#ifndef GRAPHICS_H #define GRAPHICS_H #define OLC_PGE_APPLICATION #include "olcPixelGameEngine.h" #include #include #include #include #include #include #include #include "strops.h" #include "builtin.h" #include "main.h" using namespace std; class Parser : public olc::PixelGameEngine { public: Parser() { sAppName = "Parser"; } public: bool OnUserCreate() override { // Called once at the start return true; } bool OnUserUpdate(float fElapsedTime) override { ExecuteFunction("Update", vector {}); // Called once per frame //for (int x = 0; x < ScreenWidth(); x++) // for (int y = 0; y < ScreenHeight(); y++) // Draw(x, y, olc::Pixel(rand() % 128, rand() % 128, rand() % 128)); return true; } }; #endif