fix: update version to 1.3.2 in package.json and package-lock.json; refactor RickGamePanel to improve player object structure and enemy spawning

This commit is contained in:
Chipperfluff 2025-08-02 21:08:48 +02:00
parent e22e32b29d
commit 25a64c8081
3 changed files with 87 additions and 45 deletions

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@ -1,12 +1,12 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.1",
"version": "1.3.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.1",
"version": "1.3.2",
"devDependencies": {
"@types/node": "^24.0.15",
"typescript": "^5.8.3",

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@ -1,6 +1,6 @@
{
"name": "@funky-flask-test/funky-flask-test",
"version": "1.3.1",
"version": "1.3.2",
"type": "module",
"main": "./dist/index.jsx",
"exports": {

View File

@ -1,56 +1,55 @@
export class RickGamePanel {
private canvas!: HTMLCanvasElement
private ctx!: CanvasRenderingContext2D
private x = 20
private y = 180
private vy = 0
private vx = 2
private onGround = false
private player = { x: 20, y: 180, vy: 0, width: 10, height: 10, onGround: false }
private gravity = 0.7
private jumpPower = -12
private isGameOver = false
private enemies: { x: number, y: number, width: number, height: number, speed: number }[] = []
private spawnTimer = 0
constructor(private container: HTMLElement) {
this.createUI()
this.attachListeners()
this.ctx = this.canvas.getContext('2d')!
this.attachListeners()
this.frame()
}
private createUI() {
const panel = document.createElement('div')
panel.style.cssText = `
background: #fefefe;
color: #111;
font-family: sans-serif;
background: #1a1a1a;
color: #eee;
font-family: monospace;
padding: 16px;
border: 1px solid #ccc;
border-radius: 10px;
border-radius: 12px;
width: fit-content;
box-shadow: 0 0 10px rgba(0,0,0,0.1);
box-shadow: 0 0 20px rgba(255,255,255,0.1);
`
const title = document.createElement('div')
title.innerHTML = `<strong>🌀 Rickjump 2: Invasion</strong>`
title.style.marginBottom = '10px'
title.innerHTML = `<strong>🎮 Rickjump Game</strong>`
panel.appendChild(title)
this.canvas = document.createElement('canvas')
this.canvas.width = 300
this.canvas.height = 200
this.canvas.style.cssText = 'border: 1px solid #aaa; background: #fff;'
this.canvas.style.cssText = `
border: 2px solid #444;
background: #000;
image-rendering: pixelated;
`
panel.appendChild(this.canvas)
const footer = document.createElement('div')
footer.textContent = 'sans.'
footer.textContent = '↳ try not to get rickd'
footer.style.cssText = `
margin-top: 14px;
color: #666;
font-size: 0.8em;
cursor: pointer;
text-decoration: underline;
margin-top: 10px;
font-size: 0.7em;
color: #aaa;
`
footer.onclick = () => window.open('https://www.youtube.com/watch?v=ZcoqR9Bwx1Y', '_blank')
panel.appendChild(footer)
this.container.appendChild(panel)
@ -58,9 +57,9 @@ export class RickGamePanel {
private attachListeners() {
this.canvas.addEventListener('click', () => {
if (this.onGround) {
this.vy = this.jumpPower
this.onGround = false
if (this.player.onGround) {
this.player.vy = this.jumpPower
this.player.onGround = false
}
})
}
@ -68,38 +67,81 @@ export class RickGamePanel {
private frame = () => {
if (this.isGameOver) return
this.vy += this.gravity
this.y += this.vy
this.x += this.vx // <--- move right
// physics
this.player.vy += this.gravity
this.player.y += this.player.vy
if (this.y >= 180) {
this.y = 180
this.vy = 0
this.onGround = true
if (this.player.y >= 180) {
this.player.y = 180
this.player.vy = 0
this.player.onGround = true
}
if (this.x > 250 && this.y > 160) {
this.isGameOver = true
window.open('https://www.youtube.com/watch?v=dQw4w9WgXcQ', '_blank')
return
// enemies
for (const enemy of this.enemies) {
enemy.x -= enemy.speed
}
// cleanup
this.enemies = this.enemies.filter(e => e.x + e.width > 0)
// collisions
for (const enemy of this.enemies) {
const p = this.player
const collide =
p.x < enemy.x + enemy.width &&
p.x + p.width > enemy.x &&
p.y < enemy.y + enemy.height &&
p.y + p.height > enemy.y
if (collide) {
this.isGameOver = true
setTimeout(() => {
window.open('https://www.youtube.com/watch?v=dQw4w9WgXcQ', '_blank')
}, 200)
return
}
}
// spawn enemy
this.spawnTimer--
if (this.spawnTimer <= 0) {
this.spawnEnemy()
this.spawnTimer = 30 + Math.floor(Math.random() * 60)
}
this.draw()
requestAnimationFrame(this.frame)
}
private spawnEnemy() {
const h = 10 + Math.floor(Math.random() * 20)
const y = 190 - h
const speed = 1.5 + Math.random() * 1.5
this.enemies.push({ x: 300, y, width: 10, height: h, speed })
}
private draw() {
this.ctx.clearRect(0, 0, 300, 200)
const ctx = this.ctx
ctx.clearRect(0, 0, 300, 200)
this.ctx.fillStyle = '#ccc'
this.ctx.fillRect(0, 190, 300, 10)
// background
ctx.fillStyle = '#111'
ctx.fillRect(0, 0, 300, 200)
this.ctx.fillStyle = '#f33'
this.ctx.fillRect(250, 180, 20, 10)
// ground
ctx.fillStyle = '#444'
ctx.fillRect(0, 190, 300, 10)
this.ctx.fillStyle = '#007bff'
this.ctx.fillRect(this.x, this.y, 10, 10)
// enemies
for (const e of this.enemies) {
ctx.fillStyle = '#f00'
ctx.fillRect(e.x, e.y, e.width, e.height)
}
// player
ctx.fillStyle = '#0af'
ctx.fillRect(this.player.x, this.player.y, this.player.width, this.player.height)
}
}