Add PlayerJr entity and associated rendering and command features

This commit is contained in:
Chipperfluff 2025-12-22 20:01:56 +01:00
parent 77d7e7412e
commit 1b9f7d85c0
7 changed files with 709 additions and 0 deletions

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@ -9,6 +9,7 @@ import net.Chipperfluff.chipi.effect.ModEffects;
import net.Chipperfluff.chipi.entity.ModEntities; import net.Chipperfluff.chipi.entity.ModEntities;
import net.Chipperfluff.chipi.entity.SpawnLogic; import net.Chipperfluff.chipi.entity.SpawnLogic;
import net.Chipperfluff.chipi.entity.MepEntity; import net.Chipperfluff.chipi.entity.MepEntity;
import net.Chipperfluff.chipi.entity.PlayerJrEntity;
import net.Chipperfluff.chipi.item.ModItemGroups; import net.Chipperfluff.chipi.item.ModItemGroups;
import net.Chipperfluff.chipi.item.ModItems; import net.Chipperfluff.chipi.item.ModItems;
import net.Chipperfluff.chipi.server.ChipiServerEvents; import net.Chipperfluff.chipi.server.ChipiServerEvents;
@ -41,6 +42,8 @@ public class ChipiMod implements ModInitializer {
FabricDefaultAttributeRegistry.register(ModEntities.MEP, MepEntity.createMepAttributes()); FabricDefaultAttributeRegistry.register(ModEntities.MEP, MepEntity.createMepAttributes());
FabricDefaultAttributeRegistry.register(ModEntities.PLAYER_JR, PlayerJrEntity.createAttributes());
ChipiServerEvents.register(); ChipiServerEvents.register();
} }
} }

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@ -7,5 +7,6 @@ public class ModEntityRenderers {
public static void register() { public static void register() {
EntityRendererRegistry.register(ModEntities.MEP, MepRenderer::new); EntityRendererRegistry.register(ModEntities.MEP, MepRenderer::new);
EntityRendererRegistry.register(ModEntities.PLAYER_JR, PlayerJrRenderer::new);
} }
} }

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@ -0,0 +1,53 @@
package net.Chipperfluff.chipi.client.entity;
import net.Chipperfluff.chipi.entity.PlayerJrEntity;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.BipedEntityRenderer;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.entity.model.EntityModelLayers;
import net.minecraft.client.util.DefaultSkinHelper;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
public class PlayerJrRenderer
extends BipedEntityRenderer<PlayerJrEntity, BipedEntityModel<PlayerJrEntity>> {
public PlayerJrRenderer(EntityRendererFactory.Context ctx) {
super(ctx, new BipedEntityModel<>(ctx.getPart(EntityModelLayers.PLAYER)), 0.3f);
}
@Override
public void render(
PlayerJrEntity entity,
float yaw,
float tickDelta,
MatrixStack matrices,
VertexConsumerProvider vertices,
int light
) {
matrices.scale(0.5f, 0.5f, 0.5f);
super.render(entity, yaw, tickDelta, matrices, vertices, light);
}
@Override
public Identifier getTexture(PlayerJrEntity entity) {
String dadName = entity.getDadName();
if (dadName == null || dadName.isBlank()) {
return DefaultSkinHelper.getTexture();
}
/*
* THIS is how vanilla + mods do it:
* - stable Identifier
* - async skin download
* - cached by SkinProvider
*/
Identifier skin = AbstractClientPlayerEntity.getSkinId(dadName);
AbstractClientPlayerEntity.loadSkin(skin, dadName);
return skin;
}
}

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@ -12,6 +12,7 @@ public final class CommandHandler {
(dispatcher, registryAccess, environment) -> { (dispatcher, registryAccess, environment) -> {
ChpCommand.register(dispatcher); ChpCommand.register(dispatcher);
CspCommand.register(dispatcher); CspCommand.register(dispatcher);
SpawnJrCommand.register(dispatcher);
} }
); );
} }

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@ -0,0 +1,89 @@
package net.Chipperfluff.chipi.command;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.context.CommandContext;
import net.Chipperfluff.chipi.entity.ModEntities;
import net.Chipperfluff.chipi.entity.PlayerJrEntity;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
public final class SpawnJrCommand {
public static void register(CommandDispatcher<ServerCommandSource> dispatcher) {
dispatcher.register(
CommandManager.literal("spawnjr")
.requires(src -> src.hasPermissionLevel(2))
.then(
CommandManager.argument("dad", EntityArgumentType.player())
.executes(SpawnJrCommand::execute)
)
);
}
private static int execute(CommandContext<ServerCommandSource> ctx) {
ServerCommandSource source = ctx.getSource();
System.out.println("[spawnjr] ================================");
System.out.println("[spawnjr] Command invoked");
try {
ServerWorld world = source.getWorld();
ServerPlayerEntity dad = EntityArgumentType.getPlayer(ctx, "dad");
ServerPlayerEntity spawner = source.getPlayerOrThrow();
BlockPos pos = spawner.getBlockPos();
System.out.println("[spawnjr] Dad = " + dad.getName().getString());
System.out.println("[spawnjr] Dad UUID = " + dad.getUuidAsString());
System.out.println("[spawnjr] World = " + world.getRegistryKey().getValue());
System.out.println("[spawnjr] Spawn pos = " + pos);
PlayerJrEntity jr = new PlayerJrEntity(ModEntities.PLAYER_JR, world);
System.out.println("[spawnjr] Entity constructed");
jr.refreshPositionAndAngles(
pos.getX() + 0.5,
pos.getY(),
pos.getZ() + 0.5,
world.random.nextFloat() * 360f,
0f
);
// single source of truth
jr.setDad(dad);
System.out.println("[spawnjr] Dad relationship set");
boolean spawned = world.spawnEntity(jr);
System.out.println("[spawnjr] spawnEntity() returned = " + spawned);
if (!spawned) {
source.sendError(Text.literal("[spawnjr] Spawn failed (entity rejected by world)"));
return 0;
}
System.out.println("[spawnjr] SUCCESS");
System.out.println("[spawnjr] ================================");
return 1;
} catch (Exception e) {
System.out.println("[spawnjr] ================================");
System.out.println("[spawnjr] CRASH");
System.out.println("[spawnjr] hey message Chipperfluff");
System.out.println("[spawnjr] Exception: " + e.getClass().getName());
System.out.println("[spawnjr] Message: " + e.getMessage());
e.printStackTrace();
source.sendError(Text.literal(
"[spawnjr] Internal error. Check logs. (hey message Chipperfluff)"
));
return 0;
}
}
}

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@ -23,6 +23,16 @@ public final class ModEntities {
.build() .build()
); );
public static final EntityType<PlayerJrEntity> PLAYER_JR =
Registry.register(
Registries.ENTITY_TYPE,
new Identifier("chipi", "player_jr"),
FabricEntityTypeBuilder
.create(SpawnGroup.CREATURE, PlayerJrEntity::new)
.dimensions(EntityDimensions.fixed(0.45f, 0.9f)) // small
.build()
);
private ModEntities() { private ModEntities() {
} }
} }

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@ -0,0 +1,552 @@
package net.Chipperfluff.chipi.entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.ai.goal.*;
import net.minecraft.entity.ai.pathing.Path;
import net.minecraft.entity.ai.pathing.PathNode;
import net.minecraft.entity.attribute.DefaultAttributeContainer;
import net.minecraft.entity.attribute.EntityAttributes;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.mob.PathAwareEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import java.util.List;
import java.util.UUID;
public class PlayerJrEntity extends PathAwareEntity {
/* ---------------- CONFIG ---------------- */
private static final int CHAT_INTERVAL = 20 * 6;
// When to consider cheating
private static final double FAR_DISTANCE = 30.0; // if far and path sucks -> cheat
private static final int MAX_PATH_LENGTH = 45; // path too long -> cheat
private static final int MAX_VERTICAL_GAP = 6; // dad much higher than path end -> cheat
private static final int STUCK_CHECK_EVERY = 20; // check progress every 1s
private static final double STUCK_MIN_PROGRESS = 1.2; // blocks per second expected
private static final int STUCK_STRIKES_TO_FLY = 3; // needs 3 bad checks (avoids spam)
// Cheat (flight) controls
private static final int FLY_COOLDOWN_TICKS = 100; // max once per 5 seconds
private static final int MIN_FLY_TICKS = 30; // must stay in "creative" at least 1.5s
private static final int LAND_STABLE_TICKS = 6; // must be stable on a standable spot for this long
private static final double LAND_DISTANCE = 2.2; // near landing target
private static final double LANDING_SEARCH_RADIUS = 6.0;
// Flight feel
private static final double FLY_SPEED = 0.55; // horizontal
private static final double FLY_ACCEL = 0.20; // smoothing (0..1)
private static final double LAND_DESCEND_SPEED = 0.15; // gentle descent
private static final double HOVER_HEIGHT_ABOVE_DAD = 2.6; // where it hovers when no landing spot
/* ---------------- STATE ---------------- */
private UUID dadUuid;
private String dadName = "";
private int chatCooldown = 40;
private enum TravelMode {
GROUND,
FLYING,
LANDING
}
private TravelMode travelMode = TravelMode.GROUND;
// Anti-spam + stability
private int flyCooldown = 0; // counts down
private int flyTicks = 0; // how long we've been flying
private int landingStableTicks = 0; // stable-on-ground counter
// "Is it actually stuck?" tracking
private int stuckCheckTimer = STUCK_CHECK_EVERY;
private Vec3d lastStuckPos = null;
private int stuckStrikes = 0;
// landing target caching (reduces jitter)
private BlockPos landingTarget = null;
private int landingTargetRefresh = 0;
/* ---------------- CHAT ---------------- */
private static final List<String> MESSAGES = List.of(
"hold on…",
"yeah no this path is cooked",
"creative moment, dont look",
"brb disabling gravity",
"pathfinding said no",
"minecraft moment detected"
);
/* ---------------- CONSTRUCTOR ---------------- */
public PlayerJrEntity(EntityType<? extends PathAwareEntity> type, World world) {
super(type, world);
}
/* ---------------- ATTRIBUTES ---------------- */
public static DefaultAttributeContainer.Builder createAttributes() {
return MobEntity.createMobAttributes()
.add(EntityAttributes.GENERIC_MAX_HEALTH, 10.0)
.add(EntityAttributes.GENERIC_MOVEMENT_SPEED, 0.25)
.add(EntityAttributes.GENERIC_FOLLOW_RANGE, 64.0);
}
/* ---------------- DAD ---------------- */
public void setDad(ServerPlayerEntity dad) {
this.dadUuid = dad.getUuid();
this.dadName = dad.getGameProfile().getName();
this.setCustomName(Text.literal(this.dadName + " jr."));
this.setCustomNameVisible(true);
}
private ServerPlayerEntity getDad() {
if (dadUuid == null || getWorld().isClient) return null;
return getWorld().getServer().getPlayerManager().getPlayer(dadUuid);
}
public String getDadName() {
return dadName;
}
public UUID getDadUuid() {
return dadUuid;
}
/* ---------------- GOALS ---------------- */
@Override
protected void initGoals() {
this.goalSelector.add(1, new SwimGoal(this));
this.goalSelector.add(2, new FollowDadGoal(this));
this.goalSelector.add(3, new WanderAroundGoal(this, 0.8));
this.goalSelector.add(4, new LookAtEntityGoal(this, PlayerEntity.class, 6f));
this.goalSelector.add(5, new LookAroundGoal(this));
}
/* ---------------- TICK ---------------- */
@Override
public void tick() {
super.tick();
if (getWorld().isClient) return;
ServerPlayerEntity dad = getDad();
if (dad == null) return;
if (flyCooldown > 0) flyCooldown--;
// movement state machine
switch (travelMode) {
case GROUND -> {
evaluateCheatNeed(dad);
}
case FLYING -> {
flyTicks++;
doFlying(dad);
}
case LANDING -> {
flyTicks++;
doLanding(dad);
}
}
// chat
chatCooldown--;
if (chatCooldown <= 0 && this.squaredDistanceTo(dad) < 36 && !MESSAGES.isEmpty()) {
dad.sendMessage(Text.literal(MESSAGES.get(this.random.nextInt(MESSAGES.size()))), true);
chatCooldown = CHAT_INTERVAL;
}
}
/* ---------------- CHEAT DECISION ---------------- */
private void evaluateCheatNeed(ServerPlayerEntity dad) {
// Too close? don't cheat.
double distSq = this.squaredDistanceTo(dad);
if (distSq < (12.0 * 12.0)) {
resetStuckTracking(); // near dad, don't keep strikes
return;
}
// If on cooldown, we still allow normal pathing but don't fly.
if (flyCooldown > 0) return;
Path path = this.getNavigation().getCurrentPath();
boolean far = distSq > (FAR_DISTANCE * FAR_DISTANCE);
boolean noPath = path == null;
boolean tooLong = path != null && path.getLength() > MAX_PATH_LENGTH;
boolean finishedButStillFar = path != null && path.isFinished() && far;
boolean pathWater = path != null && pathTouchesWater(path);
boolean dadHighButPathLow = path != null && dadIsHighButPathStaysLow(dad, path);
// "stuck" detection (only counts if far-ish)
if (distSq > (18.0 * 18.0)) {
boolean stuck = checkStuck();
if (stuck) stuckStrikes++;
else stuckStrikes = Math.max(0, stuckStrikes - 1);
} else {
stuckStrikes = 0;
}
boolean pathIsCooked = noPath || tooLong || finishedButStillFar || pathWater || dadHighButPathLow;
boolean trulyStuck = stuckStrikes >= STUCK_STRIKES_TO_FLY;
// Only cheat if far AND (path is cooked OR truly stuck)
if (far && (pathIsCooked || trulyStuck)) {
startFlying(dad);
}
}
private boolean checkStuck() {
stuckCheckTimer--;
if (stuckCheckTimer > 0) return false;
stuckCheckTimer = STUCK_CHECK_EVERY;
Vec3d now = this.getPos();
if (lastStuckPos == null) {
lastStuckPos = now;
return false;
}
double moved = now.distanceTo(lastStuckPos);
lastStuckPos = now;
// expected progress in 1s ~ STUCK_MIN_PROGRESS blocks
return moved < STUCK_MIN_PROGRESS;
}
private void resetStuckTracking() {
stuckCheckTimer = STUCK_CHECK_EVERY;
lastStuckPos = null;
stuckStrikes = 0;
}
private boolean pathTouchesWater(Path path) {
for (int i = 0; i < path.getLength(); i++) {
PathNode node = path.getNode(i);
BlockPos pos = new BlockPos(node.x, node.y, node.z);
if (!getWorld().getFluidState(pos).isEmpty()) {
return true;
}
}
return false;
}
private boolean dadIsHighButPathStaysLow(ServerPlayerEntity dad, Path path) {
if (path.getLength() == 0) return false;
PathNode end = path.getNode(path.getLength() - 1);
int endY = end.y;
int dadY = dad.getBlockY();
return dadY - endY >= MAX_VERTICAL_GAP;
}
/* ---------------- FLYING ---------------- */
private void startFlying(ServerPlayerEntity dad) {
if (travelMode != TravelMode.GROUND) return;
travelMode = TravelMode.FLYING;
flyTicks = 0;
landingStableTicks = 0;
landingTarget = null;
landingTargetRefresh = 0;
this.setNoGravity(true);
this.getNavigation().stop();
this.setVelocity(Vec3d.ZERO);
this.velocityDirty = true;
// cooldown starts now (prevents spam toggles)
flyCooldown = FLY_COOLDOWN_TICKS;
dad.sendMessage(Text.literal("* " + getName().getString() + " switched to Creative Mode"), false);
}
private void doFlying(ServerPlayerEntity dad) {
// refresh landing target occasionally (not every tick to avoid jitter)
if (landingTargetRefresh-- <= 0) {
landingTargetRefresh = 6; // update ~3 times/sec
landingTarget = findLandingSpotBlock(dad);
}
Vec3d target;
if (landingTarget != null) {
target = Vec3d.ofCenter(landingTarget);
} else {
// no landing spot => hover above dad and keep searching
target = dad.getPos().add(0, HOVER_HEIGHT_ABOVE_DAD, 0);
}
// If we have a landing block and we are close enough, go LANDING
if (landingTarget != null) {
double dist = this.getPos().distanceTo(Vec3d.ofCenter(landingTarget));
if (dist < LAND_DISTANCE) {
travelMode = TravelMode.LANDING;
landingStableTicks = 0;
// stop forward movement before landing phase
this.setVelocity(Vec3d.ZERO);
this.velocityDirty = true;
return;
}
}
// smooth creative-like movement
flyTowardSmooth(target);
this.lookAtEntity(dad, 30f, 30f);
}
private void doLanding(ServerPlayerEntity dad) {
// MUST stay in "creative" for at least MIN_FLY_TICKS before returning to ground
if (flyTicks < MIN_FLY_TICKS) {
// keep holding position / gentle settle
this.setVelocity(Vec3d.ZERO);
this.velocityDirty = true;
return;
}
// If we lost landing target, go back to flying (but keep creative)
if (landingTarget == null) {
travelMode = TravelMode.FLYING;
return;
}
// If landing target became invalid, go back to flying (dont drop)
if (!canStandAt(landingTarget)) {
travelMode = TravelMode.FLYING;
landingTarget = null;
return;
}
// We want to be exactly centered above the landing block
Vec3d center = Vec3d.ofCenter(landingTarget);
Vec3d pos = this.getPos();
// horizontal adjust (gentle)
Vec3d horiz = new Vec3d(center.x - pos.x, 0, center.z - pos.z);
double horizLen = horiz.length();
double vx = 0, vz = 0;
if (horizLen > 0.08) {
Vec3d hn = horiz.normalize().multiply(Math.min(FLY_SPEED * 0.6, horizLen));
vx = hn.x;
vz = hn.z;
}
// descend gently until feet are on standable position
double vy = -LAND_DESCEND_SPEED;
// If we are basically at block level, stop vertical movement
double dy = center.y - pos.y;
if (dy > -0.15 && dy < 0.65) {
vy = 0;
}
this.setVelocity(vx, vy, vz);
this.velocityDirty = true;
// "stable landing" means: our current feet pos is standable and we are almost not moving
BlockPos feet = this.getBlockPos();
boolean stableFeet = canStandAt(feet) || feet.equals(landingTarget);
boolean slow = this.getVelocity().lengthSquared() < 0.01;
if (stableFeet && slow) {
landingStableTicks++;
} else {
landingStableTicks = 0;
}
if (landingStableTicks >= LAND_STABLE_TICKS) {
stopFlying(dad);
}
}
private void stopFlying(ServerPlayerEntity dad) {
travelMode = TravelMode.GROUND;
this.setVelocity(Vec3d.ZERO);
this.velocityDirty = true;
this.setNoGravity(false);
// after returning, clear stuck tracking so it doesn't instantly cheat again
resetStuckTracking();
// don't instantly re-cheat; cooldown already running, but this avoids instant flip due to path recalculation
landingTarget = null;
landingTargetRefresh = 0;
dad.sendMessage(Text.literal("* " + getName().getString() + " returned to Survival Mode"), false);
}
private void flyTowardSmooth(Vec3d target) {
Vec3d dir = target.subtract(this.getPos());
if (dir.lengthSquared() < 0.0005) {
// gently stop
Vec3d v = this.getVelocity().multiply(0.5);
if (v.lengthSquared() < 0.0002) v = Vec3d.ZERO;
this.setVelocity(v);
this.velocityDirty = true;
return;
}
Vec3d desired = dir.normalize().multiply(FLY_SPEED);
// smoothing: v = v*(1-a) + desired*a
Vec3d current = this.getVelocity();
Vec3d blended = current.multiply(1.0 - FLY_ACCEL).add(desired.multiply(FLY_ACCEL));
this.setVelocity(blended);
this.velocityDirty = true;
}
/* ---------------- LANDING TARGET SEARCH ---------------- */
private BlockPos findLandingSpotBlock(ServerPlayerEntity dad) {
BlockPos center = dad.getBlockPos();
double bestDist = Double.MAX_VALUE;
BlockPos best = null;
int radius = (int) Math.ceil(LANDING_SEARCH_RADIUS);
// prefer roughly same Y as dad feet-ish (+0..+2)
int minY = center.getY() - 2;
int maxY = center.getY() + 3;
for (int dx = -radius; dx <= radius; dx++) {
for (int dz = -radius; dz <= radius; dz++) {
// quick circle check
if ((dx * dx + dz * dz) > (LANDING_SEARCH_RADIUS * LANDING_SEARCH_RADIUS)) continue;
for (int y = minY; y <= maxY; y++) {
BlockPos pos = new BlockPos(center.getX() + dx, y, center.getZ() + dz);
if (!canStandAt(pos)) continue;
// also avoid landing inside water or on water edge
if (!getWorld().getFluidState(pos).isEmpty()) continue;
if (!getWorld().getFluidState(pos.down()).isEmpty()) continue;
double d = this.getPos().squaredDistanceTo(Vec3d.ofCenter(pos));
if (d < bestDist) {
bestDist = d;
best = pos;
}
}
}
}
return best;
}
private boolean canStandAt(BlockPos pos) {
// feet + head must be air
if (!getWorld().getBlockState(pos).isAir()) return false;
if (!getWorld().getBlockState(pos.up()).isAir()) return false;
// block below must be solid
BlockPos below = pos.down();
return getWorld().getBlockState(below).isSolidBlock(getWorld(), below);
}
/* ---------------- DEATH ---------------- */
@Override
public void onDeath(DamageSource source) {
super.onDeath(source);
if (getWorld().isClient) return;
getWorld().createExplosion(
this,
getX(),
getY(),
getZ(),
3.0f,
World.ExplosionSourceType.MOB
);
ServerPlayerEntity dad = getDad();
if (dad != null) {
dad.sendMessage(Text.literal("oh dad im gonna go"), false);
}
}
/* ---------------- NAME ---------------- */
@Override
public float getNameLabelHeight() {
return this.getHeight() + 1.5f; // YES. STILL CORRECT.
}
/* ---------------- SAVE ---------------- */
@Override
public void writeCustomDataToNbt(NbtCompound nbt) {
if (dadUuid != null) nbt.putUuid("Dad", dadUuid);
nbt.putString("DadName", dadName);
nbt.putString("TravelMode", travelMode.name());
nbt.putInt("FlyCooldown", flyCooldown);
nbt.putInt("FlyTicks", flyTicks);
nbt.putInt("LandingStable", landingStableTicks);
nbt.putInt("StuckStrikes", stuckStrikes);
}
@Override
public void readCustomDataFromNbt(NbtCompound nbt) {
if (nbt.containsUuid("Dad")) dadUuid = nbt.getUuid("Dad");
if (nbt.contains("DadName")) dadName = nbt.getString("DadName");
if (nbt.contains("TravelMode")) {
travelMode = TravelMode.valueOf(nbt.getString("TravelMode"));
this.setNoGravity(travelMode != TravelMode.GROUND);
}
if (nbt.contains("FlyCooldown")) flyCooldown = nbt.getInt("FlyCooldown");
if (nbt.contains("FlyTicks")) flyTicks = nbt.getInt("FlyTicks");
if (nbt.contains("LandingStable")) landingStableTicks = nbt.getInt("LandingStable");
if (nbt.contains("StuckStrikes")) stuckStrikes = nbt.getInt("StuckStrikes");
// reset volatile runtime fields
stuckCheckTimer = STUCK_CHECK_EVERY;
lastStuckPos = null;
landingTarget = null;
landingTargetRefresh = 0;
}
/* ---------------- FOLLOW GOAL ---------------- */
static class FollowDadGoal extends Goal {
private final PlayerJrEntity jr;
FollowDadGoal(PlayerJrEntity jr) {
this.jr = jr;
}
@Override
public boolean canStart() {
return jr.travelMode == TravelMode.GROUND && jr.getDad() != null;
}
@Override
public void tick() {
ServerPlayerEntity dad = jr.getDad();
if (dad == null) return;
if (jr.squaredDistanceTo(dad) > 4) {
jr.getNavigation().startMovingTo(dad, 1.0);
}
}
}
}