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IDEAS.md
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IDEAS.md
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# Chipi Mod Ideas
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## Progression Loop
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### Idea
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Add a portal activator + key system that unlocks deeper rooms in the Chipi dimension.
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### What It Does
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Creates a clear loop: build portal → explore → collect keys → access new room tiers.
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## Dungeon Variety
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### Idea
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Add multiple room archetypes: loot rooms, trap rooms, dead ends, vertical shafts.
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### What It Does
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Breaks up repetition and makes each run feel less predictable.
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## Chipi Loot Tables
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### Idea
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Create loot tables for rooms/corridors with unique tools, curios, and lore items.
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### What It Does
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Rewards exploration beyond ore grinding.
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## Miniboss or Boss
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### Idea
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Add a rare boss like "Mep Alpha" or "Void Warden" that guards a core material.
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### What It Does
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Gives a big milestone and a reason to return to the dimension.
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## Player Jr Modes
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### Idea
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Add follow/guard/wander + sit/teleport behaviors, plus simple leveling perks.
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### What It Does
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Turns Player Jr into a companion system instead of a single behavior.
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## Jr Recall Item
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### Idea
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Add a "Jr Whistle" to recall Player Jr to you or to the portal spawn.
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### What It Does
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Fixes pathing loss and makes Jr easier to manage.
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## Aura-Driven Tool Skills
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### Idea
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Add a short dash, shield, or blink that consumes the aura bar.
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### What It Does
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Lets the aura system do more than passive energy display.
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## Chipi Shrine
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### Idea
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Add a recharge block or ritual that refills aura energy for materials.
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### What It Does
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Creates a resource sink and a strategic rest point.
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## Expanded Milk Uses
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### Idea
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Use Mep Milk and Player Milk in brewing or special recipes.
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### What It Does
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Gives the items more long-term value.
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## Mep Variants
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### Idea
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Add a rare friendly Mep variant with unique drops or interactions.
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### What It Does
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Adds discovery moments and variety to the mob.
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## Chipper Upgrades
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### Idea
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Add reinforced or blessed chipper armor/tools with small set bonuses.
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### What It Does
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Extends gear progression past base chipper items.
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## Portal Effects
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### Idea
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Add particles, ambient hum, and a short screen tint on teleport.
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### What It Does
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Makes portal travel feel more special.
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## Void Hazard Zones
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### Idea
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Add a "void fog" or patches that drain aura instead of insta-kill.
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### What It Does
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Creates tension without instant death.
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## Dimension Ambience
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### Idea
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Custom sky color, fog distance, and looping ambient sound in Chipi.
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### What It Does
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Strengthens the dimension's atmosphere.
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## Chipi Compass
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### Idea
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Add a compass item that points to the nearest room or portal.
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### What It Does
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Helps navigation in the dungeon grid.
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## Block Family
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### Idea
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Add stairs/slabs/walls for Chipi blocks.
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### What It Does
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Improves building options in the dimension.
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## Rare Ore Nodes
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### Idea
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Add rare geodes or ore nodes unique to Chipi for discs or relics.
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### What It Does
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Creates a high-value hunt target.
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## Trader NPC
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### Idea
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Add a small trader that spawns in certain rooms.
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### What It Does
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Introduces a non-hostile encounter with unique trades.
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## New Advancements
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### Idea
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Add a few fun advancements for Mep interactions and Player Jr milestones.
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### What It Does
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Highlights quirky features and gives players goals.
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## Structure Test Tools
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### Idea
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Add a command for random room placement to quickly test layouts.
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### What It Does
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Speeds up iteration on dungeon design.
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@ -53,16 +53,5 @@ public class ModBlocks {
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new Block(AbstractBlock.Settings.copy(Blocks.IRON_BLOCK).requiresTool())
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new Block(AbstractBlock.Settings.copy(Blocks.IRON_BLOCK).requiresTool())
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);
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);
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public static final Block JINGLE_BLOCK = Registry.register(
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Registries.BLOCK,
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new Identifier(ChipiMod.MOD_ID, "jingle_block"),
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new Block(
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AbstractBlock.Settings.create()
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.strength(2.0f)
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.mapColor(MapColor.RED)
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.requiresTool()
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)
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);
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public static void register() {}
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public static void register() {}
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}
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}
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@ -30,9 +30,6 @@ public final class ModTooltips {
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if (stack.isOf(ModBlocks.CHIPPER_ALLOY_BLOCK.asItem()))
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if (stack.isOf(ModBlocks.CHIPPER_ALLOY_BLOCK.asItem()))
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lines.add(Text.translatable("tooltip.chipi.chipper_alloy_block"));
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lines.add(Text.translatable("tooltip.chipi.chipper_alloy_block"));
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if (stack.isOf(ModBlocks.JINGLE_BLOCK.asItem()))
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lines.add(Text.translatable("tooltip.chipi.jingle_block"));
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// ===== ITEMS =====
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// ===== ITEMS =====
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if (stack.isOf(ModItems.RAW_CHIPPER_ORE))
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if (stack.isOf(ModItems.RAW_CHIPPER_ORE))
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lines.add(Text.translatable("tooltip.chipi.raw_chipper_ore"));
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lines.add(Text.translatable("tooltip.chipi.raw_chipper_ore"));
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@ -27,7 +27,6 @@ public class ModItemGroups {
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entries.add(ModBlocks.CHIPPER_PORTAL);
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entries.add(ModBlocks.CHIPPER_PORTAL);
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entries.add(ModBlocks.CHIPPER_ORE);
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entries.add(ModBlocks.CHIPPER_ORE);
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entries.add(ModBlocks.CHIPPER_ALLOY_BLOCK);
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entries.add(ModBlocks.CHIPPER_ALLOY_BLOCK);
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entries.add(ModBlocks.JINGLE_BLOCK);
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// Items
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// Items
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entries.add(ModItems.RAW_CHIPPER_ORE);
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entries.add(ModItems.RAW_CHIPPER_ORE);
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@ -46,12 +46,6 @@ public class ModItems {
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new BlockItem(ModBlocks.CHIPPER_ALLOY_BLOCK, new FabricItemSettings())
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new BlockItem(ModBlocks.CHIPPER_ALLOY_BLOCK, new FabricItemSettings())
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);
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);
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public static final Item JINGLE_BLOCK = Registry.register(
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Registries.ITEM,
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new Identifier(ChipiMod.MOD_ID, "jingle_block"),
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new BlockItem(ModBlocks.JINGLE_BLOCK, new FabricItemSettings())
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);
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// ===== ENTITY ITEMS =====
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// ===== ENTITY ITEMS =====
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public static final Item MEP_SPAWN_EGG = Registry.register(
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public static final Item MEP_SPAWN_EGG = Registry.register(
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{
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"variants": {
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"": { "model": "chipi:block/jingle_block" }
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}
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}
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"block.chipi.chipper_portal": "Chipper Portal",
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"block.chipi.chipper_portal": "Chipper Portal",
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"block.chipi.chipper_ore": "Chipper Ore",
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"block.chipi.chipper_ore": "Chipper Ore",
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"block.chipi.chipper_alloy_block": "Chipper Alloy Block",
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"block.chipi.chipper_alloy_block": "Chipper Alloy Block",
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"block.chipi.jingle_block": "Jingle Block",
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"item.chipi.chipi_record_aa9": "Chipi Record – Aa9",
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"item.chipi.chipi_record_aa9": "Chipi Record – Aa9",
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"item.chipi.chipi_record_aa9.desc": "Chipi Record – Aa9",
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"item.chipi.chipi_record_aa9.desc": "Chipi Record – Aa9",
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"item.chipi.chipper_ingot": "Chipper Ingot",
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"item.chipi.chipper_ingot": "Chipper Ingot",
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"item.chipi.chipper_alloy": "Chipper Alloy",
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"item.chipi.chipper_alloy": "Chipper Alloy",
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"item.chipi.mep_spawn_egg": "Mep Spawn Egg",
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"item.chipi.mep_spawn_egg": "Mep Spawn Egg",
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"item.chipi.jingle_block": "Jingle Block",
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"item.chipi.chipper_helmet": "Chipper Helmet",
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"item.chipi.chipper_helmet": "Chipper Helmet",
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"item.chipi.chipper_chestplate": "Chipper Chestplate",
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"item.chipi.chipper_chestplate": "Chipper Chestplate",
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"tooltip.chipi.chipper_portal": "§5Something on the other side noticed you.§r §8It did not look away.",
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"tooltip.chipi.chipper_portal": "§5Something on the other side noticed you.§r §8It did not look away.",
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"tooltip.chipi.chipper_ore": "§7Common.§r §8Suspiciously so.",
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"tooltip.chipi.chipper_ore": "§7Common.§r §8Suspiciously so.",
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"tooltip.chipi.chipper_alloy_block": "§7Pressed together until it stopped complaining.§r §8Mostly.",
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"tooltip.chipi.chipper_alloy_block": "§7Pressed together until it stopped complaining.§r §8Mostly.",
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"tooltip.chipi.jingle_block": "§7It makes a noise.§r §8You didn’t ask when.",
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"tooltip.chipi.raw_chipper_ore": "§7Still warm to the touch.§r §8That seems unnecessary.",
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"tooltip.chipi.raw_chipper_ore": "§7Still warm to the touch.§r §8That seems unnecessary.",
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"tooltip.chipi.chipper_ingot": "§7Dense and stubborn.§r §8Refuses to fail politely.",
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"tooltip.chipi.chipper_ingot": "§7Dense and stubborn.§r §8Refuses to fail politely.",
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{
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"parent": "minecraft:block/cube_all",
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"textures": {
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"all": "chipi:block/jingle_block"
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}
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}
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{
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"parent": "chipi:block/jingle_block"
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}
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{
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"type": "minecraft:crafting_shaped",
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"group": "chipi",
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"category": "misc",
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"pattern": [
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"ABA",
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"BCB",
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"ABA"
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],
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"key": {
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"A": {
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"item": "chipi:chipper_alloy"
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},
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"B": {
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"item": "minecraft:gold_ingot"
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},
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"C": {
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"item": "minecraft:clock"
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}
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},
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"result": {
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"item": "chipi:jingle_block",
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"count": 1
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},
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"show_notification": true
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}
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