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Fix bug with changing Sprite scale at runtime
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@ -394,6 +394,8 @@ public:
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// Centers
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// Centers
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rect.x = position.x - (rect.w / 2);
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rect.x = position.x - (rect.w / 2);
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rect.y = position.y - (rect.h / 2);
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rect.y = position.y - (rect.h / 2);
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rect.w = scale.x;
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rect.h = scale.y;
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return 0;
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return 0;
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}
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}
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