package net.Chipperfluff.chipi.item; import net.Chipperfluff.chipi.ChipiMod; import net.Chipperfluff.chipi.block.ModBlocks; import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.registry.Registries; import net.minecraft.registry.Registry; import net.minecraft.text.Text; import net.minecraft.util.Identifier; public class ModItemGroups { public static final ItemGroup CHIPI_GROUP = Registry.register( Registries.ITEM_GROUP, new Identifier(ChipiMod.MOD_ID, "chipi"), FabricItemGroup.builder() .displayName(Text.translatable("itemGroup.chipi.chipi")) .icon(() -> new ItemStack(ModBlocks.VOID_BLOCK.asItem())) .entries((context, entries) -> { // Blocks entries.add(ModBlocks.VOID_BLOCK); entries.add(ModBlocks.CHIPPER_FRAME); entries.add(ModBlocks.CHIPPER_PORTAL); entries.add(ModBlocks.CHIPPER_ORE); entries.add(ModBlocks.CHIPPER_ALLOY_BLOCK); // Items entries.add(ModItems.RAW_CHIPPER_ORE); entries.add(ModItems.CHIPPER_INGOT); entries.add(ModItems.CHIPPER_ALLOY); entries.add(ModItems.MEP_SPAWN_EGG); // Food entries.add(ModItems.MEP_MILK); entries.add(ModItems.NUT); // Armor entries.add(ModItems.CHIPPER_HELMET); entries.add(ModItems.CHIPPER_CHESTPLATE); entries.add(ModItems.CHIPPER_LEGGINGS); entries.add(ModItems.CHIPPER_BOOTS); // Tools entries.add(ModItems.CHIPPER_SWORD); entries.add(ModItems.CHIPPER_PICKAXE); entries.add(ModItems.CHIPPER_AXE); entries.add(ModItems.CHIPPER_SHOVEL); entries.add(ModItems.CHIPPER_HOE); }) .build() ); public static void register() { // force class load } }