#include using namespace std; std::string ZSContents = R"( // Default variables, can be overwritten // if re-initialized or changed float PI = 3.14159265358979323846264338 float EulersNumber = 2.71828183 // Trigonometric function Sin func Sin(input) { float out = ZS.Math.Sin(input) return out } // Trigonometric function Cos func Cos(input) { float out = ZS.Math.Cos(input) return out } // Trigonometric function Tan func Tan(input) { float out = ZS.Math.Tan(input) return out } // Sigmoid activation function func Sigmoid(input) { float out = 1 / (1 + EulersNumber ^ -input) return out } // Hyperbolic tangent activation function func Tanh(input) { float out = ((EulersNumber ^ input) - (EulersNumber ^ -input)) / ((EulersNumber ^ input) + (EulersNumber ^ -input)) return out } // Rounds input to nearest integer value func Round(input) { float out = ZS.Math.Round(input) return out } // Linearly interpolates between a and b by t func Lerp(a, b, t) { float out = ZS.Math.Lerp(a, b, t) return out } // Get absolute value of x func Abs(x) { float out = ZS.Math.Abs(x) return out } // Convert radians to degrees func RadToDeg(x) { float out = (x * PI) / 180 return out } // Convert degrees to radians func DegToRad(x) { float out = (x * 180) / PI return out } // Clamps input between min and max func Clamp(input, min, max) { if input < min { return min } if input > max { return max } return input } // Sets color of pixel to RGB value func SetPixel(x, y, r, g, b) { string out = ZS.Graphics.SetPixel(x, y, r, g, b) return out } // Prints input value to console func Print(in) { ZS.System.Print(in) } // Prints input value to console with appended newline '\n' func Printl(in) { ZS.System.PrintLine(in) } // Creates new sprite class func NSprite(path, x, y, r) { Sprite s = ZS.Graphics.Sprite(path, x, y, r) return s } // Draws sprite to window func Draw(spr) { ZS.Graphics.Draw(spr) } // Creates new Vector2 class func NVec2(x, y) { Vec2 v = ZS.System.Vec2(x, y) return v } // Gets if key is down func GetKey(keyName) { bool b = ZS.Input.GetKey(keyName) return b } )" ;