From faeef8851eb7640df83e21b72788ca8e0ef62085 Mon Sep 17 00:00:00 2001 From: sam-astro <77079540+sam-astro@users.noreply.github.com> Date: Sun, 22 May 2022 17:25:21 -0400 Subject: [PATCH] Change initial load RenderText to also be Blended --- ZSharp/graphics.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ZSharp/graphics.h b/ZSharp/graphics.h index d84d207..e32ebba 100644 --- a/ZSharp/graphics.h +++ b/ZSharp/graphics.h @@ -533,7 +533,7 @@ public: { SDL_Color color = { r, g, b }; - SDL_Surface* surface = TTF_RenderText_Solid(font, content.c_str(), color); + SDL_Surface* surface = TTF_RenderText_Blended(font, content.c_str(), color); texture = SDL_CreateTextureFromSurface(gRenderer, surface);