diff --git a/ZSharp/builtin.h b/ZSharp/builtin.h index a5b268a..986f140 100644 --- a/ZSharp/builtin.h +++ b/ZSharp/builtin.h @@ -452,9 +452,9 @@ boost::any ZSFunction(const string& name, const vector& args) else if (name == "ZS.Input.GetKey") return KEYS[StringRaw(any_cast(args.at(0)))] == 1; else if (name == "ZS.System.Print") - cout << StringRaw(AnyAsString(args.at(0))) << StringRaw(AnyAsString(args.at(0))).length(); + cout << StringRaw(AnyAsString(args.at(0))); else if (name == "ZS.System.PrintLine") - cout << StringRaw(AnyAsString(args.at(0))) << StringRaw(AnyAsString(args.at(0))).length() << endl; + cout << StringRaw(AnyAsString(args.at(0))) << endl; else if (name == "ZS.System.Vec2") { Vec2 v(AnyAsFloat(args.at(0)), AnyAsFloat(args.at(1))); diff --git a/ZSharp/graphics.h b/ZSharp/graphics.h index e4e2999..93cbed8 100644 --- a/ZSharp/graphics.h +++ b/ZSharp/graphics.h @@ -1028,10 +1028,10 @@ int updateLoop() ExecuteFunction("Update", vector {dt}); - SDL_SetRenderDrawColor(gRenderer, 255, 0, 0, 255); - for (int i = 0; i < WINDOW_WIDTH; ++i) - SDL_RenderDrawPoint(gRenderer, i, i); - SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0); + //SDL_SetRenderDrawColor(gRenderer, 255, 0, 0, 255); + //for (int i = 0; i < WINDOW_WIDTH; ++i) + // SDL_RenderDrawPoint(gRenderer, i, i); + //SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0); // Present the backbuffer SDL_RenderPresent(gRenderer);