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add EXIT_WHEN_DONE = false
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@ -20,6 +20,7 @@ float g_jumpingTime = 0
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func Main()
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func Main()
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{
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{
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//SplitThread(ThreadedFunction())
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//SplitThread(ThreadedFunction())
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EXIT_WHEN_DONE = false
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// Immediately creates the window, then runs Start(), then the game loop. The game loop calls Update() every frame
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// Immediately creates the window, then runs Start(), then the game loop. The game loop calls Update() every frame
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ZS.Graphics.Init("Platformer game", g_screenw, g_screenh, g_resolutionScale)
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ZS.Graphics.Init("Platformer game", g_screenw, g_screenh, g_resolutionScale)
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