fix: update version to 1.3.7 in package.json and package-lock.json; enhance drawing functions in RickGamePanel for improved gameplay visuals

This commit is contained in:
Chipperfluff 2025-08-02 21:55:30 +02:00
parent e85af99cd7
commit a3cfc4dbb3
3 changed files with 73 additions and 14 deletions

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@ -1,12 +1,12 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.6",
"version": "1.3.7",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.6",
"version": "1.3.7",
"devDependencies": {
"@types/node": "^24.0.15",
"typescript": "^5.8.3",

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@ -1,6 +1,6 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.6",
"version": "1.3.7",
"type": "module",
"main": "./dist/index.jsx",
"exports": {

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@ -146,26 +146,85 @@ export class RickGamePanel {
private draw() {
const ctx = this.ctx;
ctx.clearRect(0, 0, 300, 200);
ctx.fillStyle = '#222'; ctx.fillRect(0, 0, 300, 200);
ctx.fillStyle = '#444'; ctx.fillRect(0, 190, 300, 10);
ctx.fillStyle = '#222';
ctx.fillRect(0, 0, 300, 200); // background
ctx.fillStyle = '#444';
ctx.fillRect(0, 190, 300, 10); // ground
// draw enemies
this.enemies.forEach(e => {
const img = this.assetImgs.dogWalk;
ctx.drawImage(img, e.x, e.y, e.size, e.size);
if (e.variant === 'fly') {
this.drawDogFly(e.x, e.y);
} else {
this.drawDogWalk(e.x, e.y);
}
});
this.powerups.forEach(p => {
const img = this.assetImgs.nut;
ctx.drawImage(img, p.x, p.y, p.size, p.size);
});
const pl = this.assetImgs.squirrel;
ctx.drawImage(pl, this.player.x, this.player.y, this.player.width, this.player.height);
ctx.fillStyle = '#fff'; ctx.font = '12px monospace';
// draw powerups
this.powerups.forEach(p => this.drawNut(p.x, p.y));
// draw player
this.drawSquirrel(this.player.x, this.player.y);
// score
ctx.fillStyle = '#fff';
ctx.font = '12px monospace';
ctx.fillText(`Score: ${this.score}`, 200, 20);
// game over
if (this.isGameOver) {
ctx.font = 'bold 16px monospace';
ctx.fillText('Game Over! Click to restart', 50, 100);
}
}
private drawSquirrel(x: number, y: number) {
const ctx = this.ctx;
ctx.fillStyle = '#33f';
ctx.fillRect(x, y, 10, 10); // body
ctx.fillStyle = '#66f';
ctx.fillRect(x - 4, y + 2, 6, 6); // tail
}
private drawDogWalk(x: number, y: number) {
const ctx = this.ctx;
ctx.fillStyle = '#f33';
ctx.fillRect(x, y, 10, 10); // body
ctx.fillStyle = '#000';
ctx.fillRect(x + 2, y - 2, 2, 2); // ear left
ctx.fillRect(x + 6, y - 2, 2, 2); // ear right
}
private drawDogFly(x: number, y: number) {
const ctx = this.ctx;
ctx.fillStyle = '#ff3';
ctx.fillRect(x, y, 10, 10); // body
ctx.fillStyle = '#ccc';
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x - 5, y + 5);
ctx.lineTo(x, y + 10);
ctx.fill(); // wing left
ctx.beginPath();
ctx.moveTo(x + 10, y);
ctx.lineTo(x + 15, y + 5);
ctx.lineTo(x + 10, y + 10);
ctx.fill(); // wing right
}
private drawNut(x: number, y: number) {
const ctx = this.ctx;
ctx.fillStyle = '#a52a2a';
ctx.beginPath();
ctx.arc(x + 5, y + 5, 5, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#228B22';
ctx.fillRect(x + 3, y - 2, 4, 2); // little leaf on top
}
}
export function insertRickPanel(target: HTMLElement | string = document.body): void {