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Update README.md
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@ -57,7 +57,7 @@ func Main()
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{
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{
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int screenWidth = 500
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int screenWidth = 500
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int screenHeight = 500
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int screenHeight = 500
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CPP.Graphics.Init("Title of window", screenWidth, screenHeight)
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ZS.Graphics.Init("Title of window", screenWidth, screenHeight)
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// After graphics are initialized, the main function will not finish.
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// After graphics are initialized, the main function will not finish.
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// Instead, Start() will be called a single time, then Update() every frame after that.
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// Instead, Start() will be called a single time, then Update() every frame after that.
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}
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}
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@ -71,13 +71,13 @@ func Start()
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float rotation = 0
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float rotation = 0
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// Sprite object, stores (and loads from file) the texture, location, scale, and rotation
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// Sprite object, stores (and loads from file) the texture, location, scale, and rotation
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global Sprite exampleSprite = CPP.Graphics.Sprite("./square.png", position, scale, rotation)
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global Sprite exampleSprite = ZS.Graphics.Sprite("./square.png", position, scale, rotation)
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}
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}
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// Executes each frame
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// Executes each frame
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func Update()
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func Update()
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{
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{
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// Draws the image created in Start(). This is usually at the end of update.
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// Draws the image created in Start(). This is usually at the end of update.
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CPP.Graphics.Draw(exampleSprite)
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ZS.Graphics.Draw(exampleSprite)
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}
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}
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```
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```
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