lordlogo2002 6b95a3891f Refactor imports and improve code organization across multiple classes
- Reordered and grouped import statements in various files for better readability.
- Removed unnecessary imports and cleaned up unused code.
- Simplified constructors and methods in several classes to enhance clarity.
- Standardized formatting and spacing for consistency throughout the codebase.
- Ensured that all necessary imports are included where required, particularly in structure-related classes.
2025-12-25 16:34:58 +01:00

35 lines
1.1 KiB
Java

package net.Chipperfluff.chipi.entity;
import net.fabricmc.fabric.api.object.builder.v1.entity.FabricEntityTypeBuilder;
import net.minecraft.entity.EntityDimensions;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.util.Identifier;
public final class ModEntities {
public static final EntityType<MepEntity> MEP =
Registry.register(
Registries.ENTITY_TYPE,
new Identifier("chipi", "mep"),
FabricEntityTypeBuilder
.create(SpawnGroup.CREATURE, MepEntity::new)
.dimensions(EntityDimensions.fixed(0.6f, 1.95f))
.build()
);
public static final EntityType<PlayerJrEntity> PLAYER_JR =
Registry.register(
Registries.ENTITY_TYPE,
new Identifier("chipi", "player_jr"),
FabricEntityTypeBuilder
.create(SpawnGroup.CREATURE, PlayerJrEntity::new)
.dimensions(EntityDimensions.fixed(0.45f, 0.9f)) // small
.build()
);
private ModEntities() {}
}