mirror of
https://github.com/sam-astro/Z-Sharp.git
synced 2025-12-11 16:22:12 +00:00
Update README.md
This commit is contained in:
parent
3e6c84add6
commit
d2ecc63988
82
README.md
82
README.md
@ -1 +1,83 @@
|
||||
# Slang
|
||||
Slang, which stands for ***S****tupid **Lang**uage* is a custom programming language I made because I don't like c++ very much (Slang's interpreter is written in c++ though). Slang scripts have the file extension .slg. The base syntax and formatting I would say is quite similar to C#, but differs as task complexity increases. It has support for graphics using SDL2, and by default is not enabled. Here is some example code.
|
||||
```c#
|
||||
// Comments are indicated by two forward slashes
|
||||
// They can only be on their own line
|
||||
// int j = 4 // <- This is invalid comment placement
|
||||
|
||||
// All programs start with a main function
|
||||
func Main()
|
||||
{
|
||||
int i = 0
|
||||
string s = "r"
|
||||
|
||||
i += 2
|
||||
i -= 1
|
||||
i /= 3
|
||||
i *= 2
|
||||
|
||||
while i < 10
|
||||
{
|
||||
i += 1
|
||||
}
|
||||
|
||||
if s == "r"
|
||||
{
|
||||
print s + " is r"
|
||||
}
|
||||
|
||||
int functionNumber = ExampleFunction("A", s)
|
||||
ExampleFunction(1, 3)
|
||||
|
||||
GlobalFunction()
|
||||
}
|
||||
|
||||
// Declare new function with 'func', then it's name, and the names of any input variables.
|
||||
// The input variables don't need type, as those are automatic. Also, they don't need to
|
||||
/// be assigned at all on execute and can be left blank
|
||||
func ExampleFunction(inputA, inputB)
|
||||
{
|
||||
print "In A is: " + inputA
|
||||
print "In B is: " + inputB
|
||||
|
||||
// Return a value to the valling location
|
||||
return 4
|
||||
}
|
||||
|
||||
func GlobalFunction()
|
||||
{
|
||||
// Create variables that can be accessed from anywhere (ex. in Main or ExampleFunction) with the 'global' keyword before type
|
||||
global int x = 12
|
||||
global string y = "Y String"
|
||||
}
|
||||
```
|
||||
Here is how to use graphics:
|
||||
```c#
|
||||
func Main()
|
||||
{
|
||||
int screenWidth = 500
|
||||
int screenHeight = 500
|
||||
CPP.Graphics.Init("Title of window", screenWidth, screenHeight)
|
||||
// After graphics are initialized, the main function will not finish.
|
||||
// Instead, Start() will be called a single time, then Update() every frame after that.
|
||||
}
|
||||
|
||||
// Runs once at start of graphics initialization
|
||||
func Start()
|
||||
{
|
||||
// Vec2 are initialized using function 'NVec2(x, y)'
|
||||
Vec2 position = NVec2(250, 250)
|
||||
Vec2 scale = NVec2(20, 20)
|
||||
float rotation = 0
|
||||
|
||||
// Sprite object, stores (and loads from file) the texture, location, scale, and rotation
|
||||
global Sprite exampleSprite = CPP.Graphics.Sprite("./square.png", position, scale, rotation)
|
||||
}
|
||||
|
||||
// Executes each frame
|
||||
func Update()
|
||||
{
|
||||
// Draws the image created in Start(). This is usually at the end of update.
|
||||
CPP.Graphics.Draw(exampleSprite)
|
||||
}
|
||||
```
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user