119 lines
2.6 KiB
TypeScript

/** @jsx h */
import { h, render, Component } from 'nano-jsx'
class RickGamePanel extends Component {
refs: { [key: string]: any } = {}
canvas?: HTMLCanvasElement
ctx?: CanvasRenderingContext2D
x = 20
y = 180
vy = 0
onGround = false
gravity = 0.7
jumpPower = -12
isGameOver = false
frame() {
if (!this.ctx || this.isGameOver) return
this.vy += this.gravity
this.y += this.vy
if (this.y >= 180) {
this.y = 180
this.vy = 0
this.onGround = true
}
if (this.x > 250 && this.y > 160) {
// Loss condition (simple hazard)
this.isGameOver = true
window.open('https://www.youtube.com/watch?v=dQw4w9WgXcQ', '_blank')
return
}
this.draw()
requestAnimationFrame(() => this.frame())
}
draw() {
if (!this.ctx) return
this.ctx.clearRect(0, 0, 300, 200)
// Ground
this.ctx.fillStyle = '#ccc'
this.ctx.fillRect(0, 190, 300, 10)
// Hazard block
this.ctx.fillStyle = '#f33'
this.ctx.fillRect(250, 180, 20, 10)
// Player
this.ctx.fillStyle = '#007bff'
this.ctx.fillRect(this.x, this.y, 10, 10)
}
handleJump = () => {
if (this.onGround) {
this.vy = this.jumpPower
this.onGround = false
}
}
mounted() {
this.canvas = this.refs['game'] as HTMLCanvasElement
this.ctx = this.canvas?.getContext('2d') || undefined
this.canvas?.addEventListener('click', this.handleJump)
this.frame()
}
render() {
return (
<div
style="
background: #fefefe;
color: #111;
font-family: sans-serif;
padding: 16px;
border: 1px solid #ccc;
border-radius: 10px;
width: fit-content;
box-shadow: 0 0 10px rgba(0,0,0,0.1);
"
>
<div style="margin-bottom: 10px;">
<strong>🎮 Rickjump Game</strong>
</div>
<canvas
width="300"
height="200"
ref="game"
style="border: 1px solid #aaa; background: #fff;"
></canvas>
<div
onclick={() =>
window.open('https://www.youtube.com/watch?v=ZcoqR9Bwx1Y', '_blank')
}
style="margin-top: 14px; color: #666; font-size: 0.8em; cursor: pointer; text-decoration: underline;"
>
sans.
</div>
</div>
)
}
}
export function insertRickPanel(target: HTMLElement | string = document.body): void {
const container = typeof target === 'string'
? document.querySelector(target)
: target
if (container instanceof HTMLElement) {
render(<RickGamePanel />, container)
}
}