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IDEAS.md
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@ -1,121 +0,0 @@
# Chipi Mod Ideas
## Progression Loop
### Idea
Add a portal activator + key system that unlocks deeper rooms in the Chipi dimension.
### What It Does
Creates a clear loop: build portal → explore → collect keys → access new room tiers.
## Dungeon Variety
### Idea
Add multiple room archetypes: loot rooms, trap rooms, dead ends, vertical shafts.
### What It Does
Breaks up repetition and makes each run feel less predictable.
## Chipi Loot Tables
### Idea
Create loot tables for rooms/corridors with unique tools, curios, and lore items.
### What It Does
Rewards exploration beyond ore grinding.
## Miniboss or Boss
### Idea
Add a rare boss like "Mep Alpha" or "Void Warden" that guards a core material.
### What It Does
Gives a big milestone and a reason to return to the dimension.
## Player Jr Modes
### Idea
Add follow/guard/wander + sit/teleport behaviors, plus simple leveling perks.
### What It Does
Turns Player Jr into a companion system instead of a single behavior.
## Jr Recall Item
### Idea
Add a "Jr Whistle" to recall Player Jr to you or to the portal spawn.
### What It Does
Fixes pathing loss and makes Jr easier to manage.
## Aura-Driven Tool Skills
### Idea
Add a short dash, shield, or blink that consumes the aura bar.
### What It Does
Lets the aura system do more than passive energy display.
## Chipi Shrine
### Idea
Add a recharge block or ritual that refills aura energy for materials.
### What It Does
Creates a resource sink and a strategic rest point.
## Expanded Milk Uses
### Idea
Use Mep Milk and Player Milk in brewing or special recipes.
### What It Does
Gives the items more long-term value.
## Mep Variants
### Idea
Add a rare friendly Mep variant with unique drops or interactions.
### What It Does
Adds discovery moments and variety to the mob.
## Chipper Upgrades
### Idea
Add reinforced or blessed chipper armor/tools with small set bonuses.
### What It Does
Extends gear progression past base chipper items.
## Portal Effects
### Idea
Add particles, ambient hum, and a short screen tint on teleport.
### What It Does
Makes portal travel feel more special.
## Void Hazard Zones
### Idea
Add a "void fog" or patches that drain aura instead of insta-kill.
### What It Does
Creates tension without instant death.
## Dimension Ambience
### Idea
Custom sky color, fog distance, and looping ambient sound in Chipi.
### What It Does
Strengthens the dimension's atmosphere.
## Chipi Compass
### Idea
Add a compass item that points to the nearest room or portal.
### What It Does
Helps navigation in the dungeon grid.
## Block Family
### Idea
Add stairs/slabs/walls for Chipi blocks.
### What It Does
Improves building options in the dimension.
## Rare Ore Nodes
### Idea
Add rare geodes or ore nodes unique to Chipi for discs or relics.
### What It Does
Creates a high-value hunt target.
## Trader NPC
### Idea
Add a small trader that spawns in certain rooms.
### What It Does
Introduces a non-hostile encounter with unique trades.
## New Advancements
### Idea
Add a few fun advancements for Mep interactions and Player Jr milestones.
### What It Does
Highlights quirky features and gives players goals.
## Structure Test Tools
### Idea
Add a command for random room placement to quickly test layouts.
### What It Does
Speeds up iteration on dungeon design.

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@ -53,16 +53,5 @@ public class ModBlocks {
new Block(AbstractBlock.Settings.copy(Blocks.IRON_BLOCK).requiresTool())
);
public static final Block JINGLE_BLOCK = Registry.register(
Registries.BLOCK,
new Identifier(ChipiMod.MOD_ID, "jingle_block"),
new Block(
AbstractBlock.Settings.create()
.strength(2.0f)
.mapColor(MapColor.RED)
.requiresTool()
)
);
public static void register() {}
}

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@ -30,9 +30,6 @@ public final class ModTooltips {
if (stack.isOf(ModBlocks.CHIPPER_ALLOY_BLOCK.asItem()))
lines.add(Text.translatable("tooltip.chipi.chipper_alloy_block"));
if (stack.isOf(ModBlocks.JINGLE_BLOCK.asItem()))
lines.add(Text.translatable("tooltip.chipi.jingle_block"));
// ===== ITEMS =====
if (stack.isOf(ModItems.RAW_CHIPPER_ORE))
lines.add(Text.translatable("tooltip.chipi.raw_chipper_ore"));

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@ -27,7 +27,6 @@ public class ModItemGroups {
entries.add(ModBlocks.CHIPPER_PORTAL);
entries.add(ModBlocks.CHIPPER_ORE);
entries.add(ModBlocks.CHIPPER_ALLOY_BLOCK);
entries.add(ModBlocks.JINGLE_BLOCK);
// Items
entries.add(ModItems.RAW_CHIPPER_ORE);

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@ -46,12 +46,6 @@ public class ModItems {
new BlockItem(ModBlocks.CHIPPER_ALLOY_BLOCK, new FabricItemSettings())
);
public static final Item JINGLE_BLOCK = Registry.register(
Registries.ITEM,
new Identifier(ChipiMod.MOD_ID, "jingle_block"),
new BlockItem(ModBlocks.JINGLE_BLOCK, new FabricItemSettings())
);
// ===== ENTITY ITEMS =====
public static final Item MEP_SPAWN_EGG = Registry.register(

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@ -1,5 +0,0 @@
{
"variants": {
"": { "model": "chipi:block/jingle_block" }
}
}

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@ -10,7 +10,6 @@
"block.chipi.chipper_portal": "Chipper Portal",
"block.chipi.chipper_ore": "Chipper Ore",
"block.chipi.chipper_alloy_block": "Chipper Alloy Block",
"block.chipi.jingle_block": "Jingle Block",
"item.chipi.chipi_record_aa9": "Chipi Record Aa9",
"item.chipi.chipi_record_aa9.desc": "Chipi Record Aa9",
@ -38,7 +37,6 @@
"item.chipi.chipper_ingot": "Chipper Ingot",
"item.chipi.chipper_alloy": "Chipper Alloy",
"item.chipi.mep_spawn_egg": "Mep Spawn Egg",
"item.chipi.jingle_block": "Jingle Block",
"item.chipi.chipper_helmet": "Chipper Helmet",
"item.chipi.chipper_chestplate": "Chipper Chestplate",
@ -60,7 +58,6 @@
"tooltip.chipi.chipper_portal": "§5Something on the other side noticed you.§r §8It did not look away.",
"tooltip.chipi.chipper_ore": "§7Common.§r §8Suspiciously so.",
"tooltip.chipi.chipper_alloy_block": "§7Pressed together until it stopped complaining.§r §8Mostly.",
"tooltip.chipi.jingle_block": "§7It makes a noise.§r §8You didnt ask when.",
"tooltip.chipi.raw_chipper_ore": "§7Still warm to the touch.§r §8That seems unnecessary.",
"tooltip.chipi.chipper_ingot": "§7Dense and stubborn.§r §8Refuses to fail politely.",

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{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "chipi:block/jingle_block"
}
}

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{
"parent": "chipi:block/jingle_block"
}

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{
"type": "minecraft:crafting_shaped",
"group": "chipi",
"category": "misc",
"pattern": [
"ABA",
"BCB",
"ABA"
],
"key": {
"A": {
"item": "chipi:chipper_alloy"
},
"B": {
"item": "minecraft:gold_ingot"
},
"C": {
"item": "minecraft:clock"
}
},
"result": {
"item": "chipi:jingle_block",
"count": 1
},
"show_notification": true
}