Print fps

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sam-astro 2022-01-13 10:07:42 -05:00 committed by GitHub
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@ -58,9 +58,10 @@ func Update(deltaTime)
float stopSpeed = deltaTime * 15 float stopSpeed = deltaTime * 15
float newY = lPaddleTargetPosition.y float newY = lPaddleTargetPosition.y
float lerpedY = Lerp(oldY, newY, stopSpeed) float lerpedY = Lerp(oldY, newY, stopSpeed)
print "0 < " + newY + " < " + SCREENH //print "0 < " + newY + " < " + SCREENH
lPaddle.position = NVec2(newX, lerpedY) lPaddle.position = NVec2(newX, lerpedY)
print "FPS: " + 1 / deltaTime
// Finally draws all of the sprites // Finally draws all of the sprites