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Updated to new function syntax
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@ -4,7 +4,7 @@ float PI = 3.14159265358979
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float EulersNumber = 2.71828183
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float EulersNumber = 2.71828183
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// Trigonometric function Sin
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// Trigonometric function Sin
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float Sin(float input)
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func Sin(input)
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{
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{
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print input
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print input
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float out = CPP.Math.Sin(input)
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float out = CPP.Math.Sin(input)
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@ -12,42 +12,42 @@ float Sin(float input)
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}
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}
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// Trigonometric function Cos
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// Trigonometric function Cos
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float Cos(float input)
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func Cos(input)
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{
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{
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float out = CPP.Math.Cos(input)
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float out = CPP.Math.Cos(input)
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return out
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return out
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}
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}
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// Trigonometric function Tan
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// Trigonometric function Tan
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float Tan(float input)
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func Tan(input)
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{
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{
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float out = CPP.Math.Tan(input)
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float out = CPP.Math.Tan(input)
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return out
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return out
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}
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}
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// Sigmoid activation function
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// Sigmoid activation function
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float Sigmoid(float input)
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func Sigmoid(input)
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{
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{
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float out = 1 / (1+EulersNumber^-input)
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float out = 1 / (1+EulersNumber^-input)
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return out
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return out
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}
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}
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// Hyperbolic tangent activation function
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// Hyperbolic tangent activation function
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float Tanh(float input)
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func Tanh(input)
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{
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{
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float out = ((EulersNumber^input)-(EulersNumber^-input))/((EulersNumber^input)+(EulersNumber^-input))
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float out = ((EulersNumber^input)-(EulersNumber^-input))/((EulersNumber^input)+(EulersNumber^-input))
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return out
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return out
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}
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}
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// Rounds input to nearest integer value
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// Rounds input to nearest integer value
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float Round(float input)
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func Round(input)
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{
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{
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float out = CPP.Math.Round(input)
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float out = CPP.Math.Round(input)
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return out
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return out
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}
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}
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// Clamps input between min and max
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// Clamps input between min and max
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float Clamp(float input, float min, float max)
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func Clamp(input, min, max)
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{
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{
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if input < min
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if input < min
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{
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{
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@ -61,21 +61,21 @@ float Clamp(float input, float min, float max)
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}
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}
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// Sets color of pixel to RGB value
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// Sets color of pixel to RGB value
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float SetPixel(int x, int y, int r, int g, int b)
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func SetPixel(x, y, r, g, b)
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{
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{
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string out = CPP.Graphics.SetPixel(x, y, r, g, b)
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string out = CPP.Graphics.SetPixel(x, y, r, g, b)
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return out
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return out
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}
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}
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// Prints input value to console
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// Prints input value to console
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float Print(string in)
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func Print(in)
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{
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{
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string out = CPP.System.Print(in)
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string out = CPP.System.Print(in)
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return out
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return out
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}
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}
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// Prints input value to console with appended newline '\n'
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// Prints input value to console with appended newline '\n'
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float Printl(string in)
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func Printl(in)
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{
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{
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string out = CPP.System.PrintLine(in)
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string out = CPP.System.PrintLine(in)
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return out
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return out
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