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https://github.com/sam-astro/Z-Sharp.git
synced 2026-02-04 15:12:11 +00:00
Allow for same-line curly brackets on: if, while, func
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@ -441,11 +441,19 @@ boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unorder
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vector<vector<string>> whileContents;
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vector<vector<string>> whileContents;
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vector<string> whileParameters;
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vector<string> whileParameters;
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for (int w = 1; w < (int)words.at(lineNum).size(); w++)
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int numOfBrackets = 0;
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for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
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if (count(words.at(lineNum).at(w), '{') == 0)
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whileParameters.push_back(words.at(lineNum)[w]);
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whileParameters.push_back(words.at(lineNum)[w]);
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else
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{
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whileParameters.push_back(replace(words.at(lineNum)[w], "{", ""));
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numOfBrackets = 1;
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break;
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}
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}
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int numOfBrackets = 1;
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for (int p = lineNum + 1; p < (int)words.size(); p++)
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for (int p = lineNum + 2; p < (int)words.size(); p++)
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{
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{
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numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
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numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
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if (numOfBrackets == 0)
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if (numOfBrackets == 0)
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@ -473,18 +481,24 @@ boost::any ProcessLine(const vector<vector<string>>& words, int lineNum, unorder
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vector<vector<string>> ifContents;
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vector<vector<string>> ifContents;
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vector<string> ifParameters;
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vector<string> ifParameters;
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for (int w = 1; w < (int)words.at(lineNum).size(); w++)
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int numOfBrackets = 0;
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ifParameters.push_back(words.at(lineNum).at(w));
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for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
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if (count(words.at(lineNum).at(w), '{') == 0)
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int numOfBrackets = 1;
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ifParameters.push_back(words.at(lineNum)[w]);
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lineNum += 2;
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else
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while (lineNum < (int)words.size())
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{
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{
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numOfBrackets += countInVector(words.at(lineNum), "{") - countInVector(words.at(lineNum), "}");
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ifParameters.push_back(replace(words.at(lineNum)[w], "{", ""));
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numOfBrackets = 1;
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break;
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}
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}
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for (int p = lineNum + 1; p < (int)words.size(); p++)
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{
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numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
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if (numOfBrackets == 0)
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if (numOfBrackets == 0)
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break;
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break;
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ifContents.push_back(words.at(lineNum));
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ifContents.push_back(words.at(p));
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lineNum++;
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}
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}
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ifContents = removeTabsWdArry(ifContents, 1);
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ifContents = removeTabsWdArry(ifContents, 1);
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@ -612,14 +626,22 @@ int parseZSharp(string script)
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if (indexInStr(unWrapVec(words.at(lineNum)), ')') - indexInStr(unWrapVec(words.at(lineNum)), '(') > 1)
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if (indexInStr(unWrapVec(words.at(lineNum)), ')') - indexInStr(unWrapVec(words.at(lineNum)), '(') > 1)
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for (int w = 1; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
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for (int w = 1; w < (int)words.at(lineNum).size(); w++) // Get all words from the instantiation line: these are the args
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{
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{
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if (count(words.at(lineNum).at(w), '{') == 0)
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args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
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args += replace(replace(words.at(lineNum).at(w), "(", " "), ")", "");
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}
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}
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args = trim(replace(args, functName + " ", ""));
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args = trim(replace(args, functName + " ", ""));
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functionContents.push_back(split(args, ','));
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functionContents.push_back(split(args, ','));
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int numOfBrackets = 1;
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int numOfBrackets = 0;
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for (int p = lineNum + 2; p < (int)words.size(); p++)
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for (int w = 1; w < (int)words.at(lineNum).size(); w++) {
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if (count(words.at(lineNum).at(w), '{') != 0) {
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numOfBrackets = 1;
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break;
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}
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}
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for (int p = lineNum + 1; p < (int)words.size(); p++)
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{
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{
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numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
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numOfBrackets += countInVector(words.at(p), "{") - countInVector(words.at(p), "}");
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if (numOfBrackets == 0)
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if (numOfBrackets == 0)
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@ -36,10 +36,15 @@ func Start()
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global Text g_instructionsText = ZS.Graphics.Text("Use Arrow Keys or WASD to Move, and Spacebar to Jump", "./arial.ttf", instructionsPos, 20, 0, 255, 255, 255)
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global Text g_instructionsText = ZS.Graphics.Text("Use Arrow Keys or WASD to Move, and Spacebar to Jump", "./arial.ttf", instructionsPos, 20, 0, 255, 255, 255)
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global Vec2 g_playerTargetPosition = playerPos
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global Vec2 g_playerTargetPosition = playerPos
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int i = 0
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while i < 10 {
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i += 1
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print "while iter : " + i
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}
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}
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}
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func Update(deltaTime)
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func Update(deltaTime) {
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{
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float fps = 1 / deltaTime
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float fps = 1 / deltaTime
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print "FPS: " + fps
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print "FPS: " + fps
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TestInclude()
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TestInclude()
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@ -51,8 +56,7 @@ func Update(deltaTime)
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// Shift key lets you sprint
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// Shift key lets you sprint
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g_running = GetKey("SHIFT_L")
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g_running = GetKey("SHIFT_L")
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if g_running == true
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if g_running == true{
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{
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g_currPlayerSpeed = g_playerRunSpeed
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g_currPlayerSpeed = g_playerRunSpeed
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}
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}
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if g_running == false
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if g_running == false
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