DIR} CACHE PATH "directory cache entry initialized from old variable name") +endif() +find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h + HINTS + ENV SDL2IMAGEDIR + ENV SDL2DIR + ${SDL2_DIR} + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDL2DIR} + include/SDL2 include +) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else() + set(VC_LIB_PATH_SUFFIX lib/x86) +endif() + +if(NOT SDL2_IMAGE_LIBRARY AND SDL2IMAGE_LIBRARY) + set(SDL2_IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY} CACHE FILEPATH "file cache entry initialized from old variable name") +endif() +find_library(SDL2_IMAGE_LIBRARY + NAMES SDL2_image + HINTS + ENV SDL2IMAGEDIR + ENV SDL2DIR + ${SDL2_DIR} + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} +) + +if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL2_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL2_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}") + set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) + unset(SDL2_IMAGE_VERSION_MAJOR_LINE) + unset(SDL2_IMAGE_VERSION_MINOR_LINE) + unset(SDL2_IMAGE_VERSION_PATCH_LINE) + unset(SDL2_IMAGE_VERSION_MAJOR) + unset(SDL2_IMAGE_VERSION_MINOR) + unset(SDL2_IMAGE_VERSION_PATCH) +endif() + +set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) +set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image + REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS + VERSION_VAR SDL2_IMAGE_VERSION_STRING) + +# for backward compatibility +set(SDL2IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) +set(SDL2IMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) +set(SDL2IMAGE_FOUND ${SDL2_IMAGE_FOUND}) + +mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) \ No newline at end of file