Z-Sharp/ZSharp/anyops.h
2022-01-29 18:10:56 -05:00

294 lines
6.0 KiB
C++

#ifndef ANYOPS_H
#define ANYOPS_H
#include "builtin.h"
#include <boost/any.hpp>
using namespace boost;
using namespace std;
int LogWarning(const string& warningText);
int any_type(const boost::any& val);
// Gets if any is NullType
bool any_null(const boost::any& val)
{
return val.empty();
}
// Will convert type 'any' val to a bool
bool AnyAsBool(const boost::any& val)
{
if (any_null(val))
return false;
try // Try converting to bool
{
return any_cast<bool>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to string
{
return any_cast<string>(val) == "true";
}
catch (boost::bad_any_cast)
{
try // Try converting to float
{
return any_cast<float>(val) == 1.0f;
}
catch (boost::bad_any_cast) // Try converting to int
{
try
{
return any_cast<int>(val) == 1;
}
catch (boost::bad_any_cast) // Does not convert, return
{
LogWarning("invalid conversion from " + to_string(any_type(val)) + " to type \'bool\'");
return false;
}
}
}
}
}
// Will convert type 'any' val to a string
string AnyAsString(const boost::any& val)
{
if (any_null(val))
return "";
try // Try converting to string
{
return any_cast<string>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to int
{
return to_string(any_cast<int>(val));
}
catch (boost::bad_any_cast)
{
try // Try converting to float
{
return to_string(any_cast<float>(val));
}
catch (boost::bad_any_cast) // Try converting to bool
{
try
{
string i = "false";
if (any_cast<bool>(val) == true) i = "true";
return i;
}
catch (boost::bad_any_cast) // Does not convert, return
{
LogWarning("invalid conversion from " + to_string(any_type(val)) + " to type \'string\'");
return "";
}
}
}
}
}
// Will convert type 'any' val to a float
float AnyAsFloat(const boost::any& val)
{
if (any_null(val))
return 0.0f;
try // Try converting to float
{
return any_cast<float>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to int
{
return (float)any_cast<int>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to string, then converting it to float
{
return stof(any_cast<string>(val));
}
catch (boost::bad_any_cast) // Try converting to bool
{
try
{
float i = 0.0f;
if (any_cast<bool>(val) == true) i = 1.0f;
return i;
}
catch (boost::bad_any_cast e) // Does not convert, return
{
LogWarning("invalid conversion from " + to_string(any_type(val)) + " to type \'float\'");
return 0;
}
}
}
}
}
// Will convert type 'any' val to an integer
int AnyAsInt(const boost::any& val)
{
if (any_null(val))
return 0;
try // Try converting to int
{
return any_cast<int>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to float
{
return (int)any_cast<float>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to string, then converting it to int
{
return stoi(any_cast<string>(val));
}
catch (boost::bad_any_cast) // Try converting to bool
{
try
{
int i = 0;
if (any_cast<bool>(val) == true) i = 1;
return i;
}
catch (boost::bad_any_cast) // Does not convert, return
{
LogWarning("invalid conversion from " + to_string(any_type(val)) + " to type \'int\'");
return 0;
}
}
}
}
}
// Will get type 'any' val to a Vec2
Vec2 AnyAsVec2(const boost::any& val)
{
if (any_null(val))
return Vec2(0, 0);
try // Try converting to Vec2
{
return any_cast<Vec2>(val);
}
catch (boost::bad_any_cast)
{
try // Try converting to float then Vec2
{
return Vec2(any_cast<float>(val), any_cast<float>(val));
}
catch (boost::bad_any_cast)
{
try // Try converting to int then Vec2
{
return Vec2(any_cast<int>(val), any_cast<int>(val));
}
catch (boost::bad_any_cast) // Does not convert, return
{
LogWarning("invalid conversion from " + to_string(any_type(val)) + " to type \'Vec2\'");
return Vec2(0, 0);
}
}
}
}
// Gets type of 'any' val
// 0 -> int; 1 -> float; 2 -> bool; 3 -> string; 4 -> Sprite; 5 -> Vec2; 6 -> Text;
int any_type(const boost::any& val)
{
try // Try converting to int
{
int i = any_cast<int>(val);
return 0;
}
catch (boost::bad_any_cast)
{
try // Try converting to float
{
float f = any_cast<float>(val);
return 1;
}
catch (boost::bad_any_cast)
{
try // Try converting to bool
{
bool b = any_cast<bool>(val);
return 2;
}
catch (boost::bad_any_cast) // Try converting to string
{
try
{
string s = any_cast<string>(val);
return 3;
}
catch (boost::bad_any_cast) // Try converting to sprite
{
try
{
Sprite s = any_cast<Sprite>(val);
return 4;
}
catch (boost::bad_any_cast) // Try converting to Vec2
{
try
{
Vec2 v = any_cast<Vec2>(val);
return 5;
}
catch (boost::bad_any_cast) // Try converting to Text
{
try
{
Text t = any_cast<Text>(val);
return 6;
}
catch (boost::bad_any_cast) // Does not convert, return
{
LogWarning("variable has no type");
return -1;
}
}
}
}
}
}
}
}
// Compares two 'any' values to see if they contain the same data
bool any_compare(const boost::any& a, const boost::any& b)
{
int aType = any_type(a);
int bType = any_type(b);
// If they are different types, then they can't possibly be equal
if ((aType > 3 && bType <= 3) || (aType <= 3 && bType > 3))
return false;
// If it is a float, int, bool, or string, then they can easily be compared in their string form
if (aType <= 3)
return AnyAsString(a) == AnyAsString(b);
// If it is a Sprite, then compare separately after converted
else if (aType == 4)
return any_cast<Sprite>(a) == any_cast<Sprite>(b);
// If it is a Vec2, then compare separately after converted
else if (aType == 5)
return any_cast<Vec2>(a) == any_cast<Vec2>(b);
return false;
}
#endif