fix: update version to 1.3.4 in package.json and package-lock.json; refactor RickGamePanel to improve asset loading and rendering

This commit is contained in:
Chipperfluff 2025-08-02 21:21:30 +02:00
parent 13bfae3b8e
commit 87d1b1dc5d
3 changed files with 140 additions and 210 deletions

View File

@ -1,12 +1,12 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.3",
"version": "1.3.4",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.3",
"version": "1.3.4",
"devDependencies": {
"@types/node": "^24.0.15",
"typescript": "^5.8.3",

View File

@ -1,6 +1,6 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.3",
"version": "1.3.4",
"type": "module",
"main": "./dist/index.jsx",
"exports": {

View File

@ -1,238 +1,168 @@
const ASSETS = {
squirrel: 'https://assets.vecteezy.net/png/27517308-pixel-art-squirrel-character.png',
dogWalk: 'https://assets.vecteezy.net/png/41440459-dog-walking-sprite.png',
nut: 'https://toppng.com/uploads/preview/ower-ups-animation-game-power-up-sprites.png'
}
export class RickGamePanel {
private canvas!: HTMLCanvasElement
private ctx!: CanvasRenderingContext2D
private player = { x: 20, y: 180, vy: 0, width: 10, height: 10, onGround: false }
private gravity = 0.7
private jumpPower = -12
private isGameOver = false
private isStarted = false
private startupAlpha = 0
private frameCount = 0
private score = 0
private enemies: { x: number, y: number, width: number, height: number, speed: number }[] = []
private spawnCooldown = 0
private canvas!: HTMLCanvasElement;
private ctx!: CanvasRenderingContext2D;
private isStarted = false;
private isGameOver = false;
private score = 0;
private player = { x: 20, y: 180, vy: 0, width: 32, height: 32, onGround: false };
private enemies: any[] = [];
private powerups: any[] = [];
private spawnTimer = 0;
private assetImgs: any = {};
constructor(private container: HTMLElement) {
this.createUI()
this.ctx = this.canvas.getContext('2d')!
this.attachListeners()
this.drawStartup()
this.loadAssets(ASSETS).then(imgs => {
this.assetImgs = imgs;
this.createUI();
this.ctx = this.canvas.getContext('2d')!;
this.attachListeners();
this.drawStartup();
});
}
private async loadAssets(assets: Record<string, string>) {
const entries = Object.entries(assets);
const result: any = {};
await Promise.all(entries.map(([key, url]) =>
new Promise<void>(res => {
const img = new Image();
img.src = url as string;
img.onload = () => {
result[key] = img;
res();
};
})
));
return result;
}
private createUI() {
const panel = document.createElement('div')
panel.style.cssText = `
background: #111;
color: #eee;
font-family: monospace;
padding: 16px;
border-radius: 10px;
width: fit-content;
box-shadow: 0 0 10px rgba(255,255,255,0.2);
`
const title = document.createElement('div')
title.innerHTML = `<strong>🎮 Rickjump Shadered</strong>`
title.style.marginBottom = '10px'
panel.appendChild(title)
this.canvas = document.createElement('canvas')
this.canvas.width = 300
this.canvas.height = 200
this.canvas.style.cssText = `
border: 2px solid #333;
background: #000;
image-rendering: pixelated;
cursor: pointer;
`
panel.appendChild(this.canvas)
const footer = document.createElement('div')
footer.textContent = 'click to begin | dodge to score'
footer.style.cssText = `
margin-top: 10px;
font-size: 0.7em;
color: #aaa;
`
panel.appendChild(footer)
this.container.appendChild(panel)
const panel = document.createElement('div');
panel.style.cssText = `position: relative; width: 100%; max-width: 400px;`;
this.canvas = document.createElement('canvas');
this.canvas.width = 300;
this.canvas.height = 200;
this.canvas.style.cssText = `width: 100%; border: 2px solid #333; background: #000; cursor: pointer;`;
panel.appendChild(this.canvas);
this.container.appendChild(panel);
}
private attachListeners() {
window.addEventListener('keydown', e => {
if ((e.code === 'Space' || e.code === 'Enter') && this.player.onGround && this.isStarted && !this.isGameOver) {
this.player.vy = -12;
this.player.onGround = false;
}
});
this.canvas.addEventListener('click', () => {
if (!this.isStarted) {
this.isStarted = true
this.frame()
this.isStarted = true;
this.frame();
} else if (this.isGameOver) {
this.resetGame()
this.reset();
} else if (this.player.onGround) {
this.player.vy = this.jumpPower
this.player.onGround = false
this.player.vy = -12;
this.player.onGround = false;
}
})
});
}
private frame = () => {
if (!this.isStarted) return
this.frameCount++
if (!this.isGameOver) {
this.player.vy += this.gravity
this.player.y += this.player.vy
if (this.player.y >= 180) {
this.player.y = 180
this.player.vy = 0
this.player.onGround = true
}
for (const enemy of this.enemies) {
enemy.x -= enemy.speed
}
// Remove passed enemies + add score
const remainingEnemies = []
for (const enemy of this.enemies) {
if (enemy.x + enemy.width > 0) {
remainingEnemies.push(enemy)
} else {
this.score++
}
}
this.enemies = remainingEnemies
for (const enemy of this.enemies) {
const p = this.player
const collide =
p.x < enemy.x + enemy.width &&
p.x + p.width > enemy.x &&
p.y < enemy.y + enemy.height &&
p.y + p.height > enemy.y
if (collide) {
this.isGameOver = true
setTimeout(() => {
window.open('https://www.youtube.com/watch?v=dQw4w9WgXcQ', '_blank')
}, 300)
return
}
}
if (this.spawnCooldown-- <= 0) {
const last = this.enemies[this.enemies.length - 1]
if (!last || last.x < 180) {
this.spawnEnemy()
this.spawnCooldown = 40 + Math.floor(Math.random() * 50)
}
}
if (!this.isStarted) return;
if (this.isGameOver) {
this.draw();
return;
}
this.draw()
requestAnimationFrame(this.frame)
}
private resetGame() {
this.player.y = 180
this.player.vy = 0
this.enemies = []
this.spawnCooldown = 0
this.isGameOver = false
this.score = 0
this.frame()
this.player.vy += 0.7;
this.player.y += this.player.vy;
if (this.player.y >= 180) { this.player.y = 180; this.player.vy = 0; this.player.onGround = true; }
this.spawnTimer--;
if (this.spawnTimer <= 0) {
this.spawnEnemy();
if (Math.random() < 0.3) this.spawnPowerup();
this.spawnTimer = 80;
}
this.enemies.forEach(e => e.x -= 1.5);
this.powerups.forEach(p => p.x -= 1.5);
this.enemies = this.enemies.filter(e => e.x + e.size > 0);
this.powerups = this.powerups.filter(p => p.x + p.size > 0);
this.enemies.forEach(e => {
if (this.collide(this.player, e)) this.gameOver();
});
this.powerups.forEach((p, idx) => {
if (this.collide(this.player, p)) {
this.score += 5;
this.powerups.splice(idx, 1);
}
});
this.draw();
requestAnimationFrame(this.frame);
}
private spawnEnemy() {
const height = 10 + Math.floor(Math.random() * 20)
const y = 190 - height
const speed = 1 + Math.random() * 1.5
this.enemies.push({ x: 300, y, width: 10, height, speed })
const variant = Math.random() < 0.5 ? 'walk' : 'fly';
const y = variant === 'fly' ? 120 : 180 - 32;
this.enemies.push({ x: 300, y, size: 32, variant });
}
private spawnPowerup() {
this.powerups.push({ x: 300, y: 160, size: 24 });
}
private collide(a: any, b: any) {
return a.x < b.x + b.size && a.x + a.width > b.x &&
a.y < b.y + b.size && a.y + a.height > b.y;
}
private gameOver() {
this.isGameOver = true;
window.open('https://www.youtube.com/watch?v=dQw4w9WgXcQ', '_blank');
}
private reset() {
this.score = 0;
this.enemies = [];
this.powerups = [];
this.player.y = 180;
this.player.vy = 0;
this.isGameOver = false;
this.frame();
}
private drawStartup() {
const draw = () => {
if (this.isStarted) return
this.startupAlpha += 0.02
if (this.startupAlpha > 1) this.startupAlpha = 1
this.draw(true)
requestAnimationFrame(draw)
}
draw()
this.ctx = this.canvas.getContext('2d')!;
this.ctx.font = 'bold 16px monospace';
this.ctx.fillStyle = '#fff';
this.ctx.fillText('Click To Start', 80, 90);
}
private draw(startup = false) {
const ctx = this.ctx
ctx.clearRect(0, 0, 300, 200)
private draw() {
const ctx = this.ctx;
ctx.clearRect(0, 0, 300, 200);
ctx.fillStyle = '#222'; ctx.fillRect(0, 0, 300, 200);
ctx.fillStyle = '#444'; ctx.fillRect(0, 190, 300, 10);
this.enemies.forEach(e => {
const img = this.assetImgs.dogWalk;
ctx.drawImage(img, e.x, e.y, e.size, e.size);
});
this.powerups.forEach(p => {
const img = this.assetImgs.nut;
ctx.drawImage(img, p.x, p.y, p.size, p.size);
});
const pl = this.assetImgs.squirrel;
ctx.drawImage(pl, this.player.x, this.player.y, this.player.width, this.player.height);
ctx.fillStyle = '#fff'; ctx.font = '12px monospace';
ctx.fillText(`Score: ${this.score}`, 200, 20);
const grad = ctx.createLinearGradient(0, 0, 0, 200)
grad.addColorStop(0, '#000')
grad.addColorStop(1, '#222')
ctx.fillStyle = grad
ctx.fillRect(0, 0, 300, 200)
ctx.fillStyle = '#444'
ctx.fillRect(0, 190, 300, 10)
// Enemies
for (const e of this.enemies) {
ctx.fillStyle = '#f33'
ctx.fillRect(e.x, e.y, e.width, e.height)
}
// Player
ctx.fillStyle = '#0af'
ctx.fillRect(this.player.x, this.player.y, this.player.width, this.player.height)
// Shader lines
ctx.fillStyle = 'rgba(255,255,255,0.03)'
for (let y = 0; y < 200; y += 2) {
ctx.fillRect(0, y, 300, 1)
}
// Vignette
ctx.fillStyle = 'rgba(0,0,0,0.2)'
ctx.beginPath()
ctx.ellipse(150, 100, 160, 100, 0, 0, Math.PI * 2)
ctx.rect(300, 0, -300, 200)
ctx.fill()
// Score
if (this.isStarted) {
ctx.fillStyle = '#fff'
ctx.font = 'bold 12px monospace'
ctx.fillText(`Score: ${this.score}`, 210, 20)
}
// Intro screen
if (!this.isStarted) {
ctx.fillStyle = `rgba(255,255,255,${this.startupAlpha * 0.9})`
ctx.font = 'bold 16px monospace'
ctx.fillText('Click to Start', 90, 100)
}
// Game over
if (this.isGameOver) {
ctx.fillStyle = '#fff'
ctx.font = 'bold 16px monospace'
ctx.fillText('💀 Rickrolled!', 95, 80)
ctx.font = '12px monospace'
ctx.fillText(`Final Score: ${this.score}`, 95, 100)
ctx.fillText(`Click to Restart`, 95, 120)
ctx.font = 'bold 16px monospace';
ctx.fillText('Game Over! Click to restart', 50, 100);
}
}
}
export function insertRickPanel(target: HTMLElement | string = document.body): void {
const container = typeof target === 'string'
? document.querySelector(target)
: target
if (container instanceof HTMLElement) {
new RickGamePanel(container)
}
}